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THere, my random thoughts.
And if boss didn't have any items - that just makes it a weaker "boss" compared to if he had good items (of course, it can still be a tough fight depending on CR etc, but items would made it even tougher)
Random additional items are fine, but I don't want it to be Diablo-style either (aka shoot that barrel, get the best legendary you've ever seen). Crates should have believable loot as well. It's fine to have maybe even a +1 weapon as random loot in the crates that are a secret stash of Zentharim in the Underdark, but having it in a fish barrel in some god forsaken village is a no go.
For something like BG3 with a heavy focus on story over combat and contextualizing every action the player takes into the core openworld sandbox, I think rng loot would just make the game more frustrating than anything. It'll just punish the player for not killing everything on sight as magic items wouldn't be tied to player achievement but random drops on enemy corpses.
And like other people said, random loot is more of an MMO thing or dungeon crawler (diablo like) thing. In those games defeating enemies and getting loot IS the core gameplay (Diablo III doesn't have god-knows-how-many difficulty levels because the story is so good that you want to experience it over-and-over again). In core of BGIII is the story and the characters, combat is a means to an end (and usually not the only means to that end), so having random encounters (or re-spawning enemies) would not improve the gameplay and if anything become a detriment to the more peaceful oriented players.
On one hand : getting unexpected rewards add some gamble to looting, which is always fun as well as disapointing when you get nothing.
On the other hand : I remember they had randomise stats on loot for DOS2 and it made no sens ! I always ended up with awesome bow with +3 strenght and something else for warr that had nothing to do on my ranger... Sooo hm... Well, not sure if I want that again. ^^'
Pretty much every random loot drop in D&D games from BG onward was either gold or precious stones/gems to be sold for gold, junk weapons and armor that you'll probably never use, or simple consumables. Significant magical items were always hand-placed.
Since there is no respawn, this mechanic will force players to endlessly replay the same encounter in hopes of getting “better” loot. That’s not what this game is about.
Let alone if you roleplay an “evil” character the only goblins you get to kill are the ones (what, four or five of them?) you first encounter at the gates. Especially if your char is a Drow. And if you decide to kill the druids, it’s not like there is a hundred of them either, and not that many folks would want to replay that loooooong TB fight in hopes of getting some druidic Staff of Weather you don’t even want.
Baldur’s Gate games always had fixed loot. That’s how it is supposed to be.
I absolutely hate this ♥♥♥♥ in games and want it to go away forever, it's the worst ♥♥♥♥♥♥♥ thing. RNG loot ♥♥♥♥ is the devil. It's the hallmark of a game that has no respect for your time.
All that time I wasted trying to get a Sham with maximum absorption or evolving varkids to ATTEMPT to get a Norfleet... You ever call one of your deadbeat stoner friends and hear them stifle their internal misery at having wasted so much of their limited time on earth? That's what RNG loot did to me. I could've spent all that time exercising, learning another language, or just playing an actually good game that couldn't be condensed to "beat face into wall until shiny drops" and left pleasant memories instead.
Never again. Anything above base level trash equipment, just put it in the same place so I can plan for it. THAT'S how you get me to keep playing. I'll actually want to play with builds, since the equipment won't be an arbitrary undertaking against luck itself to even acquire.
Every game built around grinding for RNG legendaries can follow Anthem into oblivion. I can't understand for the life of me how anyone enjoys that ♥♥♥♥. Like, don't you love yourself? Is cranking the slot machine really all the joy that a game should provide?
God I'm so sorry man, I swear it isn't you
D&D is all about being random.
Baldurs Gate originally was all about being Random.
It's simplified af for you new generations.
Random loot will cause massive reload to find the rare drop. Bad designg for a game like this.