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By negative, I meant I have -2 on strength, and - 1 on wisdom, for example.
Here's a test I did just now. I reloaded a save where I knew there was an indimidation check. Using 'Thaumaturgy' for advantage. First try FAILURE. These skills are worthless, if I am still failing - constantly. If I choose NOT to save scum, due to rng I would have to take what I am given... FAILURE It's not like this is rare.
https://steamuserimages-a.akamaihd.net/ugc/1736674060093883465/A853E8051DFD87A424CD0CEF17846B86B2C04689/
https://steamuserimages-a.akamaihd.net/ugc/1736674060093883599/37EFF33CDF266356BB1B30F12E79729FFA93431A/
My character build is fine, it's the rng that sucks; bad luck. The dice rolling animation is frankly unnecessary as well, or rather as someone else suggested - too many clicks. Again, I am not playing a Pen and paper game, I am playing a video game, certain liberties have to be taken for a better experience.
If I am choosing a dialogue option with a check, with advantage, with skills tailored for passing said check, one would think I have the intention of PASSING said check. Not failing it. If I wanted to fail these checks it would be much less tedious to simply not take or use ANY of these skills, or stats.
Levels - +Proficiency Bonus
1~4 - +2
5-8 - +3
9-12 - +4
13-16 - +5
17-20 - +6
So proficiency has a larger effect later on in the game, at this point in EA we are capped to level 4 and so proficiency only adds a +2, on a dice roll you have a 5% chance of hitting any specific number and so early on this only alters the chance of success by 10% but later on this becomes 30%.
So going from a 40% to a 50% chance of success is not as large as going from a 40% to a 70% chance.
Further more, Bards and Rogues get expertise which doubles the proficiency bonus to a skill. Currently not implemented but that'd make a 40% go to 60% at levels 1~4 and a 40% go to a 100% at levels 17~20.
Does it matter in the sense that it increases your chances of success? Yes.
Does it matter in the sense of guaranteeing the most optimal outcome to every scenario? No as there will always be a chance that you fail a skill check and have to improvise.
For me, I like rolling with the punches and trying to make the best out of a bad situation when something doesn't go to plan. That kind of unpredictable chaos is what helps keep the dialogue scenes tense as you can't simply min-max your way to automatic success.
Though if you don't like that kind of unpredictability and chaos, well then I guess your only hope will be wait until there's a story mode that removes the rng from the game.
The fact you only see your chance to succeed go up by 10% is because of the lower levels, yes. Proficiency also affects weapons, you may notice there are proficient and non-proficient weapons based on race and class choices (more so class). It's basically to show your character becomes better at what they do as they level, more so the things they are proficient with.
Spell casting is also affected by proficiency, for example the save DC on a spell is usually: 8+spell casting ability modifier (Intelligence/Wisdom/Charisma) + Proficiency
Meanwhile spell casting attack rolls and proficient weapon rolls are generally
Ability Modifier (Strength/Dexterity/Intelligence/Wisdom/Charisma) + Proficiency + 1D20
This all ties together into a concept called Bounded Accuracy: https://olddungeonmaster.com/2014/08/30/bounded-accuracy/
This all said, I wouldn't underestimate an increase change of 10%. The difference between 40% chance to hit and 50% chance to hit, is very significant.
https://steamuserimages-a.akamaihd.net/ugc/1736674060094006684/3D63F8A3D613BF2F0F3E7F707D01A6C13695AE0A/
I just had to vent, after having SO MUCH bad luck! As I said, I will make more of an effort to keep guidance on for dialogue. and pray for good rng, I did gain something from this topic (Aside from further context). I just didn't think my build was the cause of these issues, it is pretty specific with even an asmoedus tiefling advantage, though I have heard half elf is better for warlock.
Half-Elf gets the best stats for any Charisma based class but it's still a +2 Charisma vs. a +2 Charisma, Tieflings are also good for any Charisma based class, it is just they have a junk stat as no class benefits from both Charisma (+2) and Intelligence (+1) which is the stats 2 of the available 3 sub races offer. Charisma +2 & Strength +1 is really good for Paladin for Zariel Tieflings.
As a Half-Elf you can do +2 Charisma, +1 Constitution and +1 Dexterity which can improve concentration saving throws, AC and dexterity saving throws but it gives no benefits over tiefling to Charisma. Tieflings get a few innate charisma spells from their racial heritage, which is also a slight consideration (but I wish they scaled with level a bit better).
Loaded Die is something to turn off if save scumming since it will give you a semi-consistent result every time meaning if you roll 5 and re-load, the repeat of the roll will be in the same area (i.e. a 4-6).
Additionally, don't get me wrong, I appreciate that their are different outcomes, and I will probably do a playthrough after launch rolling with the punches, for a less linear playthrough, but sometimes I want specific outcomes for a character - that's when I choose things like Asmodeus Tiefling with advantage, etc.
Unfortunately it is well known in the D&D community that Half-elf is one of the most OPed choices, the 2nd most OPed in PHB after Variant Human, but BG3 doesn't have Variant Human anyways.
Generally, I don't like playing things like human or half elf, always thought they were fairly generic, but it's how it is I guess. Yes, I have read that human in this game currently is pretty... bad..
Default Human is the most under powered race in PHB while Variant Human is the most overpowered race in PHB.
Default Human +1 to every attribute, and that is it.
Variant Human +1 to two attributes, +1 skill proficiency and +1 feat
The fact Variant Human gets +1 feat is massively overpowered, no other race gets this and it grants Variant Human access to vastly more builds than any other race, making it not just the most overpowered race but gives it the most customisation of any race period.
Default Human meanwhile... +1 to all attributes, this is pretty lackluster. It means it can do any class better than average but excels at nothing, Almost all other races excel at certain classes. Almost all other races excel at certain classes. Default Human should have at least had +2 skill proficiency, it fits with the whole Humans can learn/do anything but they lack even this.