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End of the day you're playing a hybrid. You won't be as good a fighter as the fighter. You won't be as good a wizard as the wizard. You won't be as good a rogue as a rogue. But you can fill the roles in a pinch. So optimize for one and know you can kind of backup fill the others.
Also, in this game specifically there's sides of beef laying all over the place so healing has VERY low value because you can just carry so many consumables even at level 1. Which minimizes the impact of the moon class feature.
The moon-specific forms aren't spectacular, but being able to transform as a bonus action is nice (and better than the extra cantrip/spellslot recovery that the land druids get)
Normally, the forms moon druids can take are about 4 times more powerful than anything the land druids can muster. (A dog vs a direwolf... a normal spider vs a giant spider, ect)
They stepped away from this design, and instead created a crippled "exclusive" form for the moon druid. (Seriously... That "polar bear" is weaker than a damn brown bear,,,), and called it good.
If you like to transform, the Circle of Moon has wildform as a bonus action, extra wildforms (bear and raven), and heal in wildform that makes it the best sub-class for that playstyle.
If wildform is not your go to move, then the couple extra spells offered by Circle of Land may be more useful to you.
Slight margin of differences at level 4 at least in BG3 so far.
So that's funny.
Though I guess that depends on if Shillelagh ends automatically if cast on another weapon currently like it's supposed to. Haven't tested it.
As far as which one is better, Land gets one more Moonbeam but since they can both cast it I'd say they're both great. Bear's can chuck people into a beam and the Land druid moves the beam.
Amazing spell economy and fantastic damage. 2D10 when you hit them with the beam, 2D10 on their turn, so functionally 4D10 damage in an AoE you can move at will.
Pretty darn OP for the content we have.
And yeah, right now Land druid has forms it really shouldn't have access too. Should just be normal wolf and Giant Wolf Spider instead which are weaker than Direwolf and Giant Spider, as well as being CR appropriate.
The main power of druids of the moon kicks in at higher levels than the game will allow for. Being able to shift into elemental forms (and being able to wild shape at-will at 20th level) is just plain busted. Elemental shifting is extremely harsh if you can multiclass with a single level of Monk or Barbarian which allows you to add a second stat to your armour class (wisdom or constitution respectively) and it makes huge difference, particularly if you can convince your friendly local arcane caster to give you a mage armour spell on top.
That said Circle druids have some really dirty tricks, my personal favourite is summoning stuff, Conjure Animals lets you summon 8 "giant" poisonous snakes that have +6 to hit, do 1d4+4 damage and can deal 3d6 poison damage, the DC to resist is only 10 but “¯\_(ツ)_/¯“
And then there are the Pixies...oh dear god, my DM will never forgive me for the Pixies..
The 4th level summon woodland being spell can summon 8 pixies, pah you say, what can 8 meddling fey do?!? How about turn into a Griffon with 3 attacks per round with +6 to hit, the beak does 1d8+4 and the two claws do 2d6+4, or they can each cast confusion, sleep, entangle or dispel magic. Now I believe this was SO broken that sage advice nerfed the spell and made out that you don't get to pick what you summon, but according to RAW (rules as written) yes, yes you probably do, and if you ever do it, your DM will probably never forgive you either... :p
You can move the bean. After you cast it, an icon for move beam shows up in your hotbar. You move it as a bonus action.
^ This.
It's an action, but moving the beam doesn't cost another spell slot so you can 'hold' that amazing 2nd level spell for an entire combat.
And you can hide after each beam move to avoid taking any fire, too, if you're smart.
What amuses me are the Wizards that blow a 2nd level spell on wiping out a single goblin, then turn around and say moonbeam is only good in small spaces.
I mean, obviously the wizard is a bad player but with moonbeam I can move the beam around to do 4D10 to anyone the entire combat and that's a 'bad spell' or a 'bad usage' just because they're spread out?
Madness.
Took out the whole goblin city with one 2nd level spell, even though they were spread out.
Go figure.
And as for concentration, what else am I going to throw instead of 4D10? Entangle? Yeah right.