Baldur's Gate 3

Baldur's Gate 3

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kannibal25 Aug 29, 2021 @ 9:25pm
Damage for vs Damage against
Has anyone noticed that the damage you and your party do is exceptionally low compared to what comes back your way?

I'm currently stuck on the Blighted Village fight at the Windmill. I've blessed Wyll, Shadowheart and Laz'eal. We can usually get at/near the top of initiative most times and I've been trying this fight several times.

Example:
Wyll attacks Goblin Cleric with Eldritch Blast. Should do 1D10 damage
#1: 1
#2: 2
#3: 4
# 4: 2
#5: 3

Laz'eal attacks the Worg using a potion of speed and her Longsword (one handed) (1d8+3)
#1: 4
#2: 4
#3: 5
#4: 6

compare that against the Goblins who are hitting us for 7-11 damage on a Shortbow attack pretty routinely.

We had one of the Goblin Clerics down to 4 health, had Wyll cast Eldritch Blast on him and it did.. 2.

Like I get it's RNG, but holy hell does it seem slanted.
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Showing 1-10 of 10 comments
Chillearth Aug 30, 2021 @ 1:48am 
If I remember correctly Goblin warriors have resistance (-50% damage) to:
slashing
piercing
bludgeoning
fire
cold
poison

That just seems intuitively wrong, they are just goblins, not some kind of golem, but there you are.

You get similar resistances with the imps you meet on the nautiloid (except they are immune to poison rather than resistant). That has a bit more logic to it, imo.
TheBlueFox Aug 30, 2021 @ 2:19am 
Wait what? Where did you get that info?

Goblin's don't have those defenses in BG3.

And the imps on the Nautiloid have had their resistances removed in Patch 5 Because... people had a hard time with them!?
Last edited by TheBlueFox; Aug 30, 2021 @ 2:19am
id795078477 Aug 30, 2021 @ 2:43am 
OP: a word of advise - do not treat monsters as playable characters for making such comparisons. Monsters can be .. well, anything the DM wants them to be. If DM wants, they can give a monster, say +5 flat damage output or +3 saving throw bonuses or +20 health. Just raw, "because DM wants it to be so".

I'm not implying it happens in game, but I wouldn't be surprised if it does. A good example is gith patrol: they're all level 5, but their stats and health are likely at least level 10 or so. But that's fine because although they "look human", they are "monsters" from the encounter point of view.
dolby Aug 30, 2021 @ 3:41am 
well i get lots of high damage rolls so... even got two crits in a row a few times.:)
but yea those 1, 2 damage rolls are pain in the ass and they happen no way around it, it's part of dice game... You should look at it like this: at least it wasn't a miss, that's what i do and move on...
Last edited by dolby; Aug 30, 2021 @ 3:44am
Chillearth Aug 30, 2021 @ 3:56am 
Originally posted by TheBlueFox:
Wait what? Where did you get that info?

Goblin's don't have those defenses in BG3.

And the imps on the Nautiloid have had their resistances removed in Patch 5 Because... people had a hard time with them!?

I found them at the links below.

https://baldursgate3.wiki.fextralife.com/Goblin+Warrior

https://baldursgate3.wiki.fextralife.com/Imp
TheBlueFox Aug 30, 2021 @ 4:11am 
Originally posted by Chillearth:
Originally posted by TheBlueFox:
Wait what? Where did you get that info?

Goblin's don't have those defenses in BG3.

And the imps on the Nautiloid have had their resistances removed in Patch 5 Because... people had a hard time with them!?

I found them at the links below.

https://baldursgate3.wiki.fextralife.com/Goblin+Warrior

https://baldursgate3.wiki.fextralife.com/Imp
The one about the goblin is a template and has not been filled with information yet. (Notice how it does not say "Resistant" or "Vulnerable" after the resistance type)

The one about the imp is from patch 4
Last edited by TheBlueFox; Aug 30, 2021 @ 4:11am
SnarkOne Aug 30, 2021 @ 5:09am 
None of the Goblins have resistances in Patch 5 and I don't think they even had it since launch. The Imps had resistances but it was removed due it being the tutorial area, also I think they can't even crit in the tutorial Area.
Goblins deal normal weapon damage roll+weapon modifier damage.
What OP is describing is just the work of RNGesus
dolby Aug 30, 2021 @ 6:38am 
Originally posted by SnarkOne:
None of the Goblins have resistances in Patch 5 and I don't think they even had it since launch. The Imps had resistances but it was removed due it being the tutorial area, also I think they can't even crit in the tutorial Area.
Goblins deal normal weapon damage roll+weapon modifier damage.
What OP is describing is just the work of RNGesus

The imps are a joke always were even with resistances no clue how anyone had problems with them..
This is why i wish there was a full tutorial outside of main campaign. That way the tutorial could be better and people who already know the game system would actually have something to do combat wise on the ship.
Crimson_Sin Aug 30, 2021 @ 6:43am 
You can also just focus on the goblin Wyll knows (forgot his name) and if you take him down, the fight will end early. just heal everyone as they take down that one goblin. Also, sometimes you get lucky in the line up, sometimes you don't. I know it is not that difficult of a fight but even still, I have to quick save beforehand because I might need to restart it for a better combat lineup if I die.
Alexander.1999 Aug 30, 2021 @ 8:22am 
Not sure how you're getting these outcomes, if you build your characters decently you should be hitting way harder than any goblin.

I have absolutely no clue why you'd take Eldritch Blast and then not take Agonizing Blast or put Hex on a mob, since you're nuking your damage output by default. If you take the right invocations you should have a minimum of 4 damage due to the added CHA mod on damage. With hex that bumps up to a minimum of 5 due to the 1d6, with an average of 12 damage. If Wyll doesn't have Agonizing Blast or Hex, then you should use a different character at this point.

Lae'zel shouldn't use one-handed weapons. She doesn't have Dueling in order to make the damage comparable and since she has GWF she should be using a greatsword. You're going to be dealing around 4-5 more damage on average with normal attacks if you put one on her, which would almost double the damage numbers you're seeing here.

Finally, unless you're just absolutely eating crits, the goblins shouldn't be hitting you for 10+ damage. Could be you're getting unlucky with crits, but that can be solved with some good positioning in order to give them disadvantage on attack.
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Date Posted: Aug 29, 2021 @ 9:25pm
Posts: 10