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hmm yeah, but isnt a 16 stat cap too low for the endgame ? Considering you can get it up to 20
5e doesn't care as it was balanced around standard array. If you want 20s I would suggest you wait until they implement stat rolling.
but question, are the (+1) denoting Racial bonuses?
Drow get +2 dex and +1 Charisma if I recall.
It's not a problem with the calculation. Because that would just mean you have
15, 12, 12, 8, 15, 9 which is...
9 4, 4, 0, 9, 1 = 27 points.
But you won't have 16s in those, Unless you're a HALF ELF? I think Half elves get to choose 2 stats to go +1 along with a +2 charisma... I dunno, I just looked at those stats and something stood out as odd to me.
If we figure that you'll be getting the War Caster feat (Advantage on concentration checks and the ability to use Spells as an opportunity attack) you can probably use Animate Dead, buff up with Bless, and wade into battle with your Skelly-bros.
eh no, the +1 was reffering to where i distribute my first ability scores at lv 4, as it would look like at lv 4
Many of a cleric's bread and butter is concentration spells, from things as simple as Bless and Shield of faith, to Hold person and Blindness, and especially BLADE BARRIER. All are great concentration spells. They free you up to do the smacking yourself and the longer they linger the better they are
It does sound quite useful.
https://steamcommunity.com/sharedfiles/filedetails/?id=2484448404
Even with my current cleric....she just needs to get slapped once and concentration has failed again.
A caster struck by every projectile from a level 1 magic missile would have to make 3 consecutive DC10 concentration checks. Even assuming they have a +2 Constitution modifier, that has a 72% chance of breaking their concentration.
Getting advantage on those checks is better than a +1 from having higher Con.
The increased saving throw against some magic won't apply then.
Some D&D RPG broke the logic by having best armors magical with not much DEX max reduction. I think remind that BG3 EA still has no Heavy Armor like Plate or something. Still the full release should have them.
I would say that this build is bizarre, INT 14 DEX 8 would make much more sense.
Or is there some D&D 5e rules I don't consider? or some BG3 specificity I don't consider?
EDIT: Well DEX 10 should be beneficial even with Heavy armor, so perpaps DEX 10, INT 12
EDIT: Mmm there's the feats too, with their attributes requirement. Even if it's often very annoying to have a low charisma for MC, the CHA 10 looks pointless and then the Drow choice questionable. But for sure there are perhaps rules I don't know or forgot.
Yeah You forgot something. No proficiency in heavy armor.
EDIT: What I remind is now (5e) any character can learn to use Heavy Armor in 5e, not that some classes haven't the feat for free.
EDIT2: It's annoying that D&D video game after D&D video game, DEX tend to be sort of uber or dominant no matter the class. That's unbalanced systems versions after versions, and still nothing fixed, sigh.
It just requires you get Heavy Armor.
SOME Clerics do get heavy armor proficiency. Sadly the death cleric is not one of them. Using up a very important feat for Heavy Armor proficiency isn't super useful, especially since you don't need Intelligence, you don't need Charisma, so dumping that Dexterity isn't going to put points anywhere useful.
You can use that feat for something like War caster instead, which is immensely more useful, or a direct stat boost anyway.
I suppose there is a point for both of you. The 14 dex is indeed for the medium armor, but also for better initiative, ranged etc...
as drow have a +2 to dexterity, u barely have to spend points in there.
But ofc it could be dumped if one can go for heavy armor
So the current build in the image looks good. I would just go with a rapier & shield with that. With that build I would also pick up warcaster to give advantage on concentration checks.