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Ein Übersetzungsproblem melden
But it's also Divinity, which is where the conundrum wedges itself.
The combat has a tactical and environmental-based focus around movement and area-effecting mechanics. 5e's rules and traits have been tweaked to support this kind of manipulation of the battle zone and movement be done en masse. This has been done because Larian is very good at making these kinds of games, but 5e's mechanics, on their own, don't work for their style. Thus we have arrived at a marriage which is very much YMMV on enjoyment.
Personally I think we're too early to call anything. EA is predicted to be around a year, likely a bit more. We have a long way to go, but ultimately how this fusion of style and rules will work out isn't defined yet.
This will likely never happen. Larian has a set path with how they're doing things, which is a hybrid of their own system and 5e's tweaked system. This will be improved over time, but at the core will remain true to what they want.
The easiest option to break away from this will likely come through mods. Nexus already has a "more like 5e" mod. I can't imagine a "make all barrels weigh 10x more" or "remove all/half barrels" mod isn't in the works.
Before it was cos no one cares if you do barrelmancy like that. The problem is on the fly throwing of barrels and exploding stuff that needed fixing... coupled with elemental arrows and others flasks and grenades it's to much...
Ok, if you say so. But then how come DOS2 became so well received and sold so many copies if it was totally broken like that?
And you are missing the point since I didn't mentioned that to boast my skills or anything, but to refute those people who claim it's unreasonably difficult to beat the game without so called "barrelmancy" which is plainly not true.
Backward from what? BG1 and BG2 whose combat was just perfect?
I'm not defending its dual armor system, but criticising this or that mechanic is not the same thing as calling it a broken game.
This is pretty much my take as well. It leaves the barrels that are pre-placed in encounters and all the spice they add but removes it as a viable alternative to casting magic. It also stops you from trivialising all the other rules and red dragons etc.
I'll bet you they don't go that way though so you might as well mod your character to be an Apeling and call him Donkey Kong. Or, you can just personally choose to walk past each barrel and pretend they aren't there. It's not like they're actually compulsory.
The OP has not interest in the game being balanced based around 5e to which you the player are restricted too, and instead opts for. Everyone aught to Mix/Max in order to play the game without Barrelmancy, given the enemies are balanced around Barrelmancy and not around the 5e counterparts.
Am I biased? Honestly, I don't really care one way or another. I don't like it, but if it's in, it's not a deal breaker obviously, gave the EA a good review and all that.
Okay, how is that a poor argument? This is probably where the devs are coming from, anyway. Not that I can speak for them.
If there's a barrel already there, and they can derive some advantage from it in a combat situation, why would that be a problem?
Further, the AI isn't the one scouring every corner of the map stockpiling barrels for memes.
It seems to come down to "But.. But... Balance!" and "Its not something you have to take advantage, NPCs don't do barelmancy... so I don't get why it bothers you so much"
Oh.. and petty insults
Anyway..
My two cents.. it's not actually a 'balance issue' if your are fighting NPCs.. it's a 'game play' issue... balance issues are a PvP or multi player thing... so if you are going to do multiplayer.. don't play with people who want to do this stuff and let the rest of us either have fun with the mechanics... even if it means some people are going to pull B.S. every now and then probably on their own personal game because I know I have better things to than wait for someone to set up something like that and let the low hanging fruits who do game exploit videos have no life outside of youtube and twitch...
Larian will add options, as they always do, to somewhat tailor the game to a more individualized playstyle. The modding community will do the rest, as they always do.
Larian Studios doesn't need to, and shouldn't, give a moments thought to this childish attempt to "pressure them enough" into changing their creative take on what BG3 should be.
These redundant and factually incorrect complaints about "what the game should be" are being made by 1/10th of 1% of the player base so far, albeit an annoying loud 1/10th of 1%, and should be virtually ignored as such.
This is not a continuation of BG1/2. This is not a continuation of DOS1/2. This is not D&D 5e.
This is a fantasy game, set in the 15th century of the DR, and while in the same universe as Baldur's Gate 1/2(about a century after Shadows of Amn) it is a new creative take on several aspects of D&D.
This can not be made any more clear.
1. There's a barrel in the crypt because the bandits brought it with them, it's a "Firewine Barrel"
It's literally a barrel of wine, it's not "oil", they are bandits, they like to drink booze, they brought booze with them...
Same reason that you don't have barrels in the owlbear cave, animals don't hoard booze..
2. There're also "Smoke powder" barrels, that's pretty much gunpowder/blackpowder which explode, as they should.
3. The game is 100% balanced without barrels, Most people here probably passed the entire EA without a single exploit