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What I think I know is there is range of light (15m, 18M, etc.) to factor and kind of light. (bright light, dim light, darkness) to factor as well.
Found this on the web:
Bright light lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius.
Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light.
Darkness creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.
Reasonably a character without darkvision or equivalent, standing in the dark, will not suffer any disadvantage on actions take on things inside the light source. For example shooting an arrow at a person carrying a torch.
If it does not work like this you should consider creating a bug report.
*home-ruling might play into this just because it's such a specific case-by-case scenario, but the rules as presented in the book suggests the description is as stated. However, disclaimer, it has been a while since I read it so maybe I am misremembering.
Disadvantage is incurred as there is TECHNICALLY no light source on map...... this is either bad coding or they are being really annoying about rules as written like how create bonfire does fire damage but doesnt generate light or whatever that dumb magic fire rule is