Baldur's Gate 3

Baldur's Gate 3

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Mods?
So..I think I am blind..I can not seem to locate any files to mod the game. Any help would be nice.

Thanks in advance.
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Showing 1-7 of 7 comments
Rhyagelle Jun 6, 2021 @ 3:33pm 
Go to Nexus Mods for Baldur's Gate 3.
guard65 Jun 6, 2021 @ 5:45pm 
Modding is super easy in this game or you can use Nexus.
Alealexi Jun 6, 2021 @ 7:13pm 
Just be careful with any new patch as it will break the game if the mods are not up to date. It is easy if you use mod managers like Vortex or Candor to install & uninstall mods. If you get to any loose files then you may have some trouble removing them if you don't remember the file paths you dropped them in.
guard65 Jun 7, 2021 @ 10:53am 
Originally posted by masamune73:
tutorial on reddit some time ago https://www.reddit.com/r/BaldursGate3/comments/jb7xs3/modding_a_custom_class_in_10_minutes_or_less/
Direct link to the export tool https://github.com/Norbyte/lslib/releases/tag/v1.15.1

Wow I read this Mod solution and it is such garbage. Would it work, of course but you are doing it the hard way and your wrecking your game with nay little update. Plus you have absolutely no on the fly or dynamic functionality.

I will put up my previous tutorial which is easy to use works in seconds and can be edited in 10 seconds load the game, exit, edit it again in 10 seconds, and start the game again and have your new change in effect.
guard65 Jun 7, 2021 @ 10:55am 
Baseline moding is very simple. I also recommend using notepad++ when doing this.
Download the extractor tool from; https://github.com/Norbyte/lslib/releases
Current version is Release v1.15.6

For this example copy the file Shared.PAK out of the BG3\Data folder to your My Documents folder.
Now using the extract tool you just downloaded run ConverterApp.exe and select the [PAK / LSV] Tab.
In the Input line select the Shared.PAK file you put in your My Documents Folder.
In the Output file path select your My Documents folder as well.
This will create two folders, one Public and one Mods folder.
For this leason you will only need items in the public folder.
In that folder navigate down to the [Public\Shared\Stats\Generated] and you will find a file called Equipment.txt
Note the folder structure it is under. Recreate that folder structure in you game folder; BG3\data folder.
Like this: BG3\data\Public\Shared\Stats\Generated. The folder will not exist so you will need to make them.
Next copy only the Equipment.txt file over to that location.
This file will now override the same file from the Shared.Pak file.
You can now edit that file and add or remove starting equipment.

What to add. Well everything you are looking for is in the Public\Shared\Stats\Generated\Data folder from the extracted files.
You will find Weapons.txt, Armor.txt, and other Items in that folder.
Just use the entry name as like the example below, under the class starting gear you want to change, then save the Equipment.txt file.

You have now performed your file BG3 game mod.

Example"
new equipment "EQP_CC_Fighter"
add initialweaponset "Melee"
add equipmentgroup
add equipment entry "WPN_Greatsword"
add equipmentgroup
add equipment entry "WPN_HandCrossbow"

If you break it now wories, just delete the file or the whole public folder and it will no longer affect your game.
Last edited by guard65; Jun 7, 2021 @ 11:07am
Streeja Jun 7, 2021 @ 11:52am 
Originally posted by guard65:
Baseline moding is very simple. I also recommend using notepad++ when doing this.
Download the extractor tool from; https://github.com/Norbyte/lslib/releases
Current version is Release v1.15.6

For this example copy the file Shared.PAK out of the BG3\Data folder to your My Documents folder.
Now using the extract tool you just downloaded run ConverterApp.exe and select the [PAK / LSV] Tab.
In the Input line select the Shared.PAK file you put in your My Documents Folder.
In the Output file path select your My Documents folder as well.
This will create two folders, one Public and one Mods folder.
For this leason you will only need items in the public folder.
In that folder navigate down to the [Public\Shared\Stats\Generated] and you will find a file called Equipment.txt
Note the folder structure it is under. Recreate that folder structure in you game folder; BG3\data folder.
Like this: BG3\data\Public\Shared\Stats\Generated. The folder will not exist so you will need to make them.
Next copy only the Equipment.txt file over to that location.
This file will now override the same file from the Shared.Pak file.
You can now edit that file and add or remove starting equipment.

What to add. Well everything you are looking for is in the Public\Shared\Stats\Generated\Data folder from the extracted files.
You will find Weapons.txt, Armor.txt, and other Items in that folder.
Just use the entry name as like the example below, under the class starting gear you want to change, then save the Equipment.txt file.

You have now performed your file BG3 game mod.

Example"
new equipment "EQP_CC_Fighter"
add initialweaponset "Melee"
add equipmentgroup
add equipment entry "WPN_Greatsword"
add equipmentgroup
add equipment entry "WPN_HandCrossbow"

If you break it now wories, just delete the file or the whole public folder and it will no longer affect your game.

I did this and it works great. Is every game share this same mod folder logic or is just a Larian thing?
Streeja Jun 8, 2021 @ 3:31am 
Originally posted by masamune73:
Streeja, as no one else has answered your question yet, I'll tell you how I approach it myself.
For me, the way to know if a game is easily moddable, is to look at nexus first. If there's a lot of mods already, then:
- tools to extract, unpack and edit the game files exist and are known;
- there is some way(s) to put edited files back into the game.
For example, there is yet another way to do it in BG3: to create a mod --> pack it --> put in Your Documents\Larian Studios\Baldur's Gate 3\Mods folder --> use, say, BG3ModManager to assign it to your modsettings.lsx in PlayerProfile or do it manually. Note that you don't touch your game folder at all AND you can use this mod for a particular profile, not for all of them at once. The majority of nexus mods use this method.
Anyway, my point is, if you are interested in modding your game yourself and don't know where to begin, you can look at an existing mod, its structure and manual installation instructions. In most cases that will give you an idea.
Thanks. I am new to modding and I am quickly learning enough to be dangerous. Thanks for the pointers.
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Date Posted: Jun 6, 2021 @ 3:28pm
Posts: 7