Baldur's Gate 3

Baldur's Gate 3

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Fozzforus Apr 1, 2021 @ 7:28pm
help with this rescue the gnome fight
Is is me or is are some of the fights with the goblins just impossible. I have been stuck at this particular fight every playthough that I have attempted so far.

Maybe I just don't understand how to build a decent party out the absolute garbage characters they gave us.

Any advice would be greatly welcomed. I love this game.
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Showing 16-30 of 37 comments
Fozzforus Apr 6, 2021 @ 4:13am 
This was why I didn't like Divinity 2 as much as I wanted to. Half the encounters require these absurd solutions that could only possibly occur to you after trying the fight 5 times. Really wrecked the flow of the excellent RP system. The majority of encounters in BG3 not as crazy but they stuck this one in the way of everything. I had figured in the case of Divinity that the intent was for the game to be primarily multiplayer and that players would share their tricks. But with BG3 I feel like I'm constantly doing things that would enrage a DM.

As far as Wylll and his relationship with the goblins. I get what's going on but I had to have someone else explain to me that Wyll was aggro-ing them. Maybe there should be some dialogue there at least so people can plan not to bring him.

On a positive side, even though I've made like 5 or 6 plays up to this point or nearby, I'm still constantly finding new stuff.
Mosey Apr 6, 2021 @ 5:41am 
Basic winning strategy is have someone, or the whole group, jump onto the log pile near the high hill, then jump up to the roof and up to the top of the hill.

You'll need some STR, or stack some boxes in stealth and climb them to jump over. Stay in stealth until you're ready to kill them all. Shouldn't be hard to sneak up to them.

Once you're up on that high hill, the fight is super easy unless your group composition is truly unworkable.

Also kill the clerics first is my advice.

As far as this fight being 'over tuned' I think you're crazy. It's a fine fight, and if you have a huge problem with it level up once or twice and try it again. No one is breaking your arm to kill them at level 2 or whatever.
Last edited by Mosey; Apr 6, 2021 @ 5:42am
Jack Hawklight Apr 6, 2021 @ 5:44am 
Honestly, you can win this fight just fine without prior knowledge or anything else. Knowing about getting the goblin leader to low health can help things, but isn't a necessary thing to do in the end.

If you are lucky (or built the character talking for it) you will pass the DC and they will just leave. Otherwise make sure your casters have any spells on them that can help the fight in the long run, such as mirror image or mage armour. Will help the enemy not to target them exclusively first and you can use some of the non concentration spells to do a bunch of damage. I usually target the leader (to see if I can get the easy they run away win) but it often happens that you accidentally kill him.

Wargs next, they are really what rips your team apart if left unattended. I recommend shadowheart's necrotic touch(or inflict wounds, I forget what it is called). But it will severely injure if not straight out kill a lightly injured warg. The ranged goblins can be taken care of either by a familiar or a rogue just by getting them close enough to apply threatened. Focus on taking down one enemy at a time if possible. (Except for whoever is taking care of the archers/spellcasters, astarion can usually make some quick work of a significant number of them). If you think it is because you are undergeared this is an excellent chance to practice pickpocketing vendors, I didnt even bother with that until my most recent playthrough and having nice things early on really makes a large difference.

You don't really need pre-knowledge or crazy roof top shooting plans or anything else. Just practice going with the flow of combat and learning the capabilities of your group inside and out. If you are still having problems, consider using some potions to augment characters or scrolls with your casters for some extra fire power without depleting spell slots.

Edit: After you've defeated them and are rescuing the gnome save just beforehand, if you pull the wrong lever.... well you'll see. I did that the first time and laughed my ass off, but yeah, you'll see.
Last edited by Jack Hawklight; Apr 6, 2021 @ 6:20am
xposethedarkside Apr 6, 2021 @ 6:32am 
Some of you guys really surprise me. Like you really want the game to just bend over for you and let you easily face smash any encounter you blindly walk into no matter what?

I liked the fact that the game had surprises for me in my early playthroughs that I was in no way prepared for. It forced me to have to think, get creative, learn the mechanics and how to use them to my advantage.

Again, I just don't see the point in playing if the game is just gonna drop to it's back and throw it's legs up in the air for you on the first date.
Fozzforus Apr 6, 2021 @ 6:49am 
I get what they're going for with that, but its a Larian mechanic more than a DnD mechanic. I appreciate both, but if I start seeing fire barrels....
Last edited by Fozzforus; Apr 6, 2021 @ 6:49am
Sheltz Apr 6, 2021 @ 8:26am 
Just did this fight again right now and it was really easy (gith wizard MC, Astarion, Lae'zel, Shadowheart) at level 3.
Lae'zel nearly 1 shotted both the worgs with cleave+poison+action surge at first turn, Astarion ran straigth to the archers to the left high ground and backstabbed one of them, MC gith teleported to the right high ground with misty step and used scorching ray and 1 shotted the goblin cleric, Shadowheart nearly destroyed the goblin boss with inflict wound lv 2.
From there this fight became trivial, magic arrow took care of the rest.
Last edited by Sheltz; Apr 6, 2021 @ 8:26am
guard65 Apr 6, 2021 @ 2:12pm 
I just leave the party behind here and just sniper them from the rooftop. Back off to avoid discovery and then snipe again. If they ever actually discover you bring up the other party members but that rarely is required.
Corridian Apr 6, 2021 @ 3:57pm 
You do not even need to do a fight with them. If you can convince them you represent the Absolute they will all be very happy to leave you alone. Bringing the dead weight known as the Blade of Frontiers with you screws that up. Also if you refuse to help the Blade, you lose enough points that it will likely not take much more for him to aggro on you so you can end his flagrant existence. I hate Wyll so I leave him at home for the Gnome rescue. One thing I recommend you do is save your game before going in to the windmill to "stop it and save the gnome" and instead turn it the other way. This dramatically speeds up the windmill and you will have a laugh that will stay with you for a long while. Of course finding his body is a bit of a challenge but it is well worth the laugh you get!
Peace
Baised on my experiance:
The goblins suffer from divinity 2 problem of:
Let force the player to meta game.

You walk into an ambush, dialog triggers, Your people start near the enemy.
Enemy gets several free hits in before it is your turn.

The fights are easy or hard depending on one factor only.
Who gets the first hits in.

Before even going into the goblin camp:
Bless party.
Mage armor wizards.
Having your cleric or fighter go in first.

After that pray that the rng will let you go first.
Sleep.
Focus on low health enemies first.

Or if your unlucky and the ai go first.
Hope they miss.
Alot.
For me the victory or defeat was often decided by whoever won the inisitive roll and when first.

If you know what is coming(aka not the first time)
You can prepear counters.
But it is a poorly designed encounter if you are playing a wizard or other low health class.
Also.
Health potions lots of health potions.
Last edited by Malaficus Shaikan; Apr 6, 2021 @ 9:48pm
Fozzforus Apr 7, 2021 @ 5:02am 
Here was my solution:
Walked up with just Tav and convinced them to leave with a very good persuasion check

End of the day critique:
All they need to do is explain somehow that Wyll is aggroing
Jack Hawklight Apr 7, 2021 @ 5:23am 
Originally posted by Fozzforus:
Here was my solution:
Walked up with just Tav and convinced them to leave with a very good persuasion check

End of the day critique:
All they need to do is explain somehow that Wyll is aggroing

Well, I am glad you managed to get past it. In subsequent playthroughs you could always do it again as an extra challenge and see how your combat skills have progressed after your first playthrough.
xposethedarkside Apr 7, 2021 @ 6:09am 
Originally posted by Fozzforus:
Here was my solution:
Walked up with just Tav and convinced them to leave with a very good persuasion check

End of the day critique:
All they need to do is explain somehow that Wyll is aggroing

That's alot of XP you're leaving alive though. I would stilll kill them all anyway. More killing, more XP earned.
Jack Hawklight Apr 7, 2021 @ 6:13am 
Originally posted by xposethedarkside:
Originally posted by Fozzforus:
Here was my solution:
Walked up with just Tav and convinced them to leave with a very good persuasion check

End of the day critique:
All they need to do is explain somehow that Wyll is aggroing

That's alot of XP you're leaving alive though. I would stilll kill them all anyway. More killing, more XP earned.

I thought they had added in xp for resolving encounters in non violent ways? I could be wrong about that but I could swear I read something about that somewhere.

The level cap being what it is right now you don't really need to get every scrap of xp you can either.... once the level cap is removed I imagine people will be drawing up all sorts of strategy guides on the path that will give you the most xp though.
xposethedarkside Apr 7, 2021 @ 6:18am 
Originally posted by Funniesthobo:
Originally posted by xposethedarkside:

That's alot of XP you're leaving alive though. I would stilll kill them all anyway. More killing, more XP earned.

I thought they had added in xp for resolving encounters in non violent ways? I could be wrong about that but I could swear I read something about that somewhere.

The level cap being what it is right now you don't really need to get every scrap of xp you can either.... once the level cap is removed I imagine people will be drawing up all sorts of strategy guides on the path that will give you the most xp though.

They did. So naturally the best thing to do is get the xp for solving the encounter non violently.....and then violently murdering them all to get that xp as well.

And yea, with the level cap you don't actually need to scrape up every piece of do, but I still like to dash to level 4 as quickly as possible. Also just knowing the best and most efficient ways to collect the most XP will be good in the long run once the full release comes out.
Jack Hawklight Apr 7, 2021 @ 6:24am 
Originally posted by xposethedarkside:
Originally posted by Funniesthobo:

I thought they had added in xp for resolving encounters in non violent ways? I could be wrong about that but I could swear I read something about that somewhere.

The level cap being what it is right now you don't really need to get every scrap of xp you can either.... once the level cap is removed I imagine people will be drawing up all sorts of strategy guides on the path that will give you the most xp though.

They did. So naturally the best thing to do is get the xp for solving the encounter non violently.....and then violently murdering them all to get that xp as well.

And yea, with the level cap you don't actually need to scrape up every piece of do, but I still like to dash to level 4 as quickly as possible. Also just knowing the best and most efficient ways to collect the most XP will be good in the long run once the full release comes out.

That is true. I also hadn't considered the peaceful+violent exp farming. It is a good issue to bring up. Hopefully Larian will find some way to deal with that.
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Date Posted: Apr 1, 2021 @ 7:28pm
Posts: 37