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2. It prevents disadvantage overall in darkness but beyond that? No. It does not hinder perception.
3. What class is casting the spell? What spell is it?
2. Not sure how BG3 rules it, but under 5e rules perception checks in the dark without dark vision fail automatically while checks in dim light are made with disadvantage. But from my experience they seem to rule natural darkness the same way as dim light. So yes, darkvision helps and no torches don't hinder it.
3. Dex determines stealth and perception, so yes.
THe amount of darkness does effect hide checks though. I tryed to find out if enimies had harder time detecting you with hex spell on... but it looked like it didn't do anything and i tryed lots of rolls...:)
3. This question is abit weird. But yes dex does effect hide cos it effects Stealth skill.
but best thing is to brake line of sight anyway. You have other stuff that gives you advantage on stealth.
For some reason you can use hide in bright sunligh in BG 3 hopefully they fix that, steath is still abit wonky in bg 3.. lots of explots with it.
2 - I'm not sure how darkvision affects the game mechanics, as far as I can tell all it does is change how you, as a player, actually see's the game. It's like having dim light up to the range of your darkvision, even without a light source that casts dim light. Torches will make the area around you brighter but your darkvision should still work up to it's range.
3 - Not sure what you mean by "bright spell". Dex is the ability used for stealth checks, but when you attack someone the attack roll depends on what kind of weapon it is. If it's a finesse weapon you will use your Dex or Str modifier, whichever is higher, and if it's a bow you'll use your Dex modifier. Everything else uses Str.
For not showing the dices it means a huge work on hints that is very hard to design and implement properly, hint traps, hint secrets, hint anything find by search. When the current system is brilliant for a simple but effective and low cost solution.
This is technically accurate, but not really true. While you can 'hide' in an empty field with bright sun if you are outside their vision cone you will automatically fail your hide roll if their vision cone hits you.
There is an icon that pops up that shows how good the 'cover' is in an area, be it darkness or high grass. The more cover there is, the better the odd's that you remain hidden even if their vision cone hits you.
It is a bit wonky though, since as long as you're nowhere near their vision cone you can still 'hide' with no cover. The AI will try to find you most times, but the AI also isn't very good on the current build and breaking ladders or making the path to get to you exceptionally long will frequently break the AI.
Or there's some non stealth character close making enemies come close enough up to break stealth of other characters.
Perhaps the game has some rules for that but the minimum is it's not always working.
Point 3 on the other hand is incorrect. Wisdom determines perception, not dex