Baldur's Gate 3

Baldur's Gate 3

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The Couch Yeti Jun 27, 2021 @ 9:30pm
Add Randomized Loot
It's fine and dandy having certain things spawn somewhere, but having everything static really takes away from the grind.
Please, add in RNG Loot. Make certain rare items like 1 in 10 chances to 1 in 100 chances or more to obtain in the future. This early access static loot is fine and all, but for the full release PLEASE HAVE RNG !
I would LOVE to kill a random ass goblin and find something unexpected, or killing a boss and getting nothing but crap.
This alone will add how much time players will invest in replays as well as grinding out good gear.

Thoughts @Public?
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Showing 1-15 of 39 comments
There's already randomized loot. You may have noticed that chests often contain different amounts of gold and small valuables, or sometimes trash, on each playthrough.
dolby Jun 27, 2021 @ 10:52pm 
Take your random idea and shove it into a random MMo in a random direction....
THere, my random thoughts.
Alealexi Jun 27, 2021 @ 11:30pm 
Chests already contain random loot.
id795078477 Jun 28, 2021 @ 12:08am 
Originally posted by The Couch Yeti:
I would LOVE to kill a random ass goblin and find something unexpected, or killing a boss and getting nothing but crap.
I wouldn't. It's a DnD RPG, not an MMO. For something awesome to be on someone - it has to be there from the beginning. If that goblin had a strong item, he then will be equivalently stronger making him "a boss" - at least till the extent of the power of that item.

And if boss didn't have any items - that just makes it a weaker "boss" compared to if he had good items (of course, it can still be a tough fight depending on CR etc, but items would made it even tougher)

Random additional items are fine, but I don't want it to be Diablo-style either (aka shoot that barrel, get the best legendary you've ever seen). Crates should have believable loot as well. It's fine to have maybe even a +1 weapon as random loot in the crates that are a secret stash of Zentharim in the Underdark, but having it in a fish barrel in some god forsaken village is a no go.
NixAhmose Jun 28, 2021 @ 12:58am 
I think that would be a bad idea. RNG loot works best when the gameplay is abstract and the main focus of the game is supposed to be redoing the combat loop over and over again.
For something like BG3 with a heavy focus on story over combat and contextualizing every action the player takes into the core openworld sandbox, I think rng loot would just make the game more frustrating than anything. It'll just punish the player for not killing everything on sight as magic items wouldn't be tied to player achievement but random drops on enemy corpses.
Mr. Smiles Jun 28, 2021 @ 12:11pm 
I agree with most of the posters here; it's a bad idea. First of all grinding for gear only works if there are an infinite number of enemies (so that you can keep killing things, until you get the item you want). This game doesn't have that, you can kill literally everything and nothing re-spawns... ever.
And like other people said, random loot is more of an MMO thing or dungeon crawler (diablo like) thing. In those games defeating enemies and getting loot IS the core gameplay (Diablo III doesn't have god-knows-how-many difficulty levels because the story is so good that you want to experience it over-and-over again). In core of BGIII is the story and the characters, combat is a means to an end (and usually not the only means to that end), so having random encounters (or re-spawning enemies) would not improve the gameplay and if anything become a detriment to the more peaceful oriented players.
Stardama69 Jun 28, 2021 @ 12:13pm 
NO please it's awful
Bloodonmoon Jun 28, 2021 @ 1:59pm 
Well, I'm a bit hesitant on this one :

On one hand : getting unexpected rewards add some gamble to looting, which is always fun as well as disapointing when you get nothing.
On the other hand : I remember they had randomise stats on loot for DOS2 and it made no sens ! I always ended up with awesome bow with +3 strenght and something else for warr that had nothing to do on my ranger... Sooo hm... Well, not sure if I want that again. ^^'
Hobocop Jun 28, 2021 @ 2:08pm 
Nah. The 'modern' concept of D&D cRPGs have never really been about the RNG loot chase, and it's an especially bad idea in 5e where the game doesn't have a basic assumption of characters being Christmas trees.

Pretty much every random loot drop in D&D games from BG onward was either gold or precious stones/gems to be sold for gold, junk weapons and armor that you'll probably never use, or simple consumables. Significant magical items were always hand-placed.
Last edited by Hobocop; Jun 28, 2021 @ 2:09pm
Ellorien Jun 28, 2021 @ 2:42pm 
It is not a Diablo clone. Enemies and containers don’t respawn, and there are not many of them. So, you can’t find the Gleaming Sword of Barrel-smash (+3 to smash) five minutes after you find the Fine Sword of Barrel-smash (+2 to Smash) on a random goblin because of RNG or be happy that you did not find anything at all. That would be an absolutely horrible experience. Especially with slow turn based combat.
Since there is no respawn, this mechanic will force players to endlessly replay the same encounter in hopes of getting “better” loot. That’s not what this game is about.

Let alone if you roleplay an “evil” character the only goblins you get to kill are the ones (what, four or five of them?) you first encounter at the gates. Especially if your char is a Drow. And if you decide to kill the druids, it’s not like there is a hundred of them either, and not that many folks would want to replay that loooooong TB fight in hopes of getting some druidic Staff of Weather you don’t even want.

Baldur’s Gate games always had fixed loot. That’s how it is supposed to be.
Last edited by Ellorien; Jun 28, 2021 @ 2:43pm
wicked lester Jun 28, 2021 @ 2:46pm 
I definitely don't want RNG that encourages/demands grinding. Hells, No!
N/A Jun 28, 2021 @ 4:09pm 
Originally posted by The Couch Yeti:
This alone will add how much time players will invest in replays as well as grinding out good gear.
What? What?? Why is this a good thing? Why is forcing players to spend more time trying to get the best equipment for whatever build they want to try ever a good idea?

I absolutely hate this ♥♥♥♥ in games and want it to go away forever, it's the worst ♥♥♥♥♥♥♥ thing. RNG loot ♥♥♥♥ is the devil. It's the hallmark of a game that has no respect for your time.

All that time I wasted trying to get a Sham with maximum absorption or evolving varkids to ATTEMPT to get a Norfleet... You ever call one of your deadbeat stoner friends and hear them stifle their internal misery at having wasted so much of their limited time on earth? That's what RNG loot did to me. I could've spent all that time exercising, learning another language, or just playing an actually good game that couldn't be condensed to "beat face into wall until shiny drops" and left pleasant memories instead.

Never again. Anything above base level trash equipment, just put it in the same place so I can plan for it. THAT'S how you get me to keep playing. I'll actually want to play with builds, since the equipment won't be an arbitrary undertaking against luck itself to even acquire.

Every game built around grinding for RNG legendaries can follow Anthem into oblivion. I can't understand for the life of me how anyone enjoys that ♥♥♥♥. Like, don't you love yourself? Is cranking the slot machine really all the joy that a game should provide?

God I'm so sorry man, I swear it isn't you
Last edited by N/A; Jun 28, 2021 @ 4:35pm
Recjawjind Jun 29, 2021 @ 9:25am 
How can anyone think random loot (and I'm not talking about minor stuff like gold and consumables) is a good idea and in any way, shape or form better than handcrafted, deliberately placed, relevant and fun loot is absolutely beyond me.
The Couch Yeti Jun 29, 2021 @ 12:15pm 
Really feel the majority of you guys aren't over the age of 20.
D&D is all about being random.
Baldurs Gate originally was all about being Random.

It's simplified af for you new generations.
lejes Jun 29, 2021 @ 12:51pm 
Originally posted by Stardama69:
NO please it's awful

Random loot will cause massive reload to find the rare drop. Bad designg for a game like this.
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Date Posted: Jun 27, 2021 @ 9:30pm
Posts: 39