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First of all I'm neither of those things so stop the stupid perception bs. This is completely your damn opinion at best. Fact is that yes 5e brought on a player base that likes the fact that the rule set has been streamlined which to some of us means dumbed down tbh. Has nothing to do with nostalgia and everything to do with variation and bordering on the extreme of choice and possibility. Now one can argue that with that comes an overly complex rule system but on the other side is people who are just fine with the complexity if it means the ability to make something unique. 3.5 allowed people to push the boundaries of what was possible and gave context to what that would mean in terms of rules. 5e tries limiting that by making the rules around resource management (some resource management mind you without limiting where it really should matter) and simplifies many other rules. It makes it great for a video game setting but it doesn't hold a candle to 3.5 in a table top setting.
There are really only two games for me: Baldur's Gate 3, and Star Citizen.
What does being white and male have to do with nostalgia and playing an older version of the game?
Anyone who played the game back then can have nostalgia regardless of skin color or gender.
I think a lot of it comes from just comparing PF or 3.5 combat to 5e combat and going "Well PF/3.5 gives you way more options and combat depth, ergo its better" and kinda ignore/don't realize how that excessive amount of options and "depth" causes a lot of people to just get turned off by it.
Personally I half disagree with that statement.
While I think its great that PF offers you a lot of "choices", the way game is balanced around said choices heavily punishes you for not min-maxing and taking the most optimal choices. To an extent there's always going to be some level of punishing poor character-building optimization, but with how huge stat bloat gets in stuff like PF, you might as well reroll a new character if you didn't build it the "correct" way. But that issue is only made worse with how dense the rules are, making it very hard to figure what class options/feats work best with your character without the use of a guide.
I think those complex systems are only necessarily better if you play with a group of people who are mainly interested in the number crunching, build theory, and optimization aspect of tabletop rpg rather than the roleplaying. While something like 5e may have less options, by design its much harder to come up with a unusable character build even going off of raw official 5e adventures since most class options are good in someway and feats are much less important. So if you're more into the role-playing and less into the number-crunching, I think 5e is a better tabletop system than PF.
The only way I can even tolerate 3.5e/PF1e anymore is if it's done in a computerized medium so I don't need to do the spreadsheets and can focus on actually roleplaying. And frankly, if we're going to keep getting games along the same ilk as Wrath of the Righteous, I'm probably just going to stop with that ruleset entirely, because I'm tired of being bombarded with bloated combat encounters where 95% of the outcome is determined before initiative is even rolled.
In something like 5e, you can just do that and 80% of the time come up with a useable character build as there aren't that many bad options. So you can still make a creative character build(or at least theme) without needing to consult a guide or spend multiple hours planning out the entire level 1 through 20 build before session 1.
In something like Pathfinder, doing the same thing will 80% of the time will result in a terrible character build that becomes exponentially more useless the higher you go in terms of levels. If you want to make a roleplay focused build that feels decent to play, you have to do much more research/planning and even then, you'll likely have to pick multiple character options that don't align with the character you wanted to roleplay as.
1. In 5E You can build things into your character in a variety of ways, you don't have to pick a prestige class or multiclass to get things. Want thieves tools? There are numerous ways to get it. Want to have a fighting style, again numerous ways. Want to learn some spells, numerous ways. Aside from having multiple avenues, very few of these choices are restrictive or lock you out of others. In 3.5 you had all kinds of stupid rules and penalties for combining classes. You want your 10th level dwarf Rogue to take a wizard level. Well you can't do it ... or actually you can but then you are capped at 11th level and can get no more experience points. If you are an Elf or Halfling though you are fine! That is simply a rule for a rule's sake and makes no sense at all. It actually locks you out of some of those prestige classes you are raving about.
You need stupid chained feats and prerequisites for virtually everything. If you want to take a certain prestige class you need to be able to cast level 3 arcane spells and have a +5 BAB and have these three skills all to a certain level and then have these two feats. That is so F-in stupid! If I want to take that prestige class let me take that prestige class. These feat, class and skill trees make it so at level 1 you had to know ahead of time what you want your level 11 character to be, because you had to start investing in it at level 1, if you didn't your "build" would be delayed or impossible.
Even a simple feat like Cleave - I need to get a power attack feat first. This means my Rogue who is using light weapons needs to take a feat that is completely useless to him before he can pick up cleave. WHY!!!!! That is not really a "choice".
Once you write your class and race on the top of the character sheet a lot of choices are locked out and choices you make in the first 2-3 levels will put you on a path that you can not get off of easily or sometimes at all. If the RPG and story drives you another direction you are screwed, you are largely tied to the build you envisioned at 1st level. Example that Dwarf I mentioned above ends up working for a high level wizard and wants to take some wizard levels and maybe serve on the wizard council - no way to incorporate that into the story at that point. You are screwed and have no choice in the matter.
2. Bounded accuracy makes it so you are not overly penalized for making a "poor" tactical choice. Some builds are better than others in 5E but all builds are pretty playable. In 3.5E you were heavily penalized for going "off track" on your build to the point that a few choices could make your character completely non-relevant.
Simply put - 3.5E was about building a set of numbers and mechanics based on illogical and overly restrictive rules, 5E is about building diverse characters with flavor bounded by rules and guidelines.
FWIW I have been playing D&D since 1981 and 5E is the best version I have played by far.
The release is not "dragged out", the game has NOT release yet, a release date hasn't even been ANNOUNCED yet. Seriously, stop whining like a little ♥♥♥♥♥, recognize that the game is nowhere near release just yet and wait patiently to somewhere around 2023 when the game release will probably actually occur at its earliest.
Are we so pathetic addicts that we can't simply a) play something else or b) do something more productive with our time?