Baldur's Gate 3

Baldur's Gate 3

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kidray666 Oct 22, 2020 @ 11:18pm
Can you actually disarm a trapped chest?
Should I hover near the chest a moment and wait for a perception check? Does examining it do anything? I disarmed some wall traps but have yet to figure out how to check chests!
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Planeforger Oct 22, 2020 @ 11:21pm 
I think it's an investigation check, not a perception check, but sure - you can do it.

I'm not sure what triggers the roll, but once the trap is identified, right-click the chest and select disarm.
Using the examine command on a chest does not trigger a check for traps. If the chest is trapped then a perception check to find the trap will occur automatically... unless you click on the chest from across the room and manage to trigger the trap before you can look for it. So yes, you should probably hover near a chest very briefly (1-2 seconds, I'd say) to make sure that the check has a chance to fire off.

If you do find a trap on a chest then unfortunately the UI does not do a very good job of communicating that to you. However, if you right-click on a trapped chest then the disarm command will appear in the context menu. That's the most reliable way to be sure that a chest is trapped before you risk opening it.
Fistandilus Oct 22, 2020 @ 11:57pm 
Yes you certainly can. But unlike area traps where each of your party members perception check is used when discovering them. If your picking a lock only the person who picks the lock gets to use their perception to detect the trap and if they fail you cannot disarm it even if you know theirs a trap there from the failed check because your character doesn’t know it’s there. You just have to ignore it or trigger the trap the good old fashion way
Last edited by Fistandilus; Oct 22, 2020 @ 11:58pm
Originally posted by Fistandilus:
But unlike area traps where each of your party members perception check is used when discovering them. If your picking a lock only the person who picks the lock gets to use their perception to detect the trap and if they fail you cannot disarm it even if you know theirs a trap there from the failed check because your character doesn’t know it’s there. You just have to ignore it or trigger the trap the good old fashion way
This is just inaccurate. It is possible to detect a trap before you ever attempt to open the lock on the trapped chest. There's no connection between attempting to open a lock and searching for or finding a trap.
Fistandilus Oct 23, 2020 @ 10:38am 
Originally posted by tempest.of.emptiness:
Originally posted by Fistandilus:
But unlike area traps where each of your party members perception check is used when discovering them. If your picking a lock only the person who picks the lock gets to use their perception to detect the trap and if they fail you cannot disarm it even if you know theirs a trap there from the failed check because your character doesn’t know it’s there. You just have to ignore it or trigger the trap the good old fashion way
This is just inaccurate. It is possible to detect a trap before you ever attempt to open the lock on the trapped chest. There's no connection between attempting to open a lock and searching for or finding a trap.
Is that how it's working in BG3? Because I was talking about that specifically and what I've noticed myself since I've failed that check and been unable to disarm it, Or make the check again with a party member just walking beside it.

I'm not saying that's correct and if it's not that's a good thing. That's just what happened to me on multiple occasions.
N0ma13 Oct 23, 2020 @ 10:42am 
Have you not found trap disarm kits yet?
Not all traps need disarmed either, some can be disabled by placing objects on/in front of them.
wendigo211 Oct 23, 2020 @ 10:43am 
I find it depends on the chest/trap, the chest in the blacksmith's basement can't be disarmed, but I encountered a couple in the Underdark that could be disarmed if you pass a perception check to spot it. It's like those blast mines as well, you can spot them, but you can't disarm them. Hopefully these are just EA bugs that will get fixed.
Fistandilus Oct 23, 2020 @ 10:45am 
Well Of course I have im 3 full play throughs in. and I'm not talking about normal traps but chest specific traps. Once you failed that initial perception check once, at that point you can't use the "disarm" ability to disarm it and your unable to do another perception check to find it with another character even if you know a trap is on that chest, and I've noticed that perception check always happens when you "lockpick" not when you walk past it.

Maybe it was chests like mentioned where you cannot disarm the trap at all. That is a possibility as I can't recall the specific occurrences in those 3 playthroughs. I just know it's happened.

However non chest traps all party members make a perception check for those. I'm specifically talking about chest ones.
Last edited by Fistandilus; Oct 23, 2020 @ 10:48am
Originally posted by Fistandilus:
Is that how it's working in BG3? Because I was talking about that specifically and what I've noticed myself since I've failed that check and been unable to disarm it, Or make the check again with a party member just walking beside it.

I'm not saying that's correct and if it's not that's a good thing. That's just what happened to me on multiple occasions.
Originally posted by Fistandilus:
Well Of course I have im 3 full play throughs in. and I'm not talking about normal traps but chest specific traps. Once you failed that initial perception check once, at that point you can't use the "disarm" ability to disarm it and your unable to do another perception check to find it with another character even if you know a trap is on that chest, and I've noticed that perception check always happens when you "lockpick" not when you walk past it.

Maybe it was chests like mentioned where you cannot disarm the trap at all. That is a possibility as I can't recall the specific occurrences in those 3 playthroughs. I just know it's happened.

However non chest traps all party members make a perception check for those. I'm specifically talking about chest ones.
It sounds like maybe there are some (unfortunate) variations in how different traps work. For example, you say that you've only found a trap while attempting to unlock a chest, whereas I'm certain I have found a trap on a chest while approaching it, before attempting to unlock it. Assuming we are both correct, these may be two different trapped chests behaving differently.

Hopefully this will be straightened out in EA, because traps need to be fairly consistent in how they are detected and how they are disabled... otherwise players are going to get frustrated and resort to less elegant means (save scumming or feeding a victim to the trap) of coping with them. (Edit: Or just give up on the game.)
Last edited by tempest.of.emptiness; Oct 23, 2020 @ 12:02pm
N0ma13 Oct 23, 2020 @ 12:29pm 
I'm thinking that checks are character specific with results (which is dumb to say the least) and there are no rerolls.
This would create situations where character A notices a trap but fails to disarm it and for whatever reason decides not to tell anyone else in the party about it and situations where the person most capable of disarming the trap(rogue?) didn't notice it at first and even though everyone else did, your rogue/whatever can't attempt.
A mechanic that I would support revamping. Party members only 'fail' to tell another member about a trap when they're trying to collect more of the treasure for themselves.
jonnin Oct 23, 2020 @ 12:35pm 
some of them are 'disarmed' by set off... if you spot them, like the mines, you can firebolt them from afar. Or the blacksmith chest, fire again. Though you would think water would do... the check tells you its covered in gunpowder.

teksuo Oct 23, 2020 @ 12:39pm 
havnt had to disarm any trap. everything was easily taken to the face or jumped over (as long as i remove the barrels around if they are of the explode-y type.

even the indianajones type trap ; the boulder tossed me on the side almost no damage.
Last edited by teksuo; Oct 23, 2020 @ 12:40pm
Hades Oct 23, 2020 @ 12:43pm 
Note some chest may have the trap under in the floor , if not mistaken but for the rest there is a disarm / unlock option if the character can see them as locked / trap
kidray666 Oct 23, 2020 @ 1:24pm 
When you do set off a trapped chest, is all the loot still inside or can it be destroyed ( by an explosion for instance )?
Hades Oct 24, 2020 @ 8:37am 
Originally posted by kidray666:
When you do set off a trapped chest, is all the loot still inside or can it be destroyed ( by an explosion for instance )?
For throw fire to crates for me at least seems to destroy contents and yet coffins or other objects seems to retain them but some times damaged from the environment flames ( love to destroy objects with oil and fire to remember what i have looted already from far away )
Not sure about chest but i suspect so
Last edited by Hades; Oct 24, 2020 @ 8:38am
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Date Posted: Oct 22, 2020 @ 11:18pm
Posts: 15