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Een vertaalprobleem melden
I think you said it best:
If you discover the letter hidden in the bog mephit area, it's pretty clear that she / her backers (shadow druids) planned the entire thing with the intent to seal the Druid's Circle / purge the tieflings from the area.
If she was more powerful than the average druid, she would not be level 4. If she has buffed stats to reach a degree of difficulty that is not reachable by average character building applied to player characters, then either player characters should be applied the same leniency or dhe should be of a level that is expected to meet the desired degree of difficulty. If it doesn't make same in the way of character building it is bad character design, ultimately because of two things: it is an unreachable milestone, meaning it locks the player behind an unreachable goal ("my character will NEVER be as strong as her; in any one equivalent level she will have more health than my character, even if I build it to have as much health possible") and that is atypical of western RPGs, especially DnD, in which you are encouraged to approach the world on fair character building, which usually means facing NPCs that are stronger than you using the same rules applied to your character (and that means a higher level character most of the time), being such mechanics more typical of JRPGs in which there is usually no clear ruleset on character building; and because it subverts a reality of character building that doesn't make sense in a consistency level, meaning it applies the rules of the world differently to each creature; it is actually fine to explain apparent inconsistency, for instance, with homebrew feats to explain an event (such as the 'Veteran' feat from KOTOR 2, which would depict previous experience and provide a reward based on a background, tough it could adimmitedly do better), but it usually must be applied to both NPCs AND player characters, otherwise there is no fair character building, and therefore it IS bad character design.
P.S.: it does not mean both must be as powrful as each oth, but the player must have the opportunity to be as powerful as a NPC that is the same level as him.
The owlbear has an encounter level, which depicts 2-3 times his described level. A druid has no encounter level. And, finally, if you are facing a level 8 character with a level 4 character you have to use exploits to win, because a level 8 character should not lose to a level 4 character. And, if you could, explain to me how I can reach 57 health with 14 Con without the 'Tough' feat at level 4, as a player character.
I just finished the Goblin Camp yesterday and there were variations. Novice goblins had around 15 hp and Boss goblins had over 30 hp. Also some off the gobos had AC over 17... Which is pretty ridiculous, considering that the main boss had HP over 50 and AC of 11.
Still I had a fun experience by summoning a "special cavalry" to the fight with a certain horn. They pummeled everything to the ground and when they were enough damaged I executed the "special cavalry" for some extra lootz. :D
This.
STILL bad character design. * Thumbs up sign *
Why though? She is not a player character, the DM can give her any hp he wants. A ingame reason for really exceptional deviations (more than double regular hp) would be nice, but it doesn't have to be anything thats available to the players.
"DM does whatever he wants" does not make a bad character design good character design. * Thumbs up sign *
No, it has not been explained. She'd have to have 31 health by herself and +26 health through spells, which would be "perfectly blanced" with cannot be achieved by 'Aid' with a 5th level slot (by 1 [one] point, which you might say is nitpicking). Such means cannot be reached by the player character. Nor can such means be reached after her defeat.
The main conclusion is that the adapted 'magical beast' 'non-class' does not reach +6 proficiency bonus at level 20.
NPC stats have nothing to do with good or bad character design. Either its a interesting antagonist or character, or not. If some ruleslawyer comes along and insists the DM has to use player rules for creation (despite the rules explicitly saying the opposite) and keeps insisting, most DMs would kick him out. Same type of player that wants to do huge rules discussions in the middle of the game, so no loss.
Usually the ones discussing and enforcing the rules on the tables I play are the DMs and I mostly agree with them, so no loss. * Thumbs up sign *