Baldur's Gate 3

Baldur's Gate 3

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Kori 26 okt 2020 om 13:22
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Kobolds as playable race!
They are smol, cute, and get all the advantages!
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1-15 van 192 reacties weergegeven
Origineel geplaatst door Kori:
They are smol, cute, and get all the advantages!

"and get all the advantages!"

They do ???
Kori 26 okt 2020 om 13:30 
Origineel geplaatst door Hades:
Origineel geplaatst door Kori:
They are smol, cute, and get all the advantages!

"and get all the advantages!"

They do ???

Pack tactics baby!
Id love a Kobold companion I can kick around. You know take yer day out on.
Id also be in favor of Kobold companion outside of ´take anger out on´, so far the team "lie, attempt to murder and deceive nonstop " is well below my expectations. Laezel is about the only companion i liked.
But what about Centaur Players?
Origineel geplaatst door Kori:
Origineel geplaatst door Hades:

"and get all the advantages!"

They do ???

Pack tactics baby!
Pack tactics dont need everyone in the team to have it ?
Origineel geplaatst door GrandMajora:
Origineel geplaatst door Hades:
Pack tactics dont need everyone in the team to have it ?

Nope. You just need to attack the same target as another party member!
Nice

For the record i love Deekin Scalesinger he was so well done character in NWN Shadows of Undrentide, NWN Hordes of the Underdark


https://forgottenrealms.fandom.com/wiki/Deekin_Scalesinger

https://nwn.fandom.com/wiki/Deekin_Scalesinger
Id be 100% up for centaurs aswell, but i dont think thats a possibility - too much trouble with rigging and animating for little pay off - what percentage are centaurs played as? Even if you include a few npcs, its a huge pain in the ass, for very little. Granted, people who are working on models, rigging and animation are different from people who work on say scripting/worldbuilding, its hard to imagine them just sitting on their asses, they'd be cooking up additional animations all over.
Animations that can be easily rescaled -> all existing models use roughly same model in terms of skeleton, with exception for tails. And while for kobolds simply porting halfling animations will do the trick you have to remember that there are dialogs that MIGHT have special interactions meaning people would have to go through all of them again.
As much as we want centaurs to be playable its not really on the menu.

Now if there was some extra funding by some form i dont see why not, ONCE the game is released, but at that point those same people would be working on something new entirely (whatever larian is planning after).
Laatst bewerkt door Wyverns Impermanence; 26 okt 2020 om 17:25
I seriously hope we get playable kobolds. Either through the main game or through a mod.
Origineel geplaatst door Hades:
Origineel geplaatst door GrandMajora:

Nope. You just need to attack the same target as another party member!
Nice

For the record i love Deekin Scalesinger he was so well done character in NWN Shadows of Undrentide, NWN Hordes of the Underdark


https://forgottenrealms.fandom.com/wiki/Deekin_Scalesinger

https://nwn.fandom.com/wiki/Deekin_Scalesinger

Hell ya Deekin!

All dialogue!

https://m.youtube.com/watch?feature=emb_title&time_continue=60&v=er_LHFWleUg
Origineel geplaatst door D.D.:
Id be 100% up for centaurs aswell, but i dont think thats a possibility - too much trouble with rigging and animating for little pay off - what percentage are centaurs played as? Even if you include a few npcs, its a huge pain in the ass, for very little. Granted, people who are working on models, rigging and animation are different from people who work on say scripting/worldbuilding, its hard to imagine them just sitting on their asses, they'd be cooking up additional animations all over.
Animations that can be easily rescaled -> all existing models use roughly same model in terms of skeleton, with exception for tails. And while for kobolds simply porting halfling animations will do the trick you have to remember that there are dialogs that MIGHT have special interactions meaning people would have to go through all of them again.
As much as we want centaurs to be playable its not really on the menu.

Now if there was some extra funding by some form i dont see why not, ONCE the game is released, but at that point those same people would be working on something new entirely (whatever larian is planning after).
Centaurs Would be awesome as Cavalier / paladins :steamhappy::steamhappy::steamhappy:

Origineel geplaatst door Foolswalkin:
Origineel geplaatst door Hades:
Nice

For the record i love Deekin Scalesinger he was so well done character in NWN Shadows of Undrentide, NWN Hordes of the Underdark


https://forgottenrealms.fandom.com/wiki/Deekin_Scalesinger

https://nwn.fandom.com/wiki/Deekin_Scalesinger

Hell ya Deekin!

All dialogue!

https://m.youtube.com/watch?feature=emb_title&time_continue=60&v=er_LHFWleUg

:steamhappy::steamhappy::steamhappy:
mods can fix it if they(devs) are cowards and back down from the kobold challenge
Laatst bewerkt door mr c a s e y; 26 okt 2020 om 18:24
Archform (Verbannen) 26 okt 2020 om 18:26 
Can kobolds be turned into mindflayers?
grrr, yip yip!:steamhappy:
Archform (Verbannen) 26 okt 2020 om 18:31 
Origineel geplaatst door Dargsy Wargon:
Origineel geplaatst door Archform:
Can kobolds be turned into mindflayers?
Dunno. But that doesn't really matter in this case. They are not typical tadpoles. Not supposed to work on dwarves either but they got em.
Safe to say then no chance of becoming mindflayers then. Maybe something else though.
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