Baldur's Gate 3

Baldur's Gate 3

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Familiars 5e
Do they plan on fixing them so you can cast your through your familiar? atm seem kinda pointless other than gaining advantage in combat and the novelty of wasting a spell slot for a cute cuddly. I know for warlock the imp is op im mainly asking for either magical initiate or mage.
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Ancalagon Feb 22, 2021 @ 6:50am 
Imp, quasit and other small "nice magical creatures" for the mage and the wizard (and it can have some really absurd and particular ones among the basic textbooks, as well as those selectable from special manuals, this on paper level). While for the druid and ranger classes they should have an animal companion, for the spirit shaman a spirit that broadly represents the natural companions a druid might have (even for these other types of classes a wide assortment of animals selectable as companions).

But returning to the main question about family members "of the arcanist band" if they are not present at the moment from what I seem to have understood, I strongly doubt that they will make them useful at the level of the game for various reasons, as well as not making them physically possible to have by your side from the beginning for various reasons or to acquire them later along the way.


In the first case they could not be present from the beginning for a simple reason, this applies to mage, wizard, as well as to druids, rangers and any other class that may have an animal as a follower or family member since the game if I do not remember bad in this version of BG3 (I'm having a bit of rejection just to write BG3) part that you are prisoner in a min fliyer ship, being kidnapped does not mean that the mind fliyer has kidnapped you with your pet or familiar, but it may also have killed him by making him lose, making you unable to revive him.

One could imagine something like that a mage or a wizard at the time of the kidnapping sent a mental command to their familiar to flee or hide, too bad that you are kidnapped not by human bandits, but by mind fliyers, who are masters. of the mental domain and consequently sever by default any possible psychic or mental link that a character may have with someone to avoid problems of any kind during the transport of prisoners used for ceremorphosis.

[ PS think of the BG2 episode of what Minsc did to be able to take (literally) boo with him and not abandon him who knows where when he was taken prisoner , and if he could do it it was only thanks to the fact that "he's a two-door wardrobe", and his pet is tiny ] .



In the second case that of the possibility of later obtaining a familiar, during the course of the story is another peculiar context, if they were to be based on the old games of the BG saga you find a scroll and you have the possibility to summon a familiar member based on your alignment and I underline this part, not one to your liking, but based on your alignment, a good legal mage for example will never get a quasit that has an evil alignment, more likely to get a little fairy dragon or arcane animal similar alignment comparable to his.

But even the very concept of finding simple parches is a simplification, since the mage or wizard, as mentioned at the beginning, may want to have peculiar family members available, obtainable in another way and far more powerful than the usual common ones. familiar members they might have, but this is up to the game developers to decide, mind for what would concern a "game table-paper" context to the master.



In the case of druids, rangers could get a new one during the game after escaping from the destroyed ship of the mind fliyers, if I remember correctly you end up in "a relatively wild area" where you could meet, wolves, bears, hawks, mouse, and other types of natural animals (it would be nice to find a T-rex as soon as you get out of the ship wagging its tail and the game is all leveled to victory, if it were not for the excessive gap of difference between the T-rex and its hypothetical future master ) .

In all this "sharada" the only perhaps that would be saved perhaps, as a class in principle could be the shaman of the spirits, who has a powerful bond with his companion compared to the other classes, which is precisely on a spiritual level, and also if they want, the mind Fliyers cannot cut in any way, because the spirits have nothing to do with the "mind".



These are examples of classes that have family members and natural companions, but there are also other classes that can have them, it all depends on how they will develop this "game soup" and when it will be completed.

Furthermore, as mentioned in the previous sentences, familiar members and natural companions are of different types, both in terms of size, and in terms of their functions / abilities (some can deactivate traps, others still cast spells, etc. family members, while for the natural companions they will have to their advantage more skills relevant to stealth and brute strength for example, for the shaman of the spirits instead a little of both of the previous types) and use that they may or may not have in a fight , or just logistic / exploratory or even just simple aestheticism / company.



PS of all the various D&D games released the best natural animals and familiars will remain those of the single mode game of Neverwinter Night and Neverwinter Night 2 and various expansions of them, where they were useful and really did something concrete in combat.
Last edited by Ancalagon; Feb 22, 2021 @ 11:48am
Indure Feb 22, 2021 @ 7:11am 
I doubt they will allow you to cast touch spells through your familiar. They gave familiars the ability to attack, apply debuffs, and move infinitely far from their master. There aren't a lot of great touch spells in game, but being able to cast from across the map is too broken.
Draconiya Feb 22, 2021 @ 8:45am 
Originally posted by Indure:
I doubt they will allow you to cast touch spells through your familiar. They gave familiars the ability to attack, apply debuffs, and move infinitely far from their master. There aren't a lot of great touch spells in game, but being able to cast from across the map is too broken.
I'd prefer it if they removed those abilities from all but the warlock's familiar, but gave them back the original purpose of scouting and spell delivery. Otherwise it just feels like you traded a scaleable ability (delivering spells) for an unscaleable ability (their mediocre attacks/debuffs) which will become obsolete within just a few levels.
Fistimus Maximus Feb 22, 2021 @ 8:56am 
Originally posted by Draconiya:
Originally posted by Indure:
I doubt they will allow you to cast touch spells through your familiar. They gave familiars the ability to attack, apply debuffs, and move infinitely far from their master. There aren't a lot of great touch spells in game, but being able to cast from across the map is too broken.
I'd prefer it if they removed those abilities from all but the warlock's familiar, but gave them back the original purpose of scouting and spell delivery. Otherwise it just feels like you traded a scaleable ability (delivering spells) for an unscaleable ability (their mediocre attacks/debuffs) which will become obsolete within just a few levels.
agreed, just decrease the range they can move from the caster, whole point is to be able to use touch spells safely
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Date Posted: Feb 22, 2021 @ 3:32am
Posts: 4