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This helps druids tremendously by allowing them to happily dump strength and maintain chance to hit with weapons. As for scaling, why does it need to. By level 5 druids are going to be more dangerous either wildshaping or casting magic.
https://www.reddit.com/r/DnD/comments/a14vt9/am_i_missing_something_the_shillelagh_cantrip/
It is always viable. For a bonus action and no spell slot a druid can be as accurate with a melee weapon as a fighter with no attribute investment. This is massive, and would be the number 1 cantrip for clerics if they could get it.
The only cantrip on the druid's spell list that is better at damage is Produce Flame and it will have similar damage to shillelagh up until lvl 11, which is basically all of BG3. In terms of average damage a 2d8 equals a 1d8+5.
If you add magic weapons into the balance, Shillelagh will outperfrom Producd Flame until level 11 and still be reasonably tied with it past 11 depending on the effects of the magic weapon.
My original comment on not using it post level 5, should be taken in the same context as any cantrip. You use them to feel a gap when you want to conserve spell slots, not as a staple to your damage output.
Technically in 5e you can combine Shillelagh with other weapon cantrips like Green Flame Blade & Booming Blade. It also helps some other classes like cleric which due to some subclasses do not having martial weapon proficiency.
The way it works in BG3 tells me it won't work that way.