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RNG is a female dog. If you end up getting your whole party mezzed, you can lose it easily, especially if you're party is chain mezzed.
I've had it happen on a 10 wisdom team, tricked out for pure DPS and zero utility. Generally it wouldn't be a party I'd normally run, but I'd figure since it's beta I'd try it.
Even if you're not mezzed, mobility can slow you down enough that once you get to a harpy it just moves far enough away and you can run around the map never actually getting in melee range of a harpy.
Again not a party I'd normally play, but I figured I'd try it out. Thing is I think a lot of people will go this route during live. Pure RAWR DPS mode, no utility except maybe a heal, then not understand the mechanics and try and stand on the beach, and shoot up at the Harpies with their paltry 42% chance to hit.
Your weird lowkey flex is dumb.
They were easy to kill when at level 4 and just using ranged characters. Melee can suck against them when they fly off right as you get over to them.
Past that, it's an easy fight. Take the high ground, if they fly up to you stab them then shove them down.
That's just the most obvious strategy. If you're fighting from the lowest ground possible in the water that slows you, you have already made a tragic mistake.
It would be a mystery how someone faces this fight prior to level 3, so there's that too. You should hit level 3 in the big goblin fight out in front of the Grove, and if not there by completing a few of the half dozen encounters in town that carry no real risk at all.
If you're sticking on the harpies, I have bad news. There are much, much harder encounters.
EDIT:
Also, I see a whole lot of people never jumped up to the harpy nest up behind where they spawn. There's a magic ring with color spray located there, that's the harpy treasure.
You have to kind of go around behind their island and follow a path that involves a few jumps to reach their nest, which has the color spray ring and a couple of other odds and ends.
I was just splitting the party and sending one buffed player to the beach to talk and the rest hang back hidden on the ledge with ranged. Just make them come to you. The boy has never died once for me in that battle.
Keep that Cleric away from harm. ( shoot and hide or just hide lol)
And if most your characters have dump stat Wisdom, well then. Learn from that mistake lol.
While being so low level with Gale, and most NPCs having decent Wisdom stats it appears for EA, for now best options is probably magic missile, certain damage and not waste his turn. Or spells that will buff or change area vision.
People need to understand pure DPS isn't going to win you every kind of encounter in DnD.
And some encounters aren't going to be over in a few turns.
My raven familiar was key in the fight since it is immune to the harpy song.
Because its DND5e?
It has a different rule set. True. I've got no issues though. Since Long Rest is "broken", you can have a long rest between any two fights, so you can just spam magic missiles with Gale. That thing has 100% chance to hit and can do quite good damage.
You are missing with Firebolt I believe, which is a cantrip. Try to attack with it from elevation to gain an advantage (meaning you will simply have a higher chance to hit with it. The same works well with Sacred Flame cantrip for Clerics, and Guiding Bolt (which can simply just melt enemies) for Clerics.
You also have a disadvantage in dark if you don't have Dark vision, with darkvision you have disadvantage (you roll twice, and have to check the lower roll) to attack your target. If target is illuminated by say dancing lights (one of the best, if not the best cantrip) this disadvantage is lost.
Not sure but afaik firebolt is matched with the enemy AC (armour class) so try using it on enemies with less AC, you can examine any monster by right clicking on them then choosing the examine tab, if you don't know their ACs.
Sacred Flame requires the enemy to make a saving throw.
The game is easy... In fact too easy, other than a few fights that I have seen. It is less cheeseable or exploitable than DOS2, but not that hard (yet). Have played DOS2 tactician FYI.
About the harpy fight... I wouldn't say it's hard fight. In fact I would say it is one of the few fights that are actually well-balanced. I think you are just frustrated because of how sloppy this fight normally goes, even for me. All that running around...
Anyway on a less inflamatory note, the game is pretty easy even if you can get unlucky sometimes. Don't be frustrated and retry until you understand how to handle the fight if you need. Dying doesn't mean it's hard. It only mean you either bad or you got more or less unlucky (Granted you understand and know how the game work AND your build and your party comps somewhat decent)
I am entitled to post my concerns about this game on this site and the difficulties and feedback I am having in accordance with the rules and terms of service without enduring your condescension and abuse.
There is a constructive way to make your point without trying to flex, belittle, and brag about how GOOD you think you are at a video game. You don't offer advice or help, you don't ask what strategy i have tried. You just bust up in here talking sh*t to people.
You sound like a great guy.
So, you are saying that a Single Harpy that sings their charm song is too much for you? Literally it's just one whom can sing at a time, otherwise their song would cancel out eachother. So you just need to disrupt the concentration of that one harpy. Plus, you can put your people on the high ground to pincer attack because, really... Is this not an obvious 'bad situation' that you need to set your people up before you jump into it? Forethought is an amazing thing, sadly not a big trait of most people. Also, if you tell the kid as your MC you don't hear anything (which would make sense if you see the kid acting strange, I mean why wouldn't you) you won't get affected with it so much because you didn't try to attune to the sound.
I am not the only person who has had problems with the harpies and being lucky/predictable and showing up with a good guess of having all ranged and taking the easy route of just doing the same old D:OS2 cookie cutter strats of all ranged on high ground pew pewing it all down doesn't make the game balanced. I’m offering feedback for this early access game, so all of you coming here just trying to bragflex can just take that crap elsewhere. It’s tired. And Forethought really? You’re being condescending over forethought? You aren’t using forethought when you go BACK to a battle you had no idea the mechanics of until the encounter starts with an idealized party. That’s HINDSIGHT. There is a gigantic difference.