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Sure... I mean, who doesn't want to tank damage from multiple sources while rocking a AC of 11?
I mean, if they hadn't nerfed the wildshape hp and attacks, they might have been viable at the lower levels... But anything more dangerous than a goblin is going to chew through 30 hp pretty quickly.
Heck, even your typical brown bear (which are the stats they are using for this "polar bear"), has 34 hp, and stronger, multiple attacks dealing 2d6+4 and 1d8+4 respectively.
I guess they thought, Hur durr, lets weaken it and and give it a taunt. Now it is a tank, hehe~
Even without his AC is terrible enough to attract all the aggro was more my point.
It seems like they thought the temp hp would make him a temporary damage mitigation for everyone else and the low ac would keep him in focus most of the time with an emergency save for even lower AC characters on the button. And since "death" as a bear reverts you to your character they made him a weak punching bag as a way to emulate the death tanking people already did with Gale.
Not saying its fit for purpose at all, but since the animal form is NOTHING like its stats in pen and paper it's the only explanation I have for what they did.
The part I really don't get is why make the bear the signature moondruid shape, and then design it to be so bad? It was like one of the designers said the wolf is damage and the bear is a tank. When in reality the bear since it is only for moon druids, should just be flat out the best combat form in all categories except for maybe utility.