Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
wild shape was kind of useless in Baldur's gate 2 with higher levels. So they still haven't fixed this?
Wild Shapes scale with level for moon druids but most wild shape forms do not get good AC boosts as they are "beasts" and beasts don't generally have good AC. One of the best wild shape forms is the Mammoth for an 18th level+ druid but it only has an AC of 13, it also has 126HP.
Wild Shape is like Barbarian, it is not tanking via AC but by literally mitigating the damage. But at level 18+, an AC of 13 is gunna be hit by near everything everytime. Since you just lose the form at 0HP tho, it's still 126HP that was soaked up and then you can wildshape again.
It was obviously designed for wildshapes, but due to concentration requirements you are burning a spell slot, that can be easily lost in the first round of combat, leaving you stuck in an even more vulnerable version of your wildshape. You also have to leave wildshape to get barkskin back.
Currently in BG3 it is useless. Your best beat as a druid is to wear cloth armor and cast mage armor via Gale or the numerous mage armor scrolls. This is +3 armor all day that can't be lost.
Then find Tyrs Greatsword so you can keep up shield of faith on yourself. Like barkskin, shield of faith requires concentration and can be lost, but it is just a +2 loss, not a all or nothing loss like barkskin. It also saves you a spell slot.
The alternative to Barkskin is 2D8 healing for that 2nd level spell, so really I guess it's up to you which one is more useful. After all, it's not like you can cast anything else while in wildshape so those are basically your two choices.
Mage Armor is nice and all, but it gives less of a bonus even if it's more reliable and won't go away on a lucky hit. Plus you have to be essentially naked in Druid form to cast it at all, so I hope you like juggling armor on top of everything else. And I hope you have enough scrolls of mage armor to use it every time your mage demands a long rest.
Personally, I like Land druid just a tad more because shapeshift takes a full action which means I can use my bonus action to GTFO with a spider jump and you get one more Moonbeam per long rest.
Moon druid is perfectly viable, even if it's not the PnP version. I am absolutely sure it won't stand as-is though. There will be tweaks down the line.
Yes, that makes it pretty useless. Armor spells should not take concentration. My cleric casts Armor on my fighter, then casts bless and the armor goes away.
Stupid.
-Now lasts 10 turns.
I feel this would resolve it in the best way possible, considering it's potentially a +6 improvement to AC.
That's how I play it when I run 5e anyway.
I get how visual effects need to be clear, but in this case I think the VFX is really ugly and obtrusive on Barkskin - it's not just skin but a complete wooden layer over equipment.
Mage Armor is overdone as well considering it's always on. I wish they will tone down these overbearing visuals.
Mage Armor only give less of a bonus for the bear and Deep Rothe. The wolf and spider have 14 base AC (17 with mage armor) and the raven is 16 base AC (19 with mage armor).
Mage Armor does not work this way in 5E, in 5E is a 13+DEX AC, also Druid does not get Mage Armor, unless you get it from say a feat or multiclassing.
This will need to be fixed in BG3 else Barbarian and Monks will get some stupidly high possible ACs.
Hopefully Larian changes it. Currently in BG3 it is:
"Surround a creature in a protective magical force. Its Armour Class increases by 3."
Even when they do it still is a better option for wolf and spider than barkskin.
THIS is the answer to the OP's query. You get a 16 AC instead of a 12 as the Polar Bear.
Which means those measly 30x2 hp (Wildshape x2) will have much more meaning.
if you make it like it's 5e it will hardy get used but ok...like 1/3 of the spells now...