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Сообщить о проблеме с переводом
... yeah it does.
A druid is a mix of healer (not as good as a dedicated healer) a fighter/rogue (animal forms for attack, tanking, and utility. Not as good as the relevant classes once leveled a bit and geared) and a caster (not as powerful as the wizard/sorc long term due to spell selection).
If this was 3.5 we'd be having a different discussion as CoDzilla is about the strongest at everything. But we're talking 5e and we're talking about it with video game limitations on wildshape and gear at that (no wild clasp). My description is 100% on point.
I'll grant that moonbeam is not working as it should right now so they make a better nuker than wizard in game but that's presumably due to a bug on the damage ticks.
Which is another way of saying I was right. BG3 isn't a pen and paper game. You'll note this thread isn't about what a pen and paper druid plays like, it's about the differences in this particular game. The list in the OP isn't the list in the PHB.
The way it works in pen and paper isn't used here so nobody really knows what Larian is going to do with it.
PnP is more like a game of pokemon. You can only transform into things you've encountered. So you gain strength as you face stronger ones. And you have the whole list of animals in the game to draw on so long as you meet the level requirement.
With this it's a static list. How viable moon is will entirely be determined by what shapes they decide to give you and how they stat them out. And you can't even use the monster stats from the pen and paper game to guess because the animal forms already in game don't match as I understand it.
Yeah that was my understanding as well, that they have altered the shapes stats from PNP. That is interesting that you can only turn into animals you've seen in PNP. I wouldn't mind being able to turn into a phase spider matriarch lol. But who knows how they are going to go about balancing all of this for end game. I think it is a mistake to limit the level at 4, even allowing the 5th level would start to show where new balance concerns rise as characters get significantly more powerful.
Well, for one thing you can pretty easily get reasonably high AC on a druid without even using their spells.
For another thing, why wouldn't you hide to avoid having your concentration broken? You're using your actions for Moonbeam, so what else are you doing with your bonus action that compares to keeping Moonbeam up for an entire massive encounter?
I get it, the urge to charge in and face tank is strong with some people. It's not really wise though, especially when you could either vaporize the entire encounter or, alternatively, get killed.
My personal opinion is, if you don't take stealth you're doing it wrong in BG3. Unless, of course, your armor prevents sneaking. And Druid doesn't need to take that problem on. They can easily wear drow leather with a shield for 19 AC without sacrificing anything of note.
Good point. But I refuse to play the sneak game in a D&D. It is less fun and feels cheesy. Not to mention it really upsets the balance in BG3. I used two rogues with the sneak gameplay, elevation, etc. once just to see if I could do it, and it is brokenly easy. And not even remotely fun for me. But that is just my play-style. To each his own.
You're not wrong, the AI is pretty awful without even using sneak. There are tons of cheese methods to take out encounters without even the risk of being hit, and it's mostly the fault of the AI being stupid as a brick.
Well, right now you can have a druid with 24 AC you add bane and you get even more...
On top of that you can get enemies to have disadvantage on hits... due to all sorts of stuff. so yeah good luck getting hit... that's before you use hide - range to not get hit..l
Oh wait it's not over you do concentration checks at +3 you slap on Bear's Endurance gold dwarf will have loads of HP 50? more if you take tough or level con. You can have perma fire and poison slashing, pierceing, bludgeoning resistance. You can change shapes for extra hp just cos giggles and you don't need that bonus action anyway.
And all this time you are pointing whitelaser that can do 4d10 damage every turn.
So balanced especially thanks to all the contraction limits lol
Now you add Larian homebrew stuff like jump push hide or whatever and off you go.
The fun part is on the forums you see how people say fights are overturned or hard.:))