Baldur's Gate 3

Baldur's Gate 3

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Level 10 cap?
I recently heard that there's a 10th level cap on the whole game. Given that we reach level 4 halfway through the first act, we should reach the 10th level very early in the 2nd act (which will, hopefully, be at least twice as long as the 1st act). That seems too easy and too quick. I'm cool with a 10th level cap, but not when it doesn't seem to match the games pacing.

Do any of you have an opinion or knowledge as to how this is going to be handled?

Thanks.
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Showing 1-15 of 17 comments
Wlerin Feb 21, 2021 @ 11:30am 
Level progression, at least in the tabletop version, isn't linear. There's a general agreement that levels 5-11 are the most fun to play in, so they take the longest. 1-4 by comparison can sometimes be over in a few fights.
Last edited by Wlerin; Feb 21, 2021 @ 11:38am
Lλmbdλ Feb 21, 2021 @ 11:35am 
Even if we are cap to level 4 now, I think we can have enough experience to reach maybe the 6 in the first act
alexdoerofthings Feb 21, 2021 @ 11:35am 
Originally posted by Wlerin:
Level progression, at least in the tabletop version, isn't linear. There's a general agreement that levels 5-11 are the most fun to play in, so they take the longest. 1-4 by comparison can sometimes be over in a few fights.

Ok, cool! I haven't played since 3.0 (not even 3.5), so this is gratifying to hear.
HippieShopper Feb 24, 2021 @ 7:18pm 
Most people consider 5-11 the most fun because most regular D&D campaigns fizzle out and never reach above 9th level.

It just feels a little cheap if the whole span of whatever Larian has planned never goes over 10th level. Hopefully there's something past that even if it's a DLC, level editor, or some player modding tools. You are missing out on so much by capping the upper half of the levels.
Profanity Feb 24, 2021 @ 7:20pm 
FWIW, they aren't holding firm with the initial level 10 comment. I think we'll see 12 levels at launch and two more with expansions.
Last edited by Profanity; Feb 24, 2021 @ 7:21pm
HippieShopper Feb 24, 2021 @ 7:22pm 
Originally posted by Profanity:
FWIW, they aren't holding firm with the initial level 10 comment. I think we'll see 12 levels at launch and two more with expansions.

That's what I am hoping.
I'm cool with the main campaign being limited if there is something else available.
Alealexi Feb 24, 2021 @ 7:31pm 
In d&d 5e it is easy to go through level 1-4. Past that the XP requirement goes up exponentially so it could take a long time to reach the next level. This will allow for longer game play time later on.

I did not mind the level 10 cap as it would have allowed space for DLC story expansion for higher levels. Even BG1 only ever went up to level 8-10 on release depending on your class.
Originally posted by Alealexi:
In d&d 5e it is easy to go through level 1-4. Past that the XP requirement goes up exponentially so it could take a long time to reach the next level. This will allow for longer game play time later on.

I did not mind the level 10 cap as it would have allowed space for DLC story expansion for higher levels. Even BG1 only ever went up to level 8-10 on release depending on your class.

Level 6-7 on release actually. You get 64K xp and that become 89K with the first DLC.
I'd like a lv 11 cap over a lv 10 as level 11 gives some classes a nice boost like fighters getting their third attack.
guard65 Feb 25, 2021 @ 4:27am 
Just FYI, takes more experience than levels 1-4 combined to reach level 5;
key "Level1","300" (to reach next level)
key "Level2","600"
key "Level3","1800"
key "Level4","3800"
key "Level5","5100"
key "Level6","9000"
key "Level7","11000"
key "Level8","14000"
key "Level9","16000"
Last edited by guard65; Feb 25, 2021 @ 4:27am
SpacePoon Feb 25, 2021 @ 5:11am 
Originally posted by HippieShopper:
most regular D&D campaigns fizzle out and never reach above 9th level.

Which is a silly argument when talking about a D&D cRPG.
SpacePoon Feb 25, 2021 @ 5:23am 
Originally posted by Alealexi:
I Even BG1 only ever went up to level 8-10 on release depending on your class.

Not comparable, BG3/DIv3 is a triple AAA budget game that made more money than BG1 in the first day of a beta release.

'BG2' was released less than two years after BG1. Throne of Bhall less than 3 and that went up to lvl 31-40. Same exact engine and so similar that mods have combined both games seamlessly.

If anyone is expecting a BG2 in a similar timeframe, think again. BG3 could very well be in early access the same amount of time it took to develop BG2.

A level 10 cap only makes any sense if expansions DLC raise it to 20. Otherwise, Larian would be foolish to cap it at 10-11 if they aren't planning any big expansions ala Div 2.
Stormcrow Feb 25, 2021 @ 9:07am 
Just a guess but I think the level cap on release will probably be 30 or so. When you go into multiplayer you can search for groups by level and the highest bracket right now is listed as 25+. doesn't make sense to have those options already if they'd only raise it with DLC.
guard65 Feb 25, 2021 @ 9:18am 
Apple and Oranges my friend. D&D 5e itself has a maximum level of 20. Not like 1,2, or 3.5 which was more in the 50 range. imao 5e is a simplified version of D&D.

I am hoping for DLC's and Dungeon releases using this platform.
R3sistance Feb 25, 2021 @ 9:38am 
D&D 5e has a hard limit of level 20 (there are no epic levels in 5e, just epic boons), so if this game went to level 20, expansions or DLCs would not be possible. So hopefully the level 10 limit is just this, else wise the limit makes little sense.

Anyways as 5E goes, there are tiers of play which are defined in the Dungeon Master's Guide (or DMG for short)
Levels 1-4: Local Heroes
Levels 5-10: Heroes of the Realm
Levels 11-16: Masters of the Realm
Levels 17-20: Masters of the World.

Anything past level 10 is basically on the level of getting world wide fame. So the selection of level 10 could be also be based on this.
Phantus Feb 25, 2021 @ 9:56am 
Level 12 base game and then +4 level x2 DLC for an eventual total of 20 (max 5e) would be nice.
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Date Posted: Feb 21, 2021 @ 11:28am
Posts: 17