Baldur's Gate 3

Baldur's Gate 3

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Kori 26 okt 2020 om 13:22
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Kobolds as playable race!
They are smol, cute, and get all the advantages!
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31-45 van 192 reacties weergegeven
Origineel geplaatst door torr071:
Origineel geplaatst door TheBlueFox:
Kobolds are LUDICROUSLY POWERFUL as Playable characters.

However, they're actually the ONE RACE I love to play. I still have my Snivelskuttle sheet at level 1, 4, and 7 depending on if one of my DMs wants to get back into the game

Kobolds get +2 dex
They also get "Sunlight sensitivity" which gives them disadvantage if they, or their target, are in the open sunlight.

But to make up for this, they get some of the best effects in the game.
1. Pack Tactics - Auto advantage if an ally is within 5m of your target, even at range, even for attack spells.
2. Darkvision 60' , because darkvision
3. Special action ability "Grovel, Cower, and Beg" which grants advantage to anyone attacking enemies within 10m of you as you "Act as a convincing distraction"
4. Halfling size but full 30' movement speed, No speed penalty for having small legs

'pack tactics' works with 6+ kobolds around the target, it's not 'partner tactics'. additionally the pack must be kobolds, they understand kobold pack tactics.
also 30' is half of 60'

all of this is in the monster manual. because they are monsters and intended to be played as such.
Please stop spreading misinformation. Where did you even GET this info?

Kobolds are a playable race as of the Volo's guide to monsters book release. There are rules regarding how to use them as playable characters, the monster manual has no regard for this.

Even if it DID, the monster manual Kobold's Pack Tactics reads:
"Pack Tactics. The kobold has advantage on an attack roll
against a creature if at least one of the kobold's allies is within
5 feet of the creature and the ally isn't incapacitated."

Which works with JUST ONE kobold ally.


And what do you mean 30' is half of 60'? It is, but that has nothing to do with anything.... are you saying Halflings can run 60 feet as a movement action? That's absurd. Are you referring to Darkvision 60 feet? I can't find any other references to 60 feet
Laatst bewerkt door TheBlueFox; 16 mei 2021 om 11:47
Origineel geplaatst door Kori:
Origineel geplaatst door Hades:

"and get all the advantages!"

They do ???

Pack tactics baby!
and sunlight sensitivity...
Origineel geplaatst door RealDealBreaker:
Origineel geplaatst door Kori:

Pack tactics baby!
and sunlight sensitivity...

So long as another character is next to the enemy it’s a straight roll.
Origineel geplaatst door torr071:
been a long time since I DMd, but I did it for decades (donated all my books and equipment to the next gen of DMs) that said..

-60' is the normal movement range of a turn including actions. No actions = 90-120' depending on race. 30' was the halfpint movement rate + actions (60-90' no actions)

-pack tactics is an ability for those who are born to packs. a single kobold in a party cannot use pack tactics if no other pack members exist to actually use that RACIAL ABILITY. Teamwork is not the same, or all adventurers would get the bonus. Thus a pack of kobolds, like a pack of wolves are more fierce with bonuses adjusting to their racial synergy. a single wolf or a single kobold in a non-pack adventuring party are not pack attackers, they are allies in a team using teamwork.
Here's a sample of when kobold can use pack attack in an adventuring party (if I was to allow one in the party with his 1/2HD): when the entire adventuring party has lycanthropy and they are all transformed to werewolves.. then the kobold can has its pack attack, as well as everyone else in the party as they would all be pack-creatures.


Also: Volo was an idiot, and all DMs know better than to listen to anything he says other than for entertainment purposes only. If you have a book named after Volo and its not an adventure, you got a sucker buy. cause no DM in his right mind would do anything in accordance to Volo, he's not known for truth at a minimum.

and Bluefox, where do I get this info? Monster Manual memory. You will find all info regarding kobolds in DnD in the Monster Manual. As per the game's rules. Pack attack, look up in your DM Guidebook. You wont find Pack Attack in the Player's Handbook.. give you 1 guess as to why you wont.


What. Are. you. talking. about?

30 feet is the standard movement of a medium sized creature. you can spend an action to "dash" or move again, for 60 total movement speed. Halflings, due to their stubby legs, have a 25 foot movement speed instead.

Pack tactics is a trait that many creatures do share, Kobolds, Wolves, Giant Rats, even some tribal warriors (Unsure which, but I think i've seen some). Pack tactics does NOT REQUIRE ANOTHER CREATURE OF THE SAME TYPE to utilize. Just an "ally".

Pack Tactics is listed on page281 of the Dungeon Master's Guide. Pack attack does not exist in any form in D&D 5e. There is a rule where if multiple creatures of the same type are attacking a single player character, like 4 or more, you can shorthand how much damage they do rather than rolling attacks for each.

Either all of your information is purposefully wrong, or you're simply trolling.

It could be that you're thinking of old information, but even then I doubt this, as no player character has EVER been able to move 60 feet on a single turn while still retaining its action.

EDIT: A Tabaxi can move 60 feet on one turn with it's feline agility, forgot about that. But then it has to move 0 feet to recharge that ability for later
Laatst bewerkt door TheBlueFox; 16 mei 2021 om 15:49
Origineel geplaatst door torr071:
Blue, you're right, misremembered my campaigns (remember this is a 6 second thing): march and no action was 60', run was 90', sprint (chance to lose gear) was 120'. My players negotiated that. 30 was walk w/action, looked online after your post. but kobolds shouldnt have had that ability, thus why I misremembered it. kobolds same as half pints. and half pints i never did the 25 thing. but i did do 45/60/90 for half pints.

grandma, pack tactics needs pack members that grew up as a pack. humans didnt, dwarves didnt, haflings didnt, etc.. kobolds do, get another kobold, gnoll, or maybe a dog/wolf pet (cats, raptors etc).. considering your new definition using 'ally'.
Pack attack (other than predators using it) is just another stackable form of 'mob' attack something goblins get.. but its an attack of numbers, not a buddy. Kobolds get a very huge mob/pack attack bonus if the DM wants to use it, their traps are deadly if manned by them.

Again, I prefaced that 'statement with when I DMed' and how I would handle a player with the 'I wanna kobold!' question. Back when I played you could play half gnoll, which would be a better choice, and they also had pack attack (thus Ive had this debate decades ago). Half-gnoll war priest who thought he was a rogue acrobat. You dont know DM-pain til you meet that player.
kobolds were never an option, only Deekin (much later) and he was DM-bound (knows too much).
I'm assuming Volo(WotC version) in writing his book (in the game of fantasy, you know all his books are fiction, right?) put kobolds in as a player race to spite Deekin. call it jealousy or a dig at Bioware. Or maybe WotC did it to ensure the PnP stayed different from the video games, like Stan Lee used to do with Marvel movies vs comics.


Torr, you have to realize *WE* are talking about a WOTC sanctioned book of RULES to the game, the fifth version titled "Dungeons and Dragones Fifth edition" or "DND Next" depending on when you jumped in.

In the RULE BOOK titled "Volo's guide to monsters" which contains WOTC playtested and greenlit variant options for the GAME, Kobolds are a playable race with the Pack Tactics feature.

Even in the FIFTH EDITION monster manual, Kobolds have this feature.

I honestly have never heard of the rules you're playing with, and I've played from AD&D and beyond
Origineel geplaatst door Dragon Master:
Origineel geplaatst door RealDealBreaker:
and sunlight sensitivity...

So long as another character is next to the enemy it’s a straight roll.
Yes, but sunlight sensitivity makes it so a kobold in sunlight or attacking an enemy in sunlight can NEVER have advantage. There are already plenty of ways in 5e (even without flanking as an optional rule) to get advantage. So a non-kobold will attack normally in most situations and advantage in some while a kobold will rarely get to attack with advantage when outside in the day.

Even moving inside so sunlight sensitivity is no longer an issue only makes kobolds a little better than other races. And again, due to the numerous ways to get advantage, the pack tactics feature isn't super important.
Pack Tactics

Pack Tactics is immensely dangerous as-written. Advantage should never be this easy to achieve. Sure, there are easy options like using an owl familiar to take the Help action, but even that can be easily negated by killing your familiar. Pack Tactics merely requires that "at least one of your allies is within 5 ft. of the creature and the ally isn't incapacitated". The ally does not need to be able to detect your or the target, you don't need to be able to detect either the ally or the target, and the target does not need to be aware of or able to detect either of you (other rules apply in all of those cases, of course).

https://rpgbot.net/dnd5/characters/races/kobold/

So what works well within 5 feet is well-
- Animals of the Ranger / Beast Master
-Pets through Find Familiar.
- Sworn beings.
-Allies nearby who are not incapacitated.
-Allies who don't even know where the hell is.
Kobolds are cool, but I just want to be able to play with my completely broken Yuan-ti
heck no
Origineel geplaatst door GrandMajora:
Origineel geplaatst door Hanok:
Id love a Kobold companion I can kick around. You know take yer day out on.

I miss hearing Deekin call me 'master' ;)

Origineel geplaatst door Vodkat The Wreckless:
But what about Centaur Players?

Romancing the companions would result in the most hard core sex scene in video game history!

Gods! Have you seen the romance scenes from Dragon Age Inquisitor between a dwarf and the Iron Bull? :steamfacepalm:
Origineel geplaatst door GrandMajora:
Origineel geplaatst door RealDealBreaker:

Even moving inside so sunlight sensitivity is no longer an issue only makes kobolds a little better than other races. And again, due to the numerous ways to get advantage, the pack tactics feature isn't super important.


Tucker's Kobolds - A cave full trash mobs nearly party wipes a bunch of level 12's, just because the DM was using them in a more strategic fashion than your typical meat grinder.

https://youtu.be/CsTJHSGw5YY
I'm well aware of the story of Tucker's M***** F****** Kobolds. But that isn't a story of how powerful a kobold PC is relative to other races, specifically regarding pack tactics. All I have said is that pack tactics is not so amazing on a PC when it is held back some by sunlight sensitivity and the ease at which advantage is available to any other character. Kolbold PCs can be good, but they aren't these near godlike super OP characters that some in this forum (not necessarily you or even the person I had been replying to) seem to be making them out to be.

And the real moral of Tucker's Kobolds isn't that kobolds are little monsters that you have to be careful of. Rather it is no matter how strong your characters are, a smart DM can still lay them low.
i'd rather have Dragonborn but thats just me.
KOBOLDS YES PLEASE.
I would like to be able to play as a Kobold
Origineel geplaatst door ℕatas Ҝhan}HvC{2.0:
i'd rather have Dragonborn but thats just me.


Kobolds are in the rulebook for monsters that are playable.

Dragonborne are in the 5th player manual, all races from the standard manual should make it into it.

That's why dragonborne are more likely than kobolds.


Kobolds as a playable race:
It seems to me more and more the better solution to add a Kobold subspecies.
-The standard goblins are supposed to have a great hatred of gnomes, that could be a problem in a group of different players.
-100th Fan Arts to Kobold Depicts them in different colors, not just red.
-At the 100th Fan-Arts they are represented with ears, which you can no longer take seriously as a dungeon monster, should that be a * nice * subspecies?
-The ability "Pack Tactics" and "Light sensitivity" should probably be adjusted, sometimes too strong or it balances out.
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