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Are you sure you're not just fighting enemies who have high dexterity? You can view the game log to see their rolls (including their dexterity bonuses).
If you have superior DEX (17+) you will be at the top 5, dependent on the rolls. If you're doing a big fight (Druid Gate / Goblin Forward Gate / Goblin Basecamp 'Party' area. I can tell you that you will be in the top 6 of starting the fight. But it really depends on how many people your up against.
Why such a secret heh?
But with suprise you always get two turns anyway... if you scout as you should in adventure setting...
Experience based on 50 early access gameplays. Too many, right? LOL :
1. Initiative system is random in early access. Regardless of your dexterity. Your turn might be first or last, even if you have 18 dexterity.
2. 'Dice roll' determines your place in turn order. It is random. RNG driven.
3. Many times my rogue with highest dexterity got last turn. Gale & Shadowheart got turn before my custom rogue & enemies got before them so battles did not go well.
4.Surprising enemies do not give you consecutive turns, when you do not get first place in turn order. But yes, rogues do have better chances to end up first place in turn order when you surprise enemies. Something not quite right as other classes do not get same treatment with 18 dexterity score. For example, Cleric with 18 dexterity.
I am beyond curious how you know this to be true for BG3. Is it in the code or just your experience from other games where dev's have said this?
Not saying you are right or wrong, I genuinely am curious as to how we would find this out.
In Goblin battles I rarely get first place in turn order. So this answers whatever problem OP is facing.
Goblin archers: 14 dexterity (+2 initiative)
rest of the goblins have at least 12 dexterity (+1 initiative)
With 16/ 17 dexterity your character will have +3 initiative. With 18 dexterity it is +4 initiative that is level 4 character.
But having only +1/+2 bonus will be nullified in the long run especially when you are facing hoard of goblin archers. Again, D20 dice is biggest factor. Spending ability points on dexterity will not bring that much change.
Here is what OP should do for spell hit chance. Thanks to Larian there are other ways to win battles.
1. Always start battle with bless. Hiding & high ground increase hit chance for bows & spells.
Additional information:
1. You can use oil of sharpness for bows/crossbows & melee. Its effect lasts for 100 turns. +3 attack rolls drastically change scenario. But then do not create another post that game is too easy.
2. Strength potions really do wonder, increase hit chance & damage for melee.
Above items are easily available. I hope they do not remove items. Game will be unplayable. LOL