Baldur's Gate 3
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Tortle as a playable race
I'd love yo see a tortle as a playable race. I'd also like to see something that resembles the old roll for stats system. I want something other that just a point buy system
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Сообщения 115 из 23
the old roll system isn't 5th edition
I'd also love to see tortles in the game. They might need slightly different inventory screens, but they're great fun.

I'm less keen about rolling for stats, if only because it feels like cheating in Solasta.
Автор сообщения: 2LambBuna
the old roll system isn't 5th edition

no but there is a rolling system n 5th ed. It wouldn't be that hard to have a 4d6 dice roller (dropping the lowest) for each stat. Character creation would take an extra minute or two but it would be cool to have that option.
wtf is a Torle? Sounds like a pokemon or something.
Автор сообщения: Locklave
wtf is a Torle? Sounds like a pokemon or something.

Think ninja turtle. Has naturally high AC.
Автор сообщения: Locklave
wtf is a Torle? Sounds like a pokemon or something.

A D&D Race, if you had knowledge about it, you would know that, but I guess, you simply enjoy to troll.
Автор сообщения: ericm275
Автор сообщения: 2LambBuna
the old roll system isn't 5th edition

no but there is a rolling system n 5th ed. It wouldn't be that hard to have a 4d6 dice roller (dropping the lowest) for each stat. Character creation would take an extra minute or two but it would be cool to have that option.
A roll system very quickly devolves into rerolling for high stats though... >.>
Автор сообщения: Sniperfox47
Автор сообщения: ericm275

no but there is a rolling system n 5th ed. It wouldn't be that hard to have a 4d6 dice roller (dropping the lowest) for each stat. Character creation would take an extra minute or two but it would be cool to have that option.
A roll system very quickly devolves into rerolling for high stats though... >.>

Unfortunately that's also my thought. As a D&D player, it's not something I cheat on because it ruins the spirit of the game (I also use my stats as inspiration for my character's personality)
However, for a single player game where I'm the main character, and it's my own time that I'm wasting; I can't deny that I would try to get broken stats that weigh in my favour.

Alternatively they could give us the standard array and let people pick which stat gets what value.
I noticed while building my Cleric that certain stats were capped at certain values with the point buy. If standard array gave me the chance to excel more in an area, at the cost of sucking in others I might have built a less balanced character.
Автор сообщения: Dargsy Wargon
Автор сообщения: Sniperfox47
A roll system very quickly devolves into rerolling for high stats though... >.>
So? It's not like you're playing at a table. People using a roll option to get highest stats isn't going to affect you.
randomly ending up playing with them online *is* though... >.>
Автор сообщения: Dargsy Wargon
Автор сообщения: Sniperfox47
A roll system very quickly devolves into rerolling for high stats though... >.>
So? It's not like you're playing at a table. People using a roll option to get highest stats isn't going to affect you.
+1 to this. If someone wants to re roll their stats 100x in their own game it shouldn't matter to anyone else.
Tortle Monk, styled after the TMNT and named Oogway. ^_^
Автор сообщения: chrstnmonks
Автор сообщения: Dargsy Wargon
So? It's not like you're playing at a table. People using a roll option to get highest stats isn't going to affect you.
+1 to this. If someone wants to re roll their stats 100x in their own game it shouldn't matter to anyone else.
It matters because it can affect game balance.

For example, should the developers design encounter difficulty around weak-ish standard array parties, or level 1 supermen with 18-20 in multiple stats?

Автор сообщения: Trotzky
Автор сообщения: Planeforger
It matters because it can affect game balance.

For example, should the developers design encounter difficulty around weak-ish standard array parties, or level 1 supermen with 18-20 in multiple stats?
they should design around point buy and standard array, then let people choose if they want an op party.
Letting the player define their own experience to too large a degree is bad idea. Think on the issue of the 4 player party. 4 isn't the limit because that's the engine's limit (it's actually a very easy fix with the proper mod tools), but rather because people aren't going to have fun playing a game designed for 4 players with a party of 8.

And what do people do when they're not having fun? They write bad reviews, refund the game, etc., and blame it all on the developers for allowing them to exploit the game. Unfortunately, the general populace can't be trusted to define their own experience without tanking the game's reputation in the process, because they as players did something stupid and unadvised.
Автор сообщения: Sniperfox47
Автор сообщения: ericm275

no but there is a rolling system n 5th ed. It wouldn't be that hard to have a 4d6 dice roller (dropping the lowest) for each stat. Character creation would take an extra minute or two but it would be cool to have that option.
A roll system very quickly devolves into rerolling for high stats though... >.>
not really any different than save scumming. Don't like, don't do it.
Автор сообщения: HopelessAndLost
Автор сообщения: Sniperfox47
A roll system very quickly devolves into rerolling for high stats though... >.>
not really any different than save scumming. Don't like, don't do it.
The problem there is save scumming doesn't effect me in multiplayer because if I get paired up with the people who want to I can just... not reload...

If they've overbuilt their character though and take all the fun out of encounters there's not really any way for me to play around that other than to leave and search for a different party... :\
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Дата создания: 22 окт. 2020 г. в 16:59
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