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I am not OP
If you choose to kill the 3 goblin leaders then yes, they will all turn on you based on your choice. There are ways to get out, go to the underdark, fast travel, or sneak out (not through front door).
You can also sneak back in if you need to go back in after they are all hostile. There is a goblin that offers to tell you about the secret route back in as well, but that would be a spoiler...
If you chose to not kill the 3 goblin bosses, then you can make some other choices that may or may not turn the entire camp hostile. That is really all up to you and the choices you make.
That answer your question?
Gut you just gotta figure out how to kill her before she sounds the alarm (which is fairly easy if you've got a warlock and lae'zel. Since the game BEGS you to bring Wyll to the goblin camp, this is a given) when she asks to see you alone and tries to drug you. Being an elf and parking your party outside helps, since she fails her History check and doesn't realize elves are immune to sleep.
Minthara is a bit more...esoteric. You have to tell her where the druids are and lead her to them, then turn on her and fight off the goblins she brings with the help of the tieflings. You're still fighting a literal army of goblins (and bugbears. And an ogre. And a drow cleric.) but this time you have Zevlor and his tieflings backing you up.
That route takes FOREVER though, because there really are a lot of goblins and a lot of tieflings and everyone has their own turns.
After that the only guy left is Raz. Who is, btw, REALLY easy to actually kill (you can use Mage hand to shove him into a hole. No joke.) but the goblins will become hostile because they all saw your mage hand shove his ass into a hole.
So what you can do is have an Arcane Trickster rogue, or someone with invisibility or high stealth, use Mage Hand to push him in from far away, then book it out of the zone before they realize what you did. They'll still aggro on you, but this route gives a possibility of escape without just using fast travel after killing him.
Conversely you can also stealth kill a lot of the weaker goblins. You can climb up into the rafters and snipe them, or pick them off. There are a few optional encounters with them if you bring Wyll.
If your party's level 4, most of them won't be much of a challenge aside from the humans and the 3 bosses themselves.
That's actually precisely how you can kill Gut. Minthara and Ragzalin just have guards so it's much, much harder.
Maybe if they decide to add activity cycles at some point, but even then Minthara will be difficult cuz drow don't sleep.
You can technically escape without the fast travel. Either by entering the underdark or sneaking back out of the goblin encampment.
^This. It makes sense that the goblins become hostile as with any common sense someones going to notice somethings up. So it makes much more sense that going through the goblin camp was a means to an end which is either to save the druid and/or find a way into the Underdark. Going in to save him and then coming back out like nothing happened after the leaders mysteriously disappear just doesn't work as well.
Plus in the case of this game, all 3 leaders have a tadpole in their heads and are exerting control over the goblins. It actually makes MORE sense that the goblins are immediately hostile to you since they'd immediately identify you as a threat and "broadcast" you to their followers as they die.
This doesn't quite explain why they know it's you when you use the mage hand assassination trick, but I'm gonna chalk that up to game balance.