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None of the skill based dialogue options lock you out of content, they simply offer you small tidbits, either lore, small rewards, or hints at alternate ways of solving issues.
Most choices in RPG have no major consequences changing the main story or changing the fate of your play making it seriously tougher or easier. So the argument of importance changes nothing, it's not because of RNG involved that the dev design most choices with non major consequences, it's because RPG are like that otherwise it's unmanageable.
The first couple of playtroughs in BG3 the RNG dialog is fine. But after a few playthroughs you want to explore different dialog and choices to force a different play.
The idea solution for me is to have a tick box in the settings that allows me to pick dialog or roll for them.
That way when I get to the point of wanting to force a different outcome I can.
It's annoying tho, in this we can agree.
Most choices boil down to to kill or not kill anyway so there is that aspect of a problem as well.
Lack of side and alternative content for quests. There are missed opportunities all over EA. Especially for a evil playthough people complained about that one even more. In bg 3 right now it comes down to RNg and it will decideid if you are a Murderes Hobo or not
They already added a way to make RNG not as harsh to the player. What more do you want now? Just to remove all elements of D&D completely and allow you to make any choice you'd like? Give me a break.
That's not D&D then. That's a different game entirely. Sooooo
I would say it is absolutely still D&D. If you were on your third or fourth time to do the same module with the same DM. The DM would insure that you don't have the exact same playthrough by putting in some different reactions or choices or something. Or it would be boring.
Look at this from the perspective that many people will play this game over and over back to back. You have to keep it from getting stale by insuring it is at least a little different from every other playthrough.
The real problem is you want to remove RNG from an RNG based game.
Then save often and reload until you get the outcome you want.
Instead asking for the game to be changed, which would affect everyone is a pretty ♥♥♥♥ move.
There's still an annoying problem at replay. And load a save is so long that it's hardly a good solution. And I doubt it improved much, with DOS2 it's always been very long with the benefit of no leading time after.