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Races have the appropriate racial abilities and skills (except drow don't have sunlight sensitivity).
Some of the actions/bonus actions have been shaken up a bit. Jump is a disengage action, and is a bonus action available to everyone, but rogues can use the thief subclass to have two bonus actions per round.
A few of the spells have been altered, like firebolt and acid splash. firebolt is 1d6 with 1d4 fire damage instead of just a 1d10. Acid splash is a save to avoid damage, and while in it it lowers AC by 2.
This is true.
Some people are absolutely insistent the game is exactly like Divinity: Original Sin 2 and won't hear anything but that.
https://steamcommunity.com/app/1086940/discussions/0/2971771480485232145/
There are plenty of changes. Some are small things like cantrips being a bit different, others are big changes that may hurt balance big time in future, like casters being able to cast more than one leveled spell in a single turn.
changes made for playability as a video game that fits Larians engine.
WHAT IS WRONG WITH YOU???
/jk
BG3 then ups the encounters to insane (by 5e) levels of difficulty to compensate for the fact players can abuse/use these rules. So you have a fighter with a dozen 30hp goblins tossing a half-dozen acid and alchemists' fire bombs at you, while you attack, move behind cover, and (bonus action) hide or shove everything off roof tops. If you played the other game... you'll likely notice it doesn't play at all like it in practice.
That said, BG3 has a wonderful opening story, graphics, NPCs, character creation options (although EA doesn't support a party, just one PC plus pre-make companions). It's slightly more open world, but it doesn't feel like a world. The story isn't nearly as linear with lots of fully developed side quests.
I'd say try it for two hours and then ask for a refund, but... you'll almost certainly spend more than that just doing character creation, cut scene start, and the initial adventure. It's also a really good start/hook which you'll probably want to continue with.
In short, I liked most things about the other game better -- camera, game play, combats, rules adherence, balanced encounters, map, etc. -- but the story, graphics, dialog quality, and world of BG3 was likely better.
Huh? Why? Any chance the devs just haven't implemented it yet and plan to add it back in?
Not sure how I feel about this; I'd rather no house rules at all, but unless every single battlefield is made up of areas with chest high walls to walk on, I can't see... oh ranged attacks? Does it apply to ranged attacks? Because ranged is powerful enough in 5e: adding this to the mix would be downright terrible.
That sounds like a completely different game system, ouch. Thanks for the run down. Is there a story reason for why the goblins are so well equipped? That's kiss of death for interest to me though even if there is a story reason. Damn. I was hoping this would be like the other game at least in combat.
I keep forgetting that this is a thing thanks!