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翻訳の問題を報告
Not the way I roll.
Now in this game having higher strength means you can pick things up you otherwise couldn't as well as move or throw them further and also jump further which is quite handy to get around But,
Strength saving throws are hardly ever used compared to a Dexterity Saving throw just look at most spells,
Now if we are talking Pure damage the Strength fighter with the Two-Weapon Fighting class ability and the Dual wielder Feat at lvl 4 you can use any one handed weapon instead of just Light class weapons to fight with so you can use for example 2 1d10 maces instead of 2 1d8 rapiers so your damage is going to be slightly higher.
Its best to make well rounded parties.
Its a philosophy mostly and I agree with most people. The problem is you dont need damage gainst trash enemies. They are not a threat to begin with.
The problem is when you really need extra damage it is against harder enemies who are incidentally also hard to hit and this penalty can be crippling. Say your chance to hit is 55% against a enemy that debuffed you and has a high AC. -5 thus takes you to 50% and becomes a 10% penalty. Against even harder to hit stuff that penalty goes up. Obviously this also doesnt scale well over time unless you can multiply that bonus damage with crits. Without a high crit rate, this 10 damage for 5% chance becomes pretty bad later on. But it might be ok early game.
Again just a flavor. Some people prefer more certainty to hit than damage.
As for Dex being bugged, thats really not an issue. Dex was better even before 5e and with Rogue->Thief instead of fighter the difference is just gargantuan. Backstabs are just too good unless youre in a campaign with a lot of backstab immune enemies and when its harder to backstab. Dex is better. It always has been in DnD.
This is pretty high damage, without the miss chance of GWF, and its more consistent; even if you miss once you won't miss twice.
Apologies if someone already noted this, I did not backtrack to read it all again.
Fighter is feeling left way, way behind in this edition. The push off a cliff bowshot fighter is good cheeze in this game, but talking purely build capability, I am not impressed with it.
But yes, martial-wise, it's always been a bit of a scaling problem. Dex has a lot more tags on its superiority (like AC and initiative) compared to Strength usually just being flashy.
Of course things change as you go up in levels, but while we are in these low levels streams, eh, it's to be.
you're completely high, Rapiers are 1d8 and sickles are 1d4
the strongest STR base weapon is the sword of justice a 2d6+1 with shield of Faith. The strongest rapier is a rapier+1 1d8+1. And the strongest sickle+1 is a 1d4+1.
They do not fall behind right off the bat because there are no d8 finesse weapons that can be dual wielded without a feat and dual wielding does not give a damage bonus on the offhand without a fighiting style.
So in DPR it is 2d6+strength for a greatsword or 1d6+dexterity+1d6 offhand for 2xshort swords. So the damage is identical dual wielding vs swinging a greatsword or maul. However the person dual wielding uses up his bonus action, so while it is the same damage it is worse in terms of action economy.
A warrior type can take a fighting style to get the damage bonus with the offhand, which will boost it beyond what one will do with a single weapon, but only by a few points and again at the cost of a bonus action.
In 5E Great Weapon Master is the most powerful feet in the game. the +10 damage is more essentially double damage. They can also choose when to use it based on how difficult it will be to hit the enemy.
Finally even if you are going to dual wield the strength-based character is not behind. A 16S/8D fighter with 2 short swords does the same damage as an 8S/16D fighter with 2 short swords. The stronger character also jumps further and is better at shoving (proficiencies notwitstanding). The dex-based character is better at using missile weapons that are not thrown, is better at initiative and is better at sneaking, but gives up a point or more in AC if he wants to sneak without disadvantage.
Because a Rapier is not light and can not be dual wielded. Both weapons have to be light to be dual wielded.
The actual percentage depends on how many people are fighting and what their bonus is. If you have a 16 dexterity and there are 4 of you in your party and you are fighting 6 goblins (14 dexterity), you will should first about 11% of the time .... assuming no one in your party has an equal or higher dexterity than you do.