Baldur's Gate 3

Baldur's Gate 3

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Fozzforus Apr 1, 2021 @ 7:28pm
help with this rescue the gnome fight
Is is me or is are some of the fights with the goblins just impossible. I have been stuck at this particular fight every playthough that I have attempted so far.

Maybe I just don't understand how to build a decent party out the absolute garbage characters they gave us.

Any advice would be greatly welcomed. I love this game.
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Showing 1-15 of 37 comments
The Rob Apr 1, 2021 @ 7:45pm 
Originally posted by Fozzforus:
Is is me or is are some of the fights with the goblins just impossible. I have been stuck at this particular fight every playthough that I have attempted so far.

Maybe I just don't understand how to build a decent party out the absolute garbage characters they gave us.

Any advice would be greatly welcomed. I love this game.

High ground if possible. For the gnome goblins, there is a broken wall pinch point you can sneak attack them from, and force them to bottleneck. You can also lure them into town and hit them from the rooftops. Pushing attacks and area denial (fog, grease, etc) are really useful here.
The only character I don't think helped all that much in this fight was Shadowheart. Wyll can push and cast, Gale's area spells, Astarion sneak attack and pulling enemies, Lae'zel can push, fear and tank. All really useful.
The Rob Apr 1, 2021 @ 7:47pm 
Originally posted by Fozzforus:
Is is me or is are some of the fights with the goblins just impossible. I have been stuck at this particular fight every playthough that I have attempted so far.

Maybe I just don't understand how to build a decent party out the absolute garbage characters they gave us.

Any advice would be greatly welcomed. I love this game.

Also, if you have a void bulb or two, use them-you'll mop up goblins everywhere.
Zangetsu Apr 1, 2021 @ 7:56pm 
I think this fight is a bit overtuned myself but if you focus fire the leader, and somehow manage to bring him low without killing him, he surrenders and game gos into a cutscene, and all of the goblins and wargs flee off the map which is just retarded.
dieter-65 Apr 2, 2021 @ 12:21am 
If you mean that fight at the windmill - attck the boss - if he is down, they will run away,
Fozzforus Apr 2, 2021 @ 2:26pm 
Originally posted by dieter-65:
If you mean that fight at the windmill - attck the boss - if he is down, they will run away,

Did not work.

I can't figure this one out. There are so many enemies. 2 wargs, 4 archers, 2 or 3 priests, and that leader. I took him out first per recommendation and then got cut to ribbons by everyone else.

What good are void bulbs? Not doing a whole lot of damage and it would be amazing if they pushed anyone in a useful direction.

What would the use of push attacks be?
Last edited by Fozzforus; Apr 2, 2021 @ 2:26pm
Fozzforus Apr 2, 2021 @ 2:31pm 
Also, there seems to be a bug with this encounter where I can't start the dialogue. Or is that just because I already killed some goblins?
Zangetsu Apr 2, 2021 @ 3:54pm 
Originally posted by Fozzforus:
Originally posted by dieter-65:
If you mean that fight at the windmill - attck the boss - if he is down, they will run away,

Did not work.

I can't figure this one out. There are so many enemies. 2 wargs, 4 archers, 2 or 3 priests, and that leader. I took him out first per recommendation and then got cut to ribbons by everyone else.

What good are void bulbs? Not doing a whole lot of damage and it would be amazing if they pushed anyone in a useful direction.

What would the use of push attacks be?


Happened to me a few times. But you do get a cutscene with all the enemies running away if you drop him low without killing him. If you do to much damage it will kill him and wont trigger the cutscene

1) The fight is overtuned, no matter the character/lvl/comp it always takes me a few reloads if I dont get the cutscene trigger.

2) Its retarded that all the gobbos / wargs would retreat when they are outnumbering you, regardless of the leader.

3) I think there should be some kind of dialogue before the fight. You get one if you are a drow and or have disguise self on as a drow.


MeinChurro Apr 2, 2021 @ 4:46pm 
Originally posted by Fozzforus:
Also, there seems to be a bug with this encounter where I can't start the dialogue. Or is that just because I already killed some goblins?
Definitely a bug. I noticed this last time I was there. Bringing Wyll along - currently - will aggro all of the Goblins immediately. I am pretty sure there is supposed to be an initial, unique interaction with the goblin boss and Wyll, but it isn't going through for some reason.

Also, I think I got this bug one time on my first character, so even without Wyll, it can trigger the fight without dialogue, just not always like with Wyll.
Last edited by MeinChurro; Apr 2, 2021 @ 4:47pm
Fozzforus Apr 2, 2021 @ 5:00pm 
It was Wyll doing it. I'm here to slay them.

Thanks for the tip Zangetsu
Fozzforus Apr 2, 2021 @ 5:16pm 
After another 2 failure, I think I just cannot hack normal difficulty. I haven't had much trouble up to this point, but I have also avoided a lot of fights that seemed way too hard and maybe they shouldn't be. This makes me very sad because I really don't feel like starting over again until they do another patch; and I don't believe you can change the difficulty in the middle.
DSideDaemons Apr 2, 2021 @ 5:20pm 
I don't know if this had been suggested already, but taking some time to view youtube videos of gameplay by others may help you understand different approaches to the same occurrences. There is definitely a route to success for you; the difficult part is just finding it.
xposethedarkside Apr 2, 2021 @ 6:42pm 
Originally posted by Fozzforus:
After another 2 failure, I think I just cannot hack normal difficulty. I haven't had much trouble up to this point, but I have also avoided a lot of fights that seemed way too hard and maybe they shouldn't be. This makes me very sad because I really don't feel like starting over again until they do another patch; and I don't believe you can change the difficulty in the middle.

This fight is easy, it's not overtuned, it just requires some understanding of the games mechanics and how to manipulate them to your advantage.

For starters, assuming you just want to defeat the goblins and rescue the gnome, don't enter their area and interact with them.

Head over to the right(towards the gate leading to the house where the female ogre is trying to get busy with that other little guy) until you come to a house. It will have a roof you can jump onto(you kinda gotta find the right place to make the jump, move around a bit until you find it.)

Once on the roof your party will follow you up there. From there, click on each member of your party and put them into stealth mode. Then unchain them all from each other so you can move each individually without affecting the others.

Take your strongest fighter type character(That's Laz, assuming you aren't playing a fighter yourself) and have her sneak up onto the hill of boulders above the house. Stay out of any areas shaded in red or you will be detected. Sneak up behind the goblin at the top of the boulder hill and shove him off the hill.

This will initiate combat. Since you did a sneak attack shove, the goblins will all be surprised and Laz will get to go first.(The rest of your party should still be hidden back on the roof and not be in combat yet.)

Stay on top of the hill and use Laz's crossbow, or bow or whatever ranged weapon you have her using and target the goblin leader. With the high ground bonus you should have a good chance of hitting him. Then activate Laz's action surge ability and take another shot.

Next. Do not hit end turn on Laz, but simply click on one of your other party members back on the roof(It doesn't matter which, Astarions a good choice if you have him). They are still hidden and not in combat. While still in stealth, maneuver him/her into position to again strike the leader from range(use a bow, magic missles, Eldritch blast etc etc whatever, as long as it's ranged). Remember to stay out of the areas shaded in red or you will be detected and immediately enter combat and be bound to your initiative determination.

Continue targeting the leader and sneaking subsequent members of your party into combat in this manner. By doing this you are bypassing initiative and making sure every member of your party can take a surprise action before the enemy can even move or do anything.

Be mindful of how many hitpoints the goblin leader has. You want to weaken him severely, but not kill him. You want him to surrender to you. If you sneak your wizard in last and the goblin leader only has like 7 hit points left....probably not a good idea to hit him with say...scorching ray. You'll kill him before he can surrender.

At any rate, if you use this method correctly it is possible to cause the leader to surrender in one turn, without the goblins ever having a chance to react at all. This is how I do it everytime.

You will screw this up the first time you try it almost certainly. This isn't a problem with the method, it just takes some practice to get it right. You should have it by the third try.

If you don't have it by the 5th try, give up on this game, it isn't for you.
Last edited by xposethedarkside; Apr 2, 2021 @ 6:48pm
Zangetsu Apr 5, 2021 @ 7:16pm 
Originally posted by xposethedarkside:
Originally posted by Fozzforus:
After another 2 failure, I think I just cannot hack normal difficulty. I haven't had much trouble up to this point, but I have also avoided a lot of fights that seemed way too hard and maybe they shouldn't be. This makes me very sad because I really don't feel like starting over again until they do another patch; and I don't believe you can change the difficulty in the middle.

This fight is easy, it's not overtuned, it just requires some understanding of the games mechanics and how to manipulate them to your advantage.

For starters, assuming you just want to defeat the goblins and rescue the gnome, don't enter their area and interact with them.

Head over to the right(towards the gate leading to the house where the female ogre is trying to get busy with that other little guy) until you come to a house. It will have a roof you can jump onto(you kinda gotta find the right place to make the jump, move around a bit until you find it.)

Once on the roof your party will follow you up there. From there, click on each member of your party and put them into stealth mode. Then unchain them all from each other so you can move each individually without affecting the others.

Take your strongest fighter type character(That's Laz, assuming you aren't playing a fighter yourself) and have her sneak up onto the hill of boulders above the house. Stay out of any areas shaded in red or you will be detected. Sneak up behind the goblin at the top of the boulder hill and shove him off the hill.

This will initiate combat. Since you did a sneak attack shove, the goblins will all be surprised and Laz will get to go first.(The rest of your party should still be hidden back on the roof and not be in combat yet.)

Stay on top of the hill and use Laz's crossbow, or bow or whatever ranged weapon you have her using and target the goblin leader. With the high ground bonus you should have a good chance of hitting him. Then activate Laz's action surge ability and take another shot.

Next. Do not hit end turn on Laz, but simply click on one of your other party members back on the roof(It doesn't matter which, Astarions a good choice if you have him). They are still hidden and not in combat. While still in stealth, maneuver him/her into position to again strike the leader from range(use a bow, magic missles, Eldritch blast etc etc whatever, as long as it's ranged). Remember to stay out of the areas shaded in red or you will be detected and immediately enter combat and be bound to your initiative determination.

Continue targeting the leader and sneaking subsequent members of your party into combat in this manner. By doing this you are bypassing initiative and making sure every member of your party can take a surprise action before the enemy can even move or do anything.

Be mindful of how many hitpoints the goblin leader has. You want to weaken him severely, but not kill him. You want him to surrender to you. If you sneak your wizard in last and the goblin leader only has like 7 hit points left....probably not a good idea to hit him with say...scorching ray. You'll kill him before he can surrender.

At any rate, if you use this method correctly it is possible to cause the leader to surrender in one turn, without the goblins ever having a chance to react at all. This is how I do it everytime.

You will screw this up the first time you try it almost certainly. This isn't a problem with the method, it just takes some practice to get it right. You should have it by the third try.

If you don't have it by the 5th try, give up on this game, it isn't for you.


Jesus you claim the fight is easy but that strategy is completely metagaming and requires previous knowlege to pull off. 99.999999999999999999999999% of all first encounters are going to walk into it and get attacked by overwhelming odds with gobos on highground and characters stuck at lowground with bad positioning, and not know that if you down the leader first without killing him, all the gobos and wargs flee.

In DnD when you die you roll a new character. Being FORCED to reload a save due to a bad design of a hard fight and then metagame the ♥♥♥♥ out of it is not DnD.

OP is good feedback, the fight is ♥♥♥♥♥♥♥♥ and needs polish. Maybe some kind of chat encounter for non drows instead of just derp attacking without warning.
Last edited by Zangetsu; Apr 5, 2021 @ 7:20pm
xposethedarkside Apr 6, 2021 @ 1:06am 
Originally posted by Zangetsu:
Originally posted by xposethedarkside:

This fight is easy, it's not overtuned, it just requires some understanding of the games mechanics and how to manipulate them to your advantage.

For starters, assuming you just want to defeat the goblins and rescue the gnome, don't enter their area and interact with them.

Head over to the right(towards the gate leading to the house where the female ogre is trying to get busy with that other little guy) until you come to a house. It will have a roof you can jump onto(you kinda gotta find the right place to make the jump, move around a bit until you find it.)

Once on the roof your party will follow you up there. From there, click on each member of your party and put them into stealth mode. Then unchain them all from each other so you can move each individually without affecting the others.

Take your strongest fighter type character(That's Laz, assuming you aren't playing a fighter yourself) and have her sneak up onto the hill of boulders above the house. Stay out of any areas shaded in red or you will be detected. Sneak up behind the goblin at the top of the boulder hill and shove him off the hill.

This will initiate combat. Since you did a sneak attack shove, the goblins will all be surprised and Laz will get to go first.(The rest of your party should still be hidden back on the roof and not be in combat yet.)

Stay on top of the hill and use Laz's crossbow, or bow or whatever ranged weapon you have her using and target the goblin leader. With the high ground bonus you should have a good chance of hitting him. Then activate Laz's action surge ability and take another shot.

Next. Do not hit end turn on Laz, but simply click on one of your other party members back on the roof(It doesn't matter which, Astarions a good choice if you have him). They are still hidden and not in combat. While still in stealth, maneuver him/her into position to again strike the leader from range(use a bow, magic missles, Eldritch blast etc etc whatever, as long as it's ranged). Remember to stay out of the areas shaded in red or you will be detected and immediately enter combat and be bound to your initiative determination.

Continue targeting the leader and sneaking subsequent members of your party into combat in this manner. By doing this you are bypassing initiative and making sure every member of your party can take a surprise action before the enemy can even move or do anything.

Be mindful of how many hitpoints the goblin leader has. You want to weaken him severely, but not kill him. You want him to surrender to you. If you sneak your wizard in last and the goblin leader only has like 7 hit points left....probably not a good idea to hit him with say...scorching ray. You'll kill him before he can surrender.

At any rate, if you use this method correctly it is possible to cause the leader to surrender in one turn, without the goblins ever having a chance to react at all. This is how I do it everytime.

You will screw this up the first time you try it almost certainly. This isn't a problem with the method, it just takes some practice to get it right. You should have it by the third try.

If you don't have it by the 5th try, give up on this game, it isn't for you.


Jesus you claim the fight is easy but that strategy is completely metagaming and requires previous knowlege to pull off. 99.999999999999999999999999% of all first encounters are going to walk into it and get attacked by overwhelming odds with gobos on highground and characters stuck at lowground with bad positioning, and not know that if you down the leader first without killing him, all the gobos and wargs flee.

In DnD when you die you roll a new character. Being FORCED to reload a save due to a bad design of a hard fight and then metagame the ♥♥♥♥ out of it is not DnD.

OP is good feedback, the fight is ♥♥♥♥♥♥♥♥ and needs polish. Maybe some kind of chat encounter for non drows instead of just derp attacking without warning.
I am uncertain what point it is you are trying to make? All except the easiest of easiest video games are going to be much more difficult the first time you play it. Has anyone ever face stomped a game like DarkSouls the first time they ever played it? Of course not. You have to learn the game, learn the mechanics, develop strategies, refine them, experiment and find out the best and most optimum ways of doing things. Foreknowledge of the encounter from previous attempts is part of this learning process.

A game that is designed to lay down for you the very first time you play it would hardly seem worth the bother to play in the first place. What's the point if it doesn't challenge you at all?

Reloading a save isn't really any different than having multiple lives in Castlevania, or respawning at a bonfire in DarkSouls, or any number of variations on the same theme. In fact, it's the exact reason saving games was invented to begin with. To give you a chance to learn from your mistakes and apply what you have learned without having to pay the ultimate price of having to start completely over.

The OP asked for help beating that encounter. The strategy I gave him isn't even super advanced. There are players out there that will wipe that encounter solo. But that's neither here nor there. He wanted to know how to win, and I told him. It's up to him now whether he wants to apply what I've told him or not, but at least now he has the choice, at least now he has the knowledge.
deepgreenbear Apr 6, 2021 @ 4:04am 
Get the ogres to fight for you, you can kill just about every goblin in act 1 if you keep feeding them gold for the fights.
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Date Posted: Apr 1, 2021 @ 7:28pm
Posts: 37