Baldur's Gate 3

Baldur's Gate 3

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schmonz Jul 21, 2021 @ 5:11pm
[SPOILER] Auntie Ethel..
I tried to kill Auntie Ethel (yes, i am horrible) in the druid base, she gets down to 0 HP and always escapes, no matter if with wyvern poison or without. Please, do not tell me i retried and retried on a "not possible story ending" with that nice old lady. Or lets it keep short: If i want to kill Auntie Ethel at her shop, i should be allowed to do so.
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Showing 1-14 of 14 comments
Yeah, I hate this kind of heavy handed railroading too. I mean, why not just give her teleport or something, or have a magic circle at the back of her shop that she uses to escape the moment someone attacks her.
schmonz Jul 21, 2021 @ 5:20pm 
Originally posted by pandariuskairos:
Yeah, I hate this kind of heavy handed railroading too. I mean, why not just give her teleport or something, or have a magic circle at the back of her shop that she uses to escape the moment someone attacks her.

I just think it should be possible to kill her in the base, in a probably even more difficult battle. She could enslave all NPCs around her and turn them into redcaps, for example. Or give the whole place a curse and turn it venomous. So many ideas, but either NYI or just forgotten.
Originally posted by schmonz:
Originally posted by pandariuskairos:
Yeah, I hate this kind of heavy handed railroading too. I mean, why not just give her teleport or something, or have a magic circle at the back of her shop that she uses to escape the moment someone attacks her.

I just think it should be possible to kill her in the base, in a probably even more difficult battle. She could enslave all NPCs around her and turn them into redcaps, for example. Or give the whole place a curse and turn it venomous. So many ideas, but either NYI or just forgotten.

Well, for one, the druids and tieflings should come to her aid, because as far as anyone knows, she's just a harmless old lady (or maybe some of them know her secret and are ok with it...)

And, yeah, I agree that the rules should be followed and if you can kill her, then you ought to be able to. No magic deus ex machina.

What I'm getting at, however, is that if they want to keep her alive for later storylines, then they should give her contingencies within contingencies. She is, after all, a hag, one of the most notoriously difficult monsters to kill in D&D. They usually have all sorts of backup plans to save their own life.

So why not give her some of that? Give her a magic circle in her shop that teleports her back home. Give her some anti-magic spells like Dispel Magic, Counterspell, or Anti-Magic Shell (just in case anyone tries to use magic to prevent her from leaving). Silence to stop spellcasters.

Her first priority should be to escape to her hut, but Larian just hands her a get out of jail free card and makes her unkillable.
Last edited by Pan Darius Cassandra; Jul 21, 2021 @ 5:33pm
Skaern Jul 21, 2021 @ 5:28pm 
I do dislike putting rails on what is generally supposed to be an open story. I can murder companions and cut those story strings... but not this person?
Skaern Jul 21, 2021 @ 5:29pm 
Originally posted by pandariuskairos:
Originally posted by schmonz:

I just think it should be possible to kill her in the base, in a probably even more difficult battle. She could enslave all NPCs around her and turn them into redcaps, for example. Or give the whole place a curse and turn it venomous. So many ideas, but either NYI or just forgotten.

Well, for one, the druids and tieflings should come to her aid, because as far as anyone knows, she's just a harmless old lady (or maybe some of them know her secret and are ok with it...)

And, yeah, I agree that the rules should be followed and if you can kill her, then you ought to be able to. No magic deux ex machina.

What I'm getting at, however, is that if they want to keep her alive for later storylines, then they should give her contingencies within contingencies. She is, after all, a hag, one of the most notoriously difficult monsters to kill in D&D. They usually have all sorts of backup plans to save their own life.

So why not give her some of that? Give her a magic circle in her shop that teleports her back home. Give her some anti-magic spells like Dispel Magic, Counterspell, or Anti-Magic Shell (just in case anyone tries to use magic to prevent her from leaving). Silence to stop spellcasters.

Her first priority should be to escape to her hut, but Larian just hands her a get out of jail free card and makes her unkillable.

Alternatively, ya, I would accept her doing something to that affect.
fpeterhu Jun 23, 2023 @ 4:03am 
i know it is an old thread... but go into her lair, fight.. then in some time, she will transform to the woman (forgot the name), switch to non-lethal with fighter (don't think it is working with mage or similar), and knock her out

then she is just lying there, and you can easily kill her :)

so maybe this is also possible in the shop.. i mean the non-lethal way..
Last edited by fpeterhu; Jun 23, 2023 @ 4:06am
Яeplicant Jun 23, 2023 @ 4:12am 
Originally posted by fpeterhu:
i know it is an old thread... but go into her lair, fight.. then in some time, she will transform to the woman (forgot the name), switch to non-lethal with fighter (don't think it is working with mage or similar), and knock her out

then she is just lying there, and you can easily kill her :)

so maybe this is also possible in the shop.. i mean the non-lethal way..

The shop in the druid grove or in her home? Because you can kill her in her home before she flees, if you're fast enough or stun her.

Not sure about non-lethal, though. Hmm, would be interesting to see if that changes something or she'll disappear like everyone else after being knocked out.
Last edited by Яeplicant; Jun 23, 2023 @ 4:12am
Nordil(Hun) Jun 23, 2023 @ 4:32am 
Originally posted by Pan Darius Loveless:
Originally posted by schmonz:

I just think it should be possible to kill her in the base, in a probably even more difficult battle. She could enslave all NPCs around her and turn them into redcaps, for example. Or give the whole place a curse and turn it venomous. So many ideas, but either NYI or just forgotten.

Well, for one, the druids and tieflings should come to her aid, because as far as anyone knows, she's just a harmless old lady (or maybe some of them know her secret and are ok with it...)

Actually afaik Hag magic is very special and can be noticed if used (especially on other persons). So she would not really be able to hide well and there would be no reason for druids or tieflings to help her. The magic users would likely easily notice there is something wrong with her. The goblins, gnolls and most monstrous humanoid or evil races would gladly help her. Dark elves not so much, as she would likely eat them:D
Depsyy Jun 23, 2023 @ 4:44am 
If you get runepowder from Grymforge and place them down right next to auntie Ethel at her swamp home and then blow it all up you should be able to easily kill her. Just make sure to pause the timer and make your characters ready to attack her. Also if you have potion of speed make sure to drink those to get some extra attacks in.
fpeterhu Jun 23, 2023 @ 5:17am 
Originally posted by Яeplicant:
Originally posted by fpeterhu:
i know it is an old thread... but go into her lair, fight.. then in some time, she will transform to the woman (forgot the name), switch to non-lethal with fighter (don't think it is working with mage or similar), and knock her out

then she is just lying there, and you can easily kill her :)

so maybe this is also possible in the shop.. i mean the non-lethal way..

The shop in the druid grove or in her home? Because you can kill her in her home before she flees, if you're fast enough or stun her.

Not sure about non-lethal, though. Hmm, would be interesting to see if that changes something or she'll disappear like everyone else after being knocked out.

the petrified character remains petrified.. so i assume, the game handles this situation similar to the one when you can let her go for a price.. without the price ofc.. (an no XP for killing her)

and the quest remains active
Last edited by fpeterhu; Jun 23, 2023 @ 5:27am
Indure Jun 23, 2023 @ 11:21am 
Personally I think they should just give her a heroic action and teleport her the second you attack her. The amount of rewriting they would have to do to make her area make sense if she was already dead would be such a time sink and I would rather have it spent really on anything else.
EricHVela Jun 23, 2023 @ 2:00pm 
If the story stays the same, she has sisters (of a sort) with whom she's in contact. She dies, replace her with a sister who is next encountered where the Auntie would be next. Story maintained because the replacement has been kept abreast of the goings-on... but it can add an additional side-quest to discover what happened to the original NPC.

Rewrite is minimal (or, rather, not super extensive, but any rewrite at all takes work) and recognition and alteration of story based on player action maintained.

Theory comes from: (Reading incidental documents in her home shows correspondence with others like her and one that specifically mentions the main point of contention in EA that came from another "auntie".)

This all assumes it'll be the same in 1.0. There's been many, many rumblings (mostly from the community) that there'll be significant differences from EA in release (which I'm erroneously calling 1.0 but I liked it so much when I saw it that I'm gonna keep typing it).
Last edited by EricHVela; Jun 23, 2023 @ 2:03pm
Spaz Jun 25, 2023 @ 12:02pm 
I still have the quest to dispatch her, but shes completely MIA. Ive searched the whole house and outside. Quest marker is still there, but no luck so far in finding her....
Lord Adorable Jun 25, 2023 @ 12:09pm 
Originally posted by 6spaz9:
I still have the quest to dispatch her, but shes completely MIA. Ive searched the whole house and outside. Quest marker is still there, but no luck so far in finding her....
Check behind her fireplace. You can pan your camera behind it and find a passage leading down into her lair.
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Date Posted: Jul 21, 2021 @ 5:11pm
Posts: 14