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Remember Neverwinter Nights, and how literally everyone in multiplayer would level up at least a dozen times trying to get that maximum HP role? Yeah, it'll be that all over again.
No thanks.
Still, it's fine if people want that I suppose. I just think it'll generate a thousand times more complaints than it will generate happy players. People already complain about DC checks with maximum primary stats, imagine how much they'll complain when their primary stat is a 3.
I would love it if i could start the gameplay as a kid and then get stats depanding on what i do in the world but that's not gonna happen anytime soon will it? At best we get to pick a background in some games.
Personally the way the ability scores are being done now are just fine by me. If I want god powers I will just give them to my character...
dang, well dice roll is still stated first! woot, my memory isn't too far off.
I'm fine with it being added, I'm just not so sure anyone will use that feature when it has the potential to massively gimp your character to the point of unplayability right from the get-go, which essentially means people are going to just reroll characters until they get all 18's.
No one except a masochist is going to play a character with two minimum stats, for example. Or even just one minimum stat.
In tabletop the bad stats issue is easy enough to resolve with a GM that probably won't let you gimp yourself that badly for their campaign, and if they do they're a bad GM IMO.
It's a bit different save scumming to succeed at a particular conversation or one particular roll, but save scumming to give your character all 18's from the start seems like a bigger deal to me.
And for that matter, a character who rolls all 1's for their HP would be similarly unplayable. Hence why EVERYONE in NWN rerolled each level up until they got max HP. You'll see the same thing here, I guarantee it.
Basically the amount of variability with stat rolling is non-ideal for a video game version of D&D. The game is balanced around a certain stat distribution, and once you go outside that distribution it drastically changes difficulty of the game.
There are ways to implement it to minimize those problems, but the problem of starting with max stats is harder to resolve since it's not that hard to remake a game lobby until you get that perfect setup for what will probably be a 40+ hour campaign.
Hooray to games with a host who has 18's across the board, while I have to take what I can get or rejoin a dozen or more times to get the same distribution.
D&D might be 'flexible' but GM's that let their players have all max stats are terrible GM's, even if you have to reroll a hundred times to get there.
This is the reason why most video game versions of D&D only have the point buy option. It's because it protects players from crap rolls and ensures a minimum level of function from the character, even if you can still horribly break a character from the get go it's much harder to do so.
It also makes it less attractive to restart the game/lobby dozens of times looking for the perfect stats, which is mostly a waste of the players time but still so valuable in terms of gameplay that it's super attractive to waste that time, especially as a host.
Might as well ask Larian to include a mode where everyone starts with 18's plus racial bonuses, because that's effectively what it will be just with lots of wasted time to get there.