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Сообщить о проблеме с переводом
But yeah, I started playing D&D in 1986 at the age of 9 and stopped playind during 2nd Edition (and still haven't returned to TT, although my roommate is a big 5e fan). I also fell in love with the Ultima rpg's, particularly IV - VII.
I picked up Divinity Original Sin after BG3's announcement and I have to say it sent up red flags for me. I did not like the way every encounter was balanced around hitting an explosive barrel to win. In fact, I never really got past the starting area of Cyseal (and surrounds) because I detested the way Larian balances combat that much. That said, everything else about the game was really cool. I dig their writing, narration, animation and environment design.
At first, due to how much I disliked DoS, I was highly skeptical of BG3, and then I gave Pillars of Eternity and Pathfinder: Kingmaker a shot too. I absolutely despised those games, even moreso than DoS. Pathfinder is just a mess of poor balance issues and bloat (this seems to be endemic of the 3.5/Pathfinder TT system itself) and largely boils down to pre-buffing before combat and then steamrolling everything. If you don't create a party focused on buffing then you will lose and this really irritates me as it's a form of railroading. In BG3, while buffs are certainly good, you can still play without heavily investing in them (in the majority of my playthroughs, I rarely ever use Bless, for example). I think that the idea of bounded accuracy might have something to do with this, and I like it. Pillars of Eternity just got boring for me rather quickly, but also had a few balance issues as well.
So I finally decided to give BG3 a try, even though I had misgivings due to DoS, and also the game being in EA. But I watched a lot of YT videos of gameplay first and it honestly looked like a lot fun, so I pulled the trigger anyway.
And I can't say I was disappointed. In fact, I might even say that BG3 is currently my favorite game. I haven't enjoyed an rpg this much since Ultima VII, and the Ultima series is my "golden standard" for what makes an rpg great.
That said, Larian still has a lot to learn about combat balance, especially in a D&D game. They have taken liberties with the action economy that is seriously unbalancing the game, and they really like to overtune encounters to make them very deadly.
At the same time, the game world is peppered with an overabundance of exploits, the primary offender which is explosive barrels and fire. Larian needs to learn to use these things moderately, since their overuse begins to make them feel cheap and gimmicky. An explosive barrel or two per Act is ok, particularly if it takes some skill to use properly, but Larrian has strewn these things literally throughout the entirety of Act 1. It needs to be dialed back - a lot!
And then many of the actions that were turned into bonus actions (Jump/Disengage, Shove, Hide, etc.) needs to be ironed out too because they are highly exploitable and turn combat into a joke. Exploiting these mechanics lets you solo the game easily, with any class. We need options to selectively toggle all of these homebrewed rules.
D&D video game was a dead IP for video games, and it's not games as Solastas that could have change that.
On another side, without D&D no BG3 and without BG3 the attention put on the game can't be the same and from far.
RPG community isn't your community, there isn't one RPG community or take as a whole. How much important will be BG3 for the whole RPG community, you can't say yet. But for sure, it's a major challenge to reach the same level of influence that had and has Skyrim, and but less the Witcher 3 on base already widely influenced by Skyrim.
This OP RPG community has no clear name, CRPG tag attempt is a big fail, see Steam games tagged CRPG and you'll quickly understand the level of failure of the tag. How important will be the game for this <unnamed tag> RpG community? You can't say. XCOM1 had a huge influence, and you can even wonder if the massive flux of TB games that followed isn't in large part a XCOM1 influence.
But can BG3 reach a similar level of influence, you can't say. It could end as the amazing huge project RPG making any other RPG with a similar approach quite pale, discouraging many projects similar, and leading to bankrupt many dev trying compete.
At opposite if it reaches an amazing amount of sells and I'm talking of numbers like 10M, the industry from indie to AAA will hardly decipher the real cause and then both D&D and many special Larian design approaches will get a huge boost in term of influence.
This is the correct opinion
A good example would be the impossibility to enjoy a product because the artist behind has a personality not liked.
There just aren't that many studios who are big enough to put together a large in depth RPG and have the interest.
If you want my real answer? I would say Bethesda is the standard bearer with many proven games and 2 AAA rpg's in development plus backing from MS.
i know how things are in production studio and there is nothing fancy about it.
hard work with long hours noramlly worth it cos the pay is ok and you have cool coworkers but i guess the last and the first are true for most jobs.
i don't care about "personality"...i care about product or actions of people.
This is why i never bought a music CD in my life.
i could never buy 12 songs just cos i liked one song from artist. Same reason i think concerts are just whatever but way less so, cos they can be a good visual event.
it's just how i am, i take things for what they are and not what they represents.
and no i do not have a fav. sport team in football.
i guess that comes with going through a long war as young adult, split country one side killing the other and vice versa. it changed how i see things.
- Bethesda, CDPR (both widely above the melee, for me not much estimate for both, I won't bother on their next or current until very cheap sales)
- Ubisoft (not played, first RPG from a long live dev not doing RPG, too many hardcore RPG players confirming the RPG mood to suspect it's a false one).
- Larian (still far from the same budget level and amount of sells, but it seems it could change with BG3)
- Piranha Bytes (yep indie RPG playing in the same arena as the big boys, no clue how they can do that)
- Warhorse Studios (not played and for now only one RPG, but for now is in AAA list)
Then the next tiers:
- Obsidian, InExile (Obsidian for last decade point of view, and nope their last RPG wasn't in the AAA lands)
Past that, it's more indie.
LOL yea were all trying to get that past euphoria of our first true RPG memories of another world. Mine happenned to be Ultima 4. I remember freaking out, the cloth map, the awesome amount of disks during install that felt like a new world, and the 100s of hours playing, getting all those virtues up. Also I think not having internet and such easy cheats added to the excitement. I can remember being stuck for weeks on something and the feeling when our loop would figure it out for the first time. That just doesn't happen any more...
Obsidian already had Outer Words, although that was not their main team I believe. I didn't care much about it, but I'm very interested in what they will do with Avowed. I've been very disappointed with inXile's last 3 games, haven't managed to finish any of them, but I'm planning on trying Torment one more time.
There is also Spiders, which I believe graduated to AAA with Greedfall, but I found that game to be lacking at best.
Assuming TES6 is one of them, on which other game is Bethesda working?
Sad but true
You have a very false point of view of D&D fame for video game RPG, I can list you a long list of low sells since a long long time. And I can add Solastas to this list.