Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's:
Robes
Padded
Leather
Drow Studded Leather
Chain Shirt
Scale Mail
Githyanki Half Plate
Ring Mail
Chain Mail
I know right. Can afford loaves of avocado bread and $8 lattes, but plate armor, no.
Edit: Btw I had at least 8k at one point in my last run. Plate is 1500 in 5e.
Reading code is cool.
That said modders have made a mod where every item in game is given to you at start, so you can gear yourself up as you wish. Well every item in act 1 that is.
Wyll comes with a rapier and you can find one in the crashed ship where you fight the three mind devourers. There is a dead human near the center of the room, in every playthrough of that area he had a rapier.
I've yet to see a 5e party which couldn't scrape together enough gold by 3rd or 4th-level to afford plate. Nearly every Adventure League game easy has plate by 3rd or 4th. In any 5e game, anyone could trade any of the two dozen magical items you find for a suit.
Armor and weapons are a massive issue in BG3. Massively nerfs any any melee type or strength build character and adds massively to the difficulty of virtually everyone. Considering the amount of magical items found... this is utterly backwards. They can make the rewards more meaningful and logical by replacing half the magical items with the higher-quality armors as rewards. Put a few quest rewards as good armor, etc.
No studded leather? Rogues, warlocks, and dex-heavy rangers immediately get hit 20-30% more often. Why? It is only 45gp. It also normally found in starting.
No breast plate or half-plate for sale. This caps medium armor characters massively. Rangers have to either pay the stealth penalty (and use scale). Clerics and such are stuck in chainshirt through nearly the entire first act with only stealing from the Gith or a Gith combat.
Ok... no plate. Why? Ok.. no splint mail either. That is 200gp. So we are effectively limited to chainmail (which is normal starting equipment in most 5e games) until you find magical something and even then your best AC through most of the act is 14. Probably now a good 40% more attack hit you than a normal 1st-level starting PC.
I've yet to limit any 5e party this brutally in equipment. I've run lots of escaped prisoner, shipwreck, survival, etc. starts, but 5+ levels of pre-starting level equipment is pushing it. I don't see the reason for it, it doesn't add to fun, it further throws balance off melee/martials, further highlights imbalances in the encounters, and further coms across as unfair to the players.
There's also a +1 rapier available from a vendor.