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Not only that but we are talking about a game that had a whole strip of land just vanish in fog because someone made a deal with a lost/dead devil so he could live forever. Also that fog traps souls and teleported that whole place into the shadowfell. Sure ....
Anyway. It's cool that you enjoy it, keep enjoying it and don't let anyone tell you otherwise.
mechanically they take some liberties, sure, okay, so do many adventure paths over the years, some of which has just become official content.
its not a perfect game, its filled with tons of bugs, but in terms of D&D being D&D, it does a good job of it, though some mechanics need work
I copy here a message with relevant content :
Today I play a warrior (or whatever class, I do not really care) ! I can heal like a cleric and cast spells like a wizard with my ninety scrolls. When I am hurt in a fight, I eat my bogies and I feel better. My bogies are very abundant, it is very practical. I can fart also. This is a magic fart. When I fart, I avoid what some D&D people call "AoO". And it is strategic too. I can flee with my fart, and I can gain advantage. It is fun. I like advantage. I do not need spells and complicate things to have it. It is good. You know, I just fart. Or I climb stairs or ladder. If my buddy is down, I touch him, and it is ok. Buddy's back. A dozen times if I want. Touch. Cured. Touch . Cured. Otherwise, I throw a potion on the buddy, et voilà. No more need of what D&D people call "healing word". Oh I do not need what D&D people call a bow and a sword. I can cast grenades, powder barrels (it is better than this old and dusty D&D fireball), boom boom, they are all dead. It is very fun. I don't know why D&D people want 100% of rules. What are D&D people complaining about ?
When a die hard don't know what to pick, so funny. On one side he wants to defend the devs but on the other he wants better gameplay ow the conundrum, must be hell..
What exactly? mechanically the game is the same i guess will have to wait and see.
As i see it just quality of life things like casting spells on portraits.. More and more combat is staying how it is.
the game isn't perfect, name one that is, but those are bugs and gameplay mechanics, you know, stuff that is expected to have major issues during a beta/EA, it's stuff that can be fixed.
hence: no big deal, it also doesn't detract from the D&D of the game, the core mechanics and the setting/world is there, its clear as day whats going on and that its D&D, even if some stuff is messy.
to pretend the world is in black and white is a diservice to yourself. very little is "yes/no" sometimes it can be as simple as "its good, but.."
ie, i like spicy food, it also upsets my stomache. so what should i decide, is spicy food good or bad? as you said: "i mean, decide?"
or, realistically, can i say its both good AND upsets my stomache?
review scores aren't a 1 or a 10, they are a spectrum, much like opinions are, and my opinion is overall posititve, but i do have critiques.
you said people are making a deal out off it when in fact they are just giving feedback and your making a deal out of that feedback. Like all die hard fany boys on this forum..
Plus, when people say that are not happy with a homebrew rule, it does not necessarily mean that the people satisfied with it would not be satisfied with the implementation of the RAW rule. So, when you get around 40/50% of unsatisfaction with a homebrew rule, it is a very bad sign, and that with the implementation of the RAW rule the overall percentage of satisfaction would be clearly higher on many items.
So it is a shame to just ignore the results of the poll on these issues when they could just give now (and it could have done just after the poll) some options to deactivate Mario Bros Style, which is easy for +300 people in 6 offices.
but then you got backstab where there is no clear winner:)
The other major issue is full rest at any time and food. I have more of an issue here where Larian changes the D&D resource management. But again, it's going to be a pov thing.
The disconcerting thing is the more they talk the more they seem to be saying "Yeah this D&D stuff is hard, we're just going to keep the divinity stuff and change what we feel like" not because it's better... just because it's easier.
So, changing the action economy (the cost of doing a shove for example) from tabletop to here really changes the nature of the game. Changing the way disengage and jump work. Barrels of explosives laying all over the place because the Divinity games had them everywhere. All these things really alter how the game plays.
Then there are the balance changes that actively weaken some abilities - they've inflated monster hitpoints and lowered their AC to make fights... well, they'd probably say more exciting and I'd say slower. But in doing so spells that are based on an enemies remaining hitpoints that would be 5 star spells in the tabletop game are really diminished in value in the early game. And all EA is is the early game.
If this was the restaurant business and they would make food i would be fine with it i guess. But even there you give options and then people pick in the menu...
But if you want the best game you can make... well i'm not convince... it could be... but not sure if that's the best way of going at it. We will see, with full release.
This isn't a Divinity game. Supposedly, anyway. If a Divinity fan showed up, bought a D&D game, and got upset it had D&D rules the only way to describe that behavior is irrational.
I think your assumptions there aren't based in reality. It is far more likely they are simply "doing what they are comfortable with regardless of the rules" rather than trying to make a D&D game that represents the D&D ruleset. Because it's easier.
Bad analogy. It'd be more like "If this was a pizza place and they made a decent General Tsos but didn't sell pizza you'd be ok with it." Well, maybe you would. But some people showed up for pizza specifically. Probably a lot of them.