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That's why I'm waiting for a Wild Magic Sorcerer (to then mod it into something even more crazy, if necessary :) ). Ah, the possibility to nuke everyone around when someone asked you for a little help with charisma checks or an invisibility... Or to turn into a sheep when you're the last one still alive and everything relies on you... Nothing like WMS to keep everyone's spirit up! I'm sure my companions will love me dearly :D
But also it seems rather clear that 5e pushed too far the character building simplification. BG3 EA and even Solasta aren't representative yet, both are missing the multiclass which is an important point of character building diversity and by adding a bit of complexity to the whole system.
Still if 3.5e is more complex for building, it's also a total mess, and for me it's negative, it's a system for OP builds, but OP builds are boredom combats so total pointless crap.
If you think that the 3.5 leveling system was eventful the you are wrong. It was a mess. I don't want to spend hours on leveling up since in 3.5 you had to preplan your character ahead of the game. So when you leveled up you already knew what you were building cause you already did all the hours by starting your character from lvl 20 and going down from there. In 5e it may be over simplified but at least I don't have to spend too much time in chosing what I want to do.
Started on 4e and moved to pathfinder/3.5 because it was better. Pathfinder has it flaws and it was too number crunchy for my taste. Then 5e came out and brought back the role play in the game. Sure they went a bit over board in some areas but it did fix some of the problems that 3.5 had.
What hybrid 5e Larian leveling system? That is exactly how 5e works.
But they didn't have a choice on what system they could use. Either way 5e is still a great system.
why can't we have best of both worlds..
Because that will have to wait for 6e.
Indeed.
Exactly, well said!
https://www.dandwiki.com/wiki/Simpleton_(5e_Background)
That said haven't played this yet so looking forward to try it out and see how I like it.
It has to be better than the new DnD Dark Alliance game......
When you have to multiclass to evoke any sense of personality or identity in your character and playstyle... something is wrong, no?
Honestly, I think, whether you like 3.5e over 5e or vice versa, varies based on what it is you come looking for.
I get why a lot of players who don't want to have to bother with forward planning of character progression, might find the watered down, simplified version that 5e offers, appealing. They tend to be the ones who talk about OP builds (which aren't OP, they are well crafted, compared to the average) It's time consuming and who wants to plan that much, just wanna jump in and wear muh pretty dress and swing muh big sword, hail fellow well met, where did you see your frying pan last, good woman?
But some people do like to plan, they like to craft a character in more than the whimsical sense of, well they can do everything that everyone else can do, but I like to think they wear obscenely coloured mittens during battle, because that's quirky! Which doesn't require talents... or attribute points or much of anything "rules" like.
The people who aim to define their character by the choices that a DM or, in this case, the developers lay out in front of you, in terms of quest outcomes. Will I release the foulmouthed goblin wench and have her lead me to my target? Or leave the degenerate creature in it's cell, because I'm principled. That is where such people get their sense of character identity and expression.
I think fans of 3.5e, tend to have that same experience, through the build of their character instead, navigating the sometimes labyrinthine talent pools, stat point distributions and the like. They define their character that way and the choices they might make will always be informed by their characters build.
Where as 5e fans define their character by the choices they make, their build be damned.
In an earlier thread I went through the process of making 7 UNIQUE DIFFERENT ROGUES with different playstyles all using only 4 pure class levels of rogue with ONLY the options of the PHB.
So you can put your "I need to take monk at level 6 so I can invest 5 points into concentration but also raise balance because it's not a class skill for clerics" Away right now. That isn't FUN, that's garbage minutia.
There's nothing wrong with that, and obviously some games cater more to that playstyle than others. Path of Exile, for example, is to arpg's what Pathfinder is to crpg's.
What irritates me is the entitled sense of elitism often displayed by those players. Most of us have been in that stage of gaming before. Have you ever heard of the TT game Rolemaster? It makes 3.5/Pathfinder look like a children's book. Every rulebook was filled with percentile charts for determining the exact outcome of an possible action. Rolemaster was wildly unpopular (which is why you've probably never heard of it) and only played by obsessive types (I had one friend who played it). It's not that the rest of us can't do that, it's that we don't want to because we don't find it entertaining. We've all taken math classes. We can all get a calculator out and figure out which class/combo is capable of dealing the highest DPR. Everybody has access to D&D Optimized (which I think changed it's name recently).
But we moved on from that a long time ago because we found it boring. I think that most of the players who enjoy playing the game from their character sheets are younger gamers with something to prove. They're still trying to prove how good they are at gaming (as if that's even a goal worth having in life) while the rest of us are just looking for entertainment.
I like building characters too, but I do not enjoy needing a 3rd party website or resource (like a Wiki or character builder) just to play the game, and I don't enjoy a game who's character progression is so complex that it takes hours just to make a single decision. I've done the math heavy games in the past and I got less enjoyment out of them than I do a game like Baldur's Gate 3 where each choice is impactful and meaningful, but not difficult to understand. If you want to be a 2 Hd wielder, then take Great Weapon Mastery. If you want to shoot a bow, take Archery and Sharpshooter. See, simple choices that make an impact on your build, not a complicated Excel spreadsheet.
And above all I hate games that are riddled with "noob traps" (builds that are utterly broken and don't work and stop progress). In BG3 you can make lots of builds that aren't "optimal", but most of them will at least suffice. Combat is more about the choices you make from round to round, supported of course by your build choices, but you can't ruin a character so badly that they are non-viable. Every character has a chance and I actually appreciate that because it lets me try out a lot of weirder ideas for characters that would otherwise be impossible (like a Monk/Druid multiclass).