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As far as Wylll and his relationship with the goblins. I get what's going on but I had to have someone else explain to me that Wyll was aggro-ing them. Maybe there should be some dialogue there at least so people can plan not to bring him.
On a positive side, even though I've made like 5 or 6 plays up to this point or nearby, I'm still constantly finding new stuff.
You'll need some STR, or stack some boxes in stealth and climb them to jump over. Stay in stealth until you're ready to kill them all. Shouldn't be hard to sneak up to them.
Once you're up on that high hill, the fight is super easy unless your group composition is truly unworkable.
Also kill the clerics first is my advice.
As far as this fight being 'over tuned' I think you're crazy. It's a fine fight, and if you have a huge problem with it level up once or twice and try it again. No one is breaking your arm to kill them at level 2 or whatever.
If you are lucky (or built the character talking for it) you will pass the DC and they will just leave. Otherwise make sure your casters have any spells on them that can help the fight in the long run, such as mirror image or mage armour. Will help the enemy not to target them exclusively first and you can use some of the non concentration spells to do a bunch of damage. I usually target the leader (to see if I can get the easy they run away win) but it often happens that you accidentally kill him.
Wargs next, they are really what rips your team apart if left unattended. I recommend shadowheart's necrotic touch(or inflict wounds, I forget what it is called). But it will severely injure if not straight out kill a lightly injured warg. The ranged goblins can be taken care of either by a familiar or a rogue just by getting them close enough to apply threatened. Focus on taking down one enemy at a time if possible. (Except for whoever is taking care of the archers/spellcasters, astarion can usually make some quick work of a significant number of them). If you think it is because you are undergeared this is an excellent chance to practice pickpocketing vendors, I didnt even bother with that until my most recent playthrough and having nice things early on really makes a large difference.
You don't really need pre-knowledge or crazy roof top shooting plans or anything else. Just practice going with the flow of combat and learning the capabilities of your group inside and out. If you are still having problems, consider using some potions to augment characters or scrolls with your casters for some extra fire power without depleting spell slots.
Edit: After you've defeated them and are rescuing the gnome save just beforehand, if you pull the wrong lever.... well you'll see. I did that the first time and laughed my ass off, but yeah, you'll see.
I liked the fact that the game had surprises for me in my early playthroughs that I was in no way prepared for. It forced me to have to think, get creative, learn the mechanics and how to use them to my advantage.
Again, I just don't see the point in playing if the game is just gonna drop to it's back and throw it's legs up in the air for you on the first date.
Lae'zel nearly 1 shotted both the worgs with cleave+poison+action surge at first turn, Astarion ran straigth to the archers to the left high ground and backstabbed one of them, MC gith teleported to the right high ground with misty step and used scorching ray and 1 shotted the goblin cleric, Shadowheart nearly destroyed the goblin boss with inflict wound lv 2.
From there this fight became trivial, magic arrow took care of the rest.
Peace
The goblins suffer from divinity 2 problem of:
Let force the player to meta game.
You walk into an ambush, dialog triggers, Your people start near the enemy.
Enemy gets several free hits in before it is your turn.
The fights are easy or hard depending on one factor only.
Who gets the first hits in.
Before even going into the goblin camp:
Bless party.
Mage armor wizards.
Having your cleric or fighter go in first.
After that pray that the rng will let you go first.
Sleep.
Focus on low health enemies first.
Or if your unlucky and the ai go first.
Hope they miss.
Alot.
For me the victory or defeat was often decided by whoever won the inisitive roll and when first.
If you know what is coming(aka not the first time)
You can prepear counters.
But it is a poorly designed encounter if you are playing a wizard or other low health class.
Also.
Health potions lots of health potions.
Walked up with just Tav and convinced them to leave with a very good persuasion check
End of the day critique:
All they need to do is explain somehow that Wyll is aggroing
Well, I am glad you managed to get past it. In subsequent playthroughs you could always do it again as an extra challenge and see how your combat skills have progressed after your first playthrough.
That's alot of XP you're leaving alive though. I would stilll kill them all anyway. More killing, more XP earned.
I thought they had added in xp for resolving encounters in non violent ways? I could be wrong about that but I could swear I read something about that somewhere.
The level cap being what it is right now you don't really need to get every scrap of xp you can either.... once the level cap is removed I imagine people will be drawing up all sorts of strategy guides on the path that will give you the most xp though.
They did. So naturally the best thing to do is get the xp for solving the encounter non violently.....and then violently murdering them all to get that xp as well.
And yea, with the level cap you don't actually need to scrape up every piece of do, but I still like to dash to level 4 as quickly as possible. Also just knowing the best and most efficient ways to collect the most XP will be good in the long run once the full release comes out.
That is true. I also hadn't considered the peaceful+violent exp farming. It is a good issue to bring up. Hopefully Larian will find some way to deal with that.