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A lot of conditions last two rounds because the round passes at the beginning of your turn. So perhaps they made a mistake and it doesn't last long enough?
That's one reason I hate going Great Old One. The Psionics look cool, but are terribly short and even moreso evasive. T'S Laughter is a good CC, when it works, and the D'Whisper is nice but its really short. Not really worth it, in the scope of tactics. So what to do? Warlock is a hard buy.
I named a bug earlier, but I still find Warlock and Mage a tough ride. Warlocks and mages suck at melee, and ranged. they have nothing but their spells unless they spec accordingly, but if they do, they forefit one for the other. However, I am sure Bullse would approve, if one needed to override one thing for another, they would persevere (actualities redacted)
Gith, Medium Armor Magus. Even being a medium armored mage has its limitations. Yes we can fight, but we have no Shield proficiency, meaning that +2 evades us for the shield power. We are still stuck with a 17 AC, yes its better than anything other, but how many are willing to join up with a Gith? So we need to make contingency options.
I can give you all super-duper tactic for warlocks, but then they will not fix this class. LOL
Once Wizards unlock Haste & Fireball, they become really good. Yes, level cap needs to go.
Strange, a successful 'frightened' status should at least last that one round. So, if the skill is screwed it needs addressed. Please put this in the Suggestions and Feedback Forum, so they notice there is an issue, and they will address it.