Baldur's Gate 3

Baldur's Gate 3

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Dissonant Whispers doesn't work properly.
Since the frightened condition only lasts one round, it ends as soon as it's the other creature's turn, I believe. I've used it twice, once on the owlbear, and the second on a Fang of Yeenoghu, and it's only done the damage without having them run away. I hope this is fixed soon, cause this is a spell notorious to the GOO Warlock.
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Showing 1-11 of 11 comments
Are you sure the creatures aren't just succeeding on their saving throws?
Zangetsu Mar 20, 2021 @ 7:29pm 
I only used it once, and the frightened condition prevented opportunity attacks but the creature died before it could run away so IDK.
Knight Silver Mar 22, 2021 @ 1:23pm 
Originally posted by TheSenate:
Are you sure the creatures aren't just succeeding on their saving throws?
They were frightened, but then it wore off the next round... they didn't succeed, because they had the continuous purple glow, and it ended at the beginning of their next turn.

A lot of conditions last two rounds because the round passes at the beginning of your turn. So perhaps they made a mistake and it doesn't last long enough?
Hobocop Mar 22, 2021 @ 1:34pm 
Dissonant Whispers deals damage and forces the creature to use its reaction, if available, to run away then immediately ends. At least that's how it reads from TT. It isn't supposed to persist into their next turn.
Last edited by Hobocop; Mar 22, 2021 @ 1:34pm
War Maiden Mar 22, 2021 @ 4:45pm 
Originally posted by Knight Silver:
Since the frightened condition only lasts one round, it ends as soon as it's the other creature's turn, I believe. I've used it twice, once on the owlbear, and the second on a Fang of Yeenoghu, and it's only done the damage without having them run away. I hope this is fixed soon, cause this is a spell notorious to the GOO Warlock.

That's one reason I hate going Great Old One. The Psionics look cool, but are terribly short and even moreso evasive. T'S Laughter is a good CC, when it works, and the D'Whisper is nice but its really short. Not really worth it, in the scope of tactics. So what to do? Warlock is a hard buy.

I named a bug earlier, but I still find Warlock and Mage a tough ride. Warlocks and mages suck at melee, and ranged. they have nothing but their spells unless they spec accordingly, but if they do, they forefit one for the other. However, I am sure Bullse would approve, if one needed to override one thing for another, they would persevere (actualities redacted)

Gith, Medium Armor Magus. Even being a medium armored mage has its limitations. Yes we can fight, but we have no Shield proficiency, meaning that +2 evades us for the shield power. We are still stuck with a 17 AC, yes its better than anything other, but how many are willing to join up with a Gith? So we need to make contingency options.
Last edited by War Maiden; Mar 22, 2021 @ 4:52pm
Knight Silver Mar 23, 2021 @ 4:29pm 
Originally posted by War Maiden:
Originally posted by Knight Silver:
Since the frightened condition only lasts one round, it ends as soon as it's the other creature's turn, I believe. I've used it twice, once on the owlbear, and the second on a Fang of Yeenoghu, and it's only done the damage without having them run away. I hope this is fixed soon, cause this is a spell notorious to the GOO Warlock.

That's one reason I hate going Great Old One. The Psionics look cool, but are terribly short and even moreso evasive. T'S Laughter is a good CC, when it works, and the D'Whisper is nice but its really short. Not really worth it, in the scope of tactics. So what to do? Warlock is a hard buy.

I named a bug earlier, but I still find Warlock and Mage a tough ride. Warlocks and mages suck at melee, and ranged. they have nothing but their spells unless they spec accordingly, but if they do, they forefit one for the other. However, I am sure Bullse would approve, if one needed to override one thing for another, they would persevere (actualities redacted)

Gith, Medium Armor Magus. Even being a medium armored mage has its limitations. Yes we can fight, but we have no Shield proficiency, meaning that +2 evades us for the shield power. We are still stuck with a 17 AC, yes its better than anything other, but how many are willing to join up with a Gith? So we need to make contingency options.
I think the most pervasive bug is the stealth bug, where you enter stealth in combat, wait a turn, then shoot out and hide over and over again until everything dies. I love playing solo in BG but in 3 stealth is the only way to go :/. Until they give an xp multiplier for smaller parties, anyway.
Knight Silver Mar 23, 2021 @ 4:32pm 
Originally posted by Hobocop:
Dissonant Whispers deals damage and forces the creature to use its reaction, if available, to run away then immediately ends. At least that's how it reads from TT. It isn't supposed to persist into their next turn.
In BG3, they made it so the frightened condition makes enemies run away, which is what Dissonant Whispers does in the game (but not in the tabletop). The only way for them to run away is for it to actually persist, making it kind of stronger than in the tabletop, but it doesn't work properly right now.
Blademaster Mar 23, 2021 @ 5:03pm 
Dissonant Whispers needs a rework because it doesn't work as it should period. Dissonant Whispers forces the target to use its available reaction to run its full movement away from the caster. This is not a frightened nor is it a fear based effect so enemies with those immunities are not immune to this effect RAW. DW was my DM's bane on tabletop because of that and I used it on enemies our barbarian was in melee with to give him free AOOs (which as per Crawford, RAW DW'd enemies are prone to AOO and that is the spell's intended design). I hope the rework comes with the eventual bard update
War Maiden Mar 23, 2021 @ 5:32pm 
You do realize that DW only works for 1 round. It is pretty sad as a Psionic tool, which is why most people do not choose Great Old One as a Patron, because the mind spells are trash, for now.
Amix Mar 25, 2021 @ 3:02pm 
Dissonant whispers is not working since the first day of game's release. With such poor 55% hit chance of DIssonant whispers even at high charisma, there are saving throws for enemies. Even if it succeeds enemies do not remain frightened & so during their turn they take action.

I can give you all super-duper tactic for warlocks, but then they will not fix this class. LOL
Once Wizards unlock Haste & Fireball, they become really good. Yes, level cap needs to go.
War Maiden Mar 25, 2021 @ 6:28pm 
Originally posted by Amix:
Dissonant whispers is not working since the first day of game's release. With such poor 55% hit chance of DIssonant whispers even at high charisma, there are saving throws for enemies. Even if it succeeds enemies do not remain frightened & so during their turn they take action.

I can give you all super-duper tactic for warlocks, but then they will not fix this class. LOL
Once Wizards unlock Haste & Fireball, they become really good. Yes, level cap needs to go.

Strange, a successful 'frightened' status should at least last that one round. So, if the skill is screwed it needs addressed. Please put this in the Suggestions and Feedback Forum, so they notice there is an issue, and they will address it.
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Date Posted: Mar 20, 2021 @ 7:23am
Posts: 11