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Ein Übersetzungsproblem melden
I think if you wanted to use cheese and gimmicks you could probably make a stronger build with warlock and wizard though.
I can't wait to test them, and of course that's a great combo...but I wonder which hold up better, that or Bear Totem Barb + Bladesinger?
What is best tank anyway most HP(+HP conservation/regen) + Aggro it can hold?
As pointed out AI goes for lowest AC that is visible for it so you either throw summons in first or manage visibility via hide or spells like mirror image better choose stuff not to spell based since you eventually run out of that.
Also I find HP overrated since without appropriate saves they become quickly meaningless in higher levels.
This typically pushes you to classes that have high base saves and you start combining these with shield mastery, evasion to avoid brute spells ala fireball while still having to fend of con and will saves for against e.g. charm, finger of death and alike.
How this exactly fits in is personal perferace IMO.
I like survive-ability and high damage so I like to combine evasion/high saves with sneak attacks and as many extra attacks and dmg dice I can get. This works well with many high magic stuff but is not strong against immunity to sneak attack or high damage reduction monsters.
At this point its handy to have a 2h fallback plan which doesn't have tobe perfect in my xp.
my 2 cent
So do I, but that's not a tank. A tank has to take hits, so that other's don't.
The best tank in BG3 (due to AI chasing lowest AC) should have AC exactly 1 lower than the next lowest party member and as many hp and temp hp and damage reduction as possible.
This is why most people land on the Barb/Druid, because Barb gives you the highest hit die and damage reduction against everything but psychic (Bear Totem). Moon Druid adds Wildshapes (polar bear) which act as another hp battery, and you can even heal up using spell slots with lunar mend. With a low ac (I think bear has 12 or something, and with unarmored defense you're only going to get max 20 ac if you have maxed out both Con and Dex, which currently isn't even possible) you are bound to get hit far more often than anyone else.
It probably is the best tank option (once muliclass becomes available), but I'm really curious to see if the Druid levels could be replaced by Bladesinger (if Larian adds this subclass) due to Song of Defense, which lets you spend a spell slot as a reaction to reduce an incoming attack by 5x the spell slot's level (and then reduce it further with resistance). The Barb-Bladesinger will have better damage reduction, but the Barb-Druid will have a higher health pool due to Wildshapes.
Which one is better? We need to test them to find out!
The issue with this, in BG3, is that enemies will try and avoid the characters with the highest AC (or best save rolls if they're casting a spell or using an attack that requires a save), so the best tank is actually the one that has exactly 1 lower AC than the next lowest member of the party (whatever that actually happens to be, even casters can achieve really high AC in BG3) and a lot of hp and damage reduction. Essentially, having a low AC IS how you TAUNT the enemy to attack you.
In combat my as long as my druid and rogue stick right next to him all enemy attacks are disadvantaged. Plus you get flanking bonuses fighting side by side. Not so good with aoe but you have to take all three down or else if any of the three drop in combat the unit next to it will give it a hand up so no one actually dies.
So I'll tell ya what ima do. My groups gonna consist of barb, pally, cleric, and bard. Cleric and bard will use shield and armor to have the second highest AC. Pally will be the first. Barb will have the lowest AC with no armor, but since he has the highest HP, and the ability to pop a rage (ing b****) he will be taking half damage any time he needs to so he will tank just fine and get all the agro with his low AC. Pally will pull all other agro with that ability to keep people from moving away from him. Cleric and bard can AOE hordes and barb and pally can solo tank the rest. Let's just see how they implement the classes.
That sounds about right.
Make the Barb a Druid Bear-Barian multi for the wildshapes, and give your Pally polearm mastery and sentinel for AOO anything that gets too close or tries to run for your backline and you've got yourself a solid wall of get-the-hell-outta-here with a divine backup battery and someone to sing about it.
Sure, that's one way to do it for sure...but it's not "tanking".