Baldur's Gate 3

Baldur's Gate 3

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Who's Going To Make A Wild Magic Sorcerer?
By far my favorite Sorcere subclass, I really like pairing this with Paladin so that when 'detrimental' wild magic effects go off (like self-centered fireball) they hit enemies.
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Showing 1-9 of 9 comments
Dragon Master Oct 8, 2021 @ 4:11pm 
If the option is available in early access....I absolutely will make a wild magic sorcerer!

I highly doubt the wild magic table will be the same as previous games, but the sheer randomness alone is enough of a reason to play one.

One of my favorite moments in BG1 was when I had Neera, a Wild Magic mage, in my party. I had her cast magic missile, failed that and somehow dropped a cow on a kobold.
Aldain Oct 8, 2021 @ 5:15pm 
I'd consider it, I was in a tabletop campaign once with friends where the concept of "viral" Wild Magic was a thing, I accidentally got infected due to a snafu in a boss encounter, decided "Eh *$&# it" and accidentally cast a high level divine smite that crit and blew up the DMs boss.

A session or two later the same thing happened with a meteor shower, the DM was both frustrated and amazed that I kept blowing up bosses by pure chance.
SnarkOne Oct 8, 2021 @ 5:55pm 
I'm gonna make a Fat Thiefling
cl656 Oct 8, 2021 @ 7:28pm 
What if Sheogorath was a human sorcerer born in the world of D&D.
17 Oct 8, 2021 @ 7:31pm 
I am going to probably do both, but I am looking forward to the Wild Sorcerer more. It is going to be tons of fun.
N/A Oct 8, 2021 @ 7:48pm 
Originally posted by PHB:
-Tides of Chaos
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
Wonder whether that means a surge will go off automatically if you cast while ToC is spent, if you have to cast x number of spells afterward, or if it'll be strictly RNG with a higher probability of launching a surge than just casting alone has and if the weighted rolls option will factor into it

Would be cool if they implemented all the different effects on the surge table, will try it out
Plus I feel weird using a dragon sorcerer with non draconic races
Aldain Oct 8, 2021 @ 8:17pm 
Originally posted by Tinball:
Originally posted by Aldain:
I'd consider it, I was in a tabletop campaign once with friends where the concept of "viral" Wild Magic was a thing, I accidentally got infected due to a snafu in a boss encounter, decided "Eh *$&# it" and accidentally cast a high level divine smite that crit and blew up the DMs boss.

A session or two later the same thing happened with a meteor shower, the DM was both frustrated and amazed that I kept blowing up bosses by pure chance.

Oof, that's some serious mage table with Divine Smite and Meteor Swarm. The last campaign I was in the Mage turned herself into a sheep in like the first battle. Good times.
I got turned into a Chicken for an entire session by it once too.

I spent the entire session making chicken puns via the mind-link we had.
Aldain Oct 9, 2021 @ 8:25am 
Originally posted by Tinball:
Originally posted by Aldain:
I got turned into a Chicken for an entire session by it once too.

I spent the entire session making chicken puns via the mind-link we had.

So fun! Yes, when our Sorcerer turned to a sheep, our Bard had to keep using Thaumaturgy to herd her in the direction we wanted her to go. The DM wouldn't let us communicate with her seeing a sheep as Int=3. No one had speak with animals spell either.

I meant to say she was a Sorc/Mage in my original comment.
Mine was just a temporary physical change thankfully (mainly because the DM didn't want to say "You're a Chicken, you can't do anything this session") and it wore off by the end of the day.

Needless to say it was clucking hell.
Trash Panda Oct 9, 2021 @ 12:30pm 
I've played a lot of them on the tabletop and im gonna say this.....i require a mod that gives MORE random effects....the 50 effects that are there aren't enough and wild magic needs to be upped on how often it procs. I make it a 1 and 20 like normal but anytime it doesn't proc the DC goes up by 1 so 1-2-20 then 1-2-3-20 etc. And it only resets upon a wild magic use. It is a fun/gimmicky/unoptimized class but its gimmick needs to be MORE gimmicky. They half sell it in the books and it makes it feel sluggish and slow ignoring class identity.
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Date Posted: Oct 8, 2021 @ 4:06pm
Posts: 9