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Αναφορά προβλήματος μετάφρασης
1. Generalizing the opponents in the discussion is a very shallow thing to do
2. You're plain wrong as I can confirm on my own example
3. Even if there were only the people of described category - it doesn't make their opinion wrong or invalid
4. I don't recall any of the major DnD games where items of importance were random (here I don't include the minor loot and some plot-related containers which had predefined value rather than the items)
5. If anything, there are instances where loot is not just "not random" - it's also tailored to the PC's class and feats. Good example will be NWN: HoU, the loot in the inn preparation containers and some other important plot chests (like dragon hoard or the hidden statue room in the Undertide)
So, "mr. Veteran" - I kindly suggest you stop riding the high horse if you hope to have a productive discussion - that's a general friendly advise, not only DnD related.
Sometimes you find some random decent thing inside a barrel, like scrolls or potions, maybe if you are really lucky a piece of decent gear.
A mix of fixed items carefully designed and RNG items bringing a small spice of variations looks fine.
If the game screw up a little it's on the design of fixed items, that tend lack of flavor, but fix that doesn't require to remove the RNG parts.
And I'm guessing you haven't even played a tabletop rpg in the last 20 years. People play tabletop rpgs to, you knoe, ROLE-PLAY, not randomly roll dice for every single part of the game regardless of logic just for the sake of rng.
Who ever said anything about "important items"? Read my ♥♥♥♥♥♥♥ post again dumbass. Not wasting my time on your post if you 12 year olds think I meant "OMG HE WANTS RARE LOOT LOCATIONS CHANGED" I said random loot, didn't say remove the ♥♥♥♥♥♥♥ loot locations of magical items.
You guys are literally retarded.
well said :) +1
Relaaaaax my dude, we're just talking about a video game here, no need for hostility
1) You literally said that you wanted bosses to randomly drop nothing.
2) Even a uncommon magical item like a plus one sword are considered as important item drops at levels 1-5 and every boss drops magic items with great utility like bound misty step and/or plus X damage/chances to hit. So with that context, what types of items were people supposed to assume you meant when you were talking about random drops? Do you expect goblins to randomly drop a pink longsword that did the exact same thing as a regular longsword, or do you expect them to drop a plus one longsword that gives a massive power buff to the player?
You really have to learn how to have civil discourse with people. Maybe you have gotten away with behaviour like this in other forums. Not in this one.
But yeah, I'll repeat what I said earlier. The current loot system is fine. You find most of the better items in fixed locations while RNG is there for loot in containers where you might find scrolls or potions, rarely sometimes a decent piece of gear. Sounds like you agree with that sentiment unless I have read your post wrong?
Common, admit you was under a ragequit effect and had to shout on something. You are like in a library, starting shouting after the books for no clear reason.
It would be cool if they added some non-unique random loot too, like maybe a monster occasionally drops a +1 version of the weapon they are using.
Some items are too important to be randomized, these are usually the items that grant you abilities/spells or modify them somehow and should be fixed - but some items, such as consumables, scrolls, and minor magic items such as +1 weapons and silly/cosmetic items, could definitely be on a random loot table.
Considering that +1 weapons are the loot from githyanki fight (arguably the hardest encounter in the game atm), I don't think adding that on random chance is a good idea. Maybe when PC is level 10+ and has something akeen to +2/elemental damage weapons available - yes, but not before, at least in my opinion. Granting powerful items on a random chance can steer the game into drastically different direction and potentially break the encounters difficulty snowballing them more and more.