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Fear usually works as intended, but I've seen many times where it bugs and the character either doesn't move at all or runs in an odd direction.
I don't believe you should get an attack if you are frightened.
Frighten only gives disadvantage on attack rolls and forces you not move closer to that creature that gave you the condition.
So as long as it is moving away from the creature that gave it the status or moves zero feet then it is working as intended.
Thanks for the correction. As far as I can tell BG3 has never had frightened implemented correctly then. For example targets of menancing attacks have always acted as if the target has been turned.
So then technically you should be able to attack still while being frightened. It doesn't say you lose your actions for the duration of it like "paralyzed" says in its text.
Other wise frightened should be as commented above disadvantage and no movement closer to what ever caused it
unless they added some special ability the only way to avoid AoO is to disengage, which is an action(or bonus for rogues)
Edit- Goblins get disengage as a bonus action from their race this is normal. and i love my goblin bard i am playing with friends that ability is so useful.
I don't think they have a special ability that lets them freely walk past you but I could be wrong. I've had the goblins actually use disengage in the game to get away, even when they were the same distance away from other fights I've had and they freely just walked away without taking a hit.
not sure what you mean once you disengage you are immune to AoO from anyone n ot just the person who you were in melee with
Yea I read that in the rulebook for fear but if it was casted at 3rd level then the text should show the 3rd level text so that it's a little bit more understandable as to why the action is used. With the text showing you move away from the source with disadvantage on attacks, I don't think it was casted at the 3rd level. Yet again this was a damn beholder so it could very well did cast it that high and the text was just wrong. They still need to fix it though that your character isn't running at the source in which happened to us a few times. Because then if there is no where else to go (even though we had plenty of room to go anywhere else) then you're not supposed to move at all and you stay in that spot.
Correct, disengage only works for the person you're in contact with. So when you move away from that target and walk past another, that creature should still have AoO on them regardless if they used disengage or not
Nope. The disengage action prevents all AoO when you move from anyone.
Here is the wording for the action.
Well ♥♥♥♥ me sideways. You are right. My bad! It's been a while since I actually played d&d and used disengage.
There is another feat that lets you ignore AoO from creatures you made an attack roll on. You don't have to hit for it to work.
Yea I'll have to look at those when I get home from work. It's been a hot second since I really read the PHB for 5E. Another thing I've noticed though in this game is that I'm currently playing a ranger. I remembered hail of thorns as a bonus action to use it and a spell slot. In the game though, they make it a action, bonus action and a spell slot just to use it. Or am I doing something wrong when using it in the game?