Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
High ground if possible. For the gnome goblins, there is a broken wall pinch point you can sneak attack them from, and force them to bottleneck. You can also lure them into town and hit them from the rooftops. Pushing attacks and area denial (fog, grease, etc) are really useful here.
The only character I don't think helped all that much in this fight was Shadowheart. Wyll can push and cast, Gale's area spells, Astarion sneak attack and pulling enemies, Lae'zel can push, fear and tank. All really useful.
Also, if you have a void bulb or two, use them-you'll mop up goblins everywhere.
Did not work.
I can't figure this one out. There are so many enemies. 2 wargs, 4 archers, 2 or 3 priests, and that leader. I took him out first per recommendation and then got cut to ribbons by everyone else.
What good are void bulbs? Not doing a whole lot of damage and it would be amazing if they pushed anyone in a useful direction.
What would the use of push attacks be?
Happened to me a few times. But you do get a cutscene with all the enemies running away if you drop him low without killing him. If you do to much damage it will kill him and wont trigger the cutscene
1) The fight is overtuned, no matter the character/lvl/comp it always takes me a few reloads if I dont get the cutscene trigger.
2) Its retarded that all the gobbos / wargs would retreat when they are outnumbering you, regardless of the leader.
3) I think there should be some kind of dialogue before the fight. You get one if you are a drow and or have disguise self on as a drow.
Also, I think I got this bug one time on my first character, so even without Wyll, it can trigger the fight without dialogue, just not always like with Wyll.
Thanks for the tip Zangetsu
This fight is easy, it's not overtuned, it just requires some understanding of the games mechanics and how to manipulate them to your advantage.
For starters, assuming you just want to defeat the goblins and rescue the gnome, don't enter their area and interact with them.
Head over to the right(towards the gate leading to the house where the female ogre is trying to get busy with that other little guy) until you come to a house. It will have a roof you can jump onto(you kinda gotta find the right place to make the jump, move around a bit until you find it.)
Once on the roof your party will follow you up there. From there, click on each member of your party and put them into stealth mode. Then unchain them all from each other so you can move each individually without affecting the others.
Take your strongest fighter type character(That's Laz, assuming you aren't playing a fighter yourself) and have her sneak up onto the hill of boulders above the house. Stay out of any areas shaded in red or you will be detected. Sneak up behind the goblin at the top of the boulder hill and shove him off the hill.
This will initiate combat. Since you did a sneak attack shove, the goblins will all be surprised and Laz will get to go first.(The rest of your party should still be hidden back on the roof and not be in combat yet.)
Stay on top of the hill and use Laz's crossbow, or bow or whatever ranged weapon you have her using and target the goblin leader. With the high ground bonus you should have a good chance of hitting him. Then activate Laz's action surge ability and take another shot.
Next. Do not hit end turn on Laz, but simply click on one of your other party members back on the roof(It doesn't matter which, Astarions a good choice if you have him). They are still hidden and not in combat. While still in stealth, maneuver him/her into position to again strike the leader from range(use a bow, magic missles, Eldritch blast etc etc whatever, as long as it's ranged). Remember to stay out of the areas shaded in red or you will be detected and immediately enter combat and be bound to your initiative determination.
Continue targeting the leader and sneaking subsequent members of your party into combat in this manner. By doing this you are bypassing initiative and making sure every member of your party can take a surprise action before the enemy can even move or do anything.
Be mindful of how many hitpoints the goblin leader has. You want to weaken him severely, but not kill him. You want him to surrender to you. If you sneak your wizard in last and the goblin leader only has like 7 hit points left....probably not a good idea to hit him with say...scorching ray. You'll kill him before he can surrender.
At any rate, if you use this method correctly it is possible to cause the leader to surrender in one turn, without the goblins ever having a chance to react at all. This is how I do it everytime.
You will screw this up the first time you try it almost certainly. This isn't a problem with the method, it just takes some practice to get it right. You should have it by the third try.
If you don't have it by the 5th try, give up on this game, it isn't for you.
Jesus you claim the fight is easy but that strategy is completely metagaming and requires previous knowlege to pull off. 99.999999999999999999999999% of all first encounters are going to walk into it and get attacked by overwhelming odds with gobos on highground and characters stuck at lowground with bad positioning, and not know that if you down the leader first without killing him, all the gobos and wargs flee.
In DnD when you die you roll a new character. Being FORCED to reload a save due to a bad design of a hard fight and then metagame the ♥♥♥♥ out of it is not DnD.
OP is good feedback, the fight is ♥♥♥♥♥♥♥♥ and needs polish. Maybe some kind of chat encounter for non drows instead of just derp attacking without warning.
A game that is designed to lay down for you the very first time you play it would hardly seem worth the bother to play in the first place. What's the point if it doesn't challenge you at all?
Reloading a save isn't really any different than having multiple lives in Castlevania, or respawning at a bonfire in DarkSouls, or any number of variations on the same theme. In fact, it's the exact reason saving games was invented to begin with. To give you a chance to learn from your mistakes and apply what you have learned without having to pay the ultimate price of having to start completely over.
The OP asked for help beating that encounter. The strategy I gave him isn't even super advanced. There are players out there that will wipe that encounter solo. But that's neither here nor there. He wanted to know how to win, and I told him. It's up to him now whether he wants to apply what I've told him or not, but at least now he has the choice, at least now he has the knowledge.