Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think in BG3 sleight of hand is interchangeable with thieves tools proficiency. If you create a ranger you will notice urban tracker gives proficiency in thieves tools and what shows up is sleight of hand proficiency.
I am pretty sure lockpicking is broken though. Every time I fail an attempt, every roll after that fails to the point where if I fail I just go for bashing the lock open.
No, That has never been rogue a thing in D&D for any edition. In 5e rogues naturally have proficiency with thieves' tools and everyone has to get it by either a background, skilled feat, or in game training that your DM lets you train in.
RAW sleight of hand does not help with thieves' tools at all. That is just a homebrew thing that most DM's use and is implemented in BG3.
If its going to lock you out of completeing after a fail, game shouldnt let you attempt to pick after a fail. Whats the point its just a noob trap to waste all your picks.
Just saying the game doesnt tell you that multiple attempts with the same character are pointless and a waste of resources and is a noob trap.
Im providing feedback? I actually love this game.