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Then take hellish rebuke spell and blade ward cantrip?
This isn't true, Gale is the only character besides the MC (porentially) that has AoEs. Technically Wyll can throw out 1 and some weapons can throw out cleave, but they pale in comparison to how much multi attacks Gale can output via shatter, burning hands, scorching rays, magic missile, and thunder wave.
All characters who can wield a melee weapon have "AoE" from cleave - provided that the weapon type is right. You've pointed that out already. Anyone can shoot an elemental arrow and you find quite some of them - or you can buy it too (there's not much else to buy anyways)
Also, I didn't find AoE that much useful in game due to the fact the enemies are so spread out and are rarely close to each other because they almost always abuse range. Even more, AoE's from magic is much worse because unlike cleave, enemies tend to avoid the effect by rolling a save - and it's well-known by now that save throws are overtuned for a lot of enemies in the game.
So while technically you're right till some degree, in practice AoE's aren't even that useful.
If I remember correctly, that was what happened in Dragon Age Origins, where you got the front-man fighter drawing aggro, before your wizard let rip some real damaging (and therefore high aggro-gathering) spells. Fighters also had abilities that dragged aggro back on to themselves (another good idea).
It is unrealistic to (for example) identify undead skeleton compainions (as in DOS2) while they are in disguise, unless there is good reason to do so. Enemies chucking heal spells at them is just wrong if they are unaware of a companion's status.
While you can suggest that the guy without armour is probably a spell user, there should be some variety (in BG3) in who enemies choose to target, especially if the spell user has yet to have a turn where he reveals his specialty. Perhaps I am doing Larian a disservice, there is some inbuilt variety and it's just that I haven't noticed it. It would take a good bit of experimentation to get a better idea.
Unlikely to happen because in 5e there's (to my knowledge) little to no such mechanics. So unless I'm missing something, it's not what will happen.
Instead what will happen is on the higher levels the casters will likely be much better on their own - stuff like Haste for instance + high-damaging spells will make them worth having in the party.
Then I had Lae'zel use cleave, and she managed to get two who were grouped *barely* close together enough.
Cleave is affected by weapon distance too. If you're using a weapon with a 1.5m radius you wont hit anything with cleave, ever. You need something longer, like a Halberd (2.5m) or whatever.
All they really need to do is actually incorporate all the rules from 5e. First, fix Opportunity attacks so melee characters can actually punish enemies running by them. Second, add ready attacks so melee can hold positions without losing their attacks per round. Third, add the Shield spell into the game so wizards can protect themselves from harassment. Fourth, even if they don't add a full cover system to the game, they should add a system that gives half cover if you are standing behind another player. So if a fighter stands in front of the wizard, the wizard gets a +2AC against range attacks, making them less likely to be targeted and more defensible if they are.
That would greatly help, but I didn't include it because the player can equally use it.
Guess my game is bugged then cause he gets so much as a papercut and it seems to go away.
Just use the headband to get INT at 18. Thoughts? The only issue is charisma, but blade ward is self cast, and rebuke will do damage regardless.