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And I wouldn't expect any outside of Compelled Duel for paladins, which is of questionable utility since it ends as soon as the paladin attacks any other target or if one of your allies attacks the creature under the spell's influence.
Best taunt skill seems to be a downed companion lol. pick them up every 30s = zero agro to the rest of the party.
The game gives you a lot of Gale tank cheese to abuse. Blur, the illithid cleric power t1 will auto-rez, you can actually game the AI right now really easily if you raise keep one character at 1 lower AC than everyone else and then stack effects on them and give them temp HP batteries.
There is no way to rp the help mechanic of a character being downed, and then instantly revived and ready to fight again. It's simply not practical to let that keep happening for enemies. It'd be better if someone that was 'helped' simply stayed unconscious until the battle was over and they'd gain 1hp when turns ended. That way, they could actually code enemies to target people who are not downed first and then only if they had no other targets to attack a downed character.
Of course, if you roll a 20 during a death save THAT's when you should gain that 1 hp and stand back up though.
Ah, I see. Haven't discovered that power yet.