Baldur's Gate 3

Baldur's Gate 3

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Adeptus Nov 5, 2020 @ 8:23am
Taunt Spells
Are there any Taunt Spells in the game yet? I am Level 4 and i think i haven't seen a single one.

My poor Mage :/
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Showing 1-8 of 8 comments
doomed80 Nov 5, 2020 @ 8:28am 
The ranger pet bear can taunt.
Hobocop Nov 5, 2020 @ 8:56am 
Outside of bear taunt, no.

And I wouldn't expect any outside of Compelled Duel for paladins, which is of questionable utility since it ends as soon as the paladin attacks any other target or if one of your allies attacks the creature under the spell's influence.
ScatterCat Nov 5, 2020 @ 9:06am 
Originally posted by Sūn Wùkōng:
Are there any Taunt Spells in the game yet? I am Level 4 and i think i haven't seen a single one.

My poor Mage :/

Best taunt skill seems to be a downed companion lol. pick them up every 30s = zero agro to the rest of the party.
alanc9 Nov 5, 2020 @ 9:59am 
How do you keep the downed companion from actually being killed? It works if there's only one attacking enemy, but in that situation you shouldn't have a problem anyway.
Soft Lockpick Nov 5, 2020 @ 10:02am 
Originally posted by alanc9:
How do you keep the downed companion from actually being killed? It works if there's only one attacking enemy, but in that situation you shouldn't have a problem anyway.

The game gives you a lot of Gale tank cheese to abuse. Blur, the illithid cleric power t1 will auto-rez, you can actually game the AI right now really easily if you raise keep one character at 1 lower AC than everyone else and then stack effects on them and give them temp HP batteries.
ScatterCat Nov 5, 2020 @ 12:13pm 
Yeh, game forcus fires lowest Ac and then any downed, so just help them up every 30s and you have a perma tank. It#s pretty ♥♥♥♥ design to be fair but easy to cheese.
Originally posted by ScatterCat:
Yeh, game forcus fires lowest Ac and then any downed, so just help them up every 30s and you have a perma tank. It#s pretty ♥♥♥♥ design to be fair but easy to cheese.
Humanoid creatures are intelligent to know who is weak and will normally focus that one down if they can.

There is no way to rp the help mechanic of a character being downed, and then instantly revived and ready to fight again. It's simply not practical to let that keep happening for enemies. It'd be better if someone that was 'helped' simply stayed unconscious until the battle was over and they'd gain 1hp when turns ended. That way, they could actually code enemies to target people who are not downed first and then only if they had no other targets to attack a downed character.

Of course, if you roll a 20 during a death save THAT's when you should gain that 1 hp and stand back up though.
alanc9 Nov 5, 2020 @ 1:46pm 
Originally posted by Soft Lockpick:
Originally posted by alanc9:
How do you keep the downed companion from actually being killed? It works if there's only one attacking enemy, but in that situation you shouldn't have a problem anyway.

The game gives you a lot of Gale tank cheese to abuse. Blur, the illithid cleric power t1 will auto-rez, you can actually game the AI right now really easily if you raise keep one character at 1 lower AC than everyone else and then stack effects on them and give them temp HP batteries.

Ah, I see. Haven't discovered that power yet.
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Date Posted: Nov 5, 2020 @ 8:23am
Posts: 8