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Sadly it also made most feats near useless so there is very little reason to get feats when stat increases are just all around better now.
Point made about feats, they are few, bad and most are class related. each feat is configured as a passive configured in the passive.txt file. You will see feat enhancement and new feat mods. Personally they need to add more feats to the game but I am not sure what is listed in 5e since I am a d&d original and make own.
Feats can also be chosen in lieu of an ASI. Several feats also come with a +1 ability score boost in addition to other benefits, so they can be worth picking up if you've an odd ability score to even out and the other benefits fit what you're going for.
Further, the idea that most feats in 5e are near useless shows a fundamental misunderstanding of how effective feats are in actual play. Only a handful are truly questionable picks over another feat or straight ASI, or are highly situational such as Actor.
Most of the racial feats they added with Xanathar's as well as a good chunk from Tasha's are well worth considering.
The current list of feats in BG3 are undeniably lackluster or they straight up don't work at the moment, however, and there's no telling right now if Xanathar's or Tasha's feats will be officially added.
Not really. When the game goes into further development we will get more feats that are half ASI with extra features like the resilience feat (which is not currently in EA) which gives you +1 to any score and proficiency in that scores saves. Also they said you will be able to roll for stats later on so if you have an 18 then you will not want an ASI and would rather choose a feat. Currently we are stuck with point buy so it is a struggle with feat or ASI but 5e is balanced so you can go with either feat or ASI and not have issues.
First they need to separate the levels the feats and stat increases happen at.
In older editions Feats happened at every 3rd level while stat increases happened at every 4th.
Many classes also granted bonus feats at various levels with fighter, monk & barbarian getting the most.
By returning that via mods and making what skills you train in a choice (instead of tied to class) they open up a very wide world of character building and choice.
It would likely also require making mobs a bit tougher to compensate but would be well worth it.
They claim its balanced for either but lets be honest ability score increases are almost always the better choice because of how much they have nerfed/removed so many of the feats.
How is that bad? It points out your characters flaws which is something realistic. Some people are not good at conversation and others are so oblivious that there are things that go other there head. It is like saying you can't find your glasses and forget you have them on. Ability scores aren't always better and you find out it will be better to get a feat. Your score can't go above 20 unless something lets you like a magic item.
Also are we just assuming that these are all the feats we'll have on full release? Like the current selection of like...10 is all we'll get? Cause it kind of feels like that's what's happening.
Every class, except rogue and fighter, get an ability boost starting at level 4 and every 4 levels after. Fighters get it at level 4 and every 2 levels after and rogues are a little wonky, but also get it more often than every 4 levels.
Once you get an ability boost, you can choose to spend two points to upgrade an attribute, or two attributes once, or a feat.
So, when you do get an ability boost you should know which attribute is best for your class and build.
I don't see how mods will "Fix" 5th edition to be more like 3.5. The two games are so different in its mechanics, I can't comprehend how doing so would make the game better.
FEATS (typePassiveData):
Alert, Athlete_PassiveBonuses, Athlete_StandUp, CrossbowExpert_BonusShot, CrossbowExpert_LoadingPointBlank, DefensiveDuelist, DualWielder_BonusAC, DualWielder_PassiveBonuses, DungeonDelver_PassiveBonuses, Durable, ElementalAdept_Acid, ElementalAdept_Cold, ElementalAdept_Fire, ElementalAdept_Lightning, ElementalAdept_Thunder, GreatWeaponMaster_BonusAttack, GreatWeaponMaster_BonusDamage, Healer_RestoreTo1, HeavilyArmored, HeavyArmorMaster_AbilityIncrease, HeavyArmorMaster_DamageReduction, KeenMind_AbilityIncrease, LightlyArmored, Linguist_AbilityIncrease, Luck_ReplaceAttackersDie, Luck_RollAdditionalDie, MageSlayer_Advantage, MageSlayer_AttackCaster, MageSlayer_BreakConcentration, MagicInitiate, MartialAdept, MediumArmorMaster, Mobile_PassiveBonuses, Mobile_CounterAttackOfOpportunity, Mobile_DashAcrossDifficultTerrain, ModeratelyArmored, Observant_Bonuses, PolearmMaster_AttackOfOpportunity, PolearmMaster_BonusAttack, Resilient, RitualCaster_FreeSpells, RitualCaster_MemorizeSpells, SavageAttacker, Sentinel_Attack, Sentinel_ZeroSpeed, Sharpshooter_AllIn, Sharpshooter_Bonuses, ShieldMaster_PassiveBonuses, ShieldMaster_Block, ShieldMaster_Shove, Skulker_StayHidden, SpellSniper_Snipe, SpellSniper_Spell, TavernBrawler_Bonuses, Tough, WarCaster_Bonuses, WarCaster_OpportunitySpell.
The problem is two fold.
1: You have to choose between them.
2: The feats for the most part are minor in effect, so while there are a few that are good for specific builds stat increases are usually better.
In the end this compounded the feeling of the game being on rails that many long term vets of D&D feel with 5e.
In older editions you not only got feats at every 3rd level but each class got a number of bonus feats depending on the class (martials got allot)
This led to your character really feeling unique depending on choices made and allowed you to chose to either be generally good or specialize into stuff.
The up side of older editions in the sheer amount of character customization you could do.
The main up side of 5e is the sheer stupid simplicity of combat. (If my group can play it while hammered its simple)
By modding the game so that it uses mostly 5e combat but increasing potential for customization of characters you not only keep the new players happy but make allot of the vets happy.
This can be done by separating the levels feats or ASI's are chosen and expanding the feats available.
As well as by separating what skills you are proficient in from the race/class choices.
This allows for the more simple 5e combat while creating a vast array of character building options.
The only real down side is monsters would likely have to be made a bit tougher to compensate.
That made sense in older editions because feats in previous editions were kinda weak and kinda cluttered. You would have to take two feats in pathfinder like power attack & cleave for a fighter but would only need 1 feat in 5e to equal both of those which is Great Weapon Master. In 5e you would only take an ASI if you really needed it. If you had a 16 to strength you might want to bring it to an 18 or an 18 to a 20. Otherwise you would rather take a feat if you already had an 18.
ASI are not that appealing in 5e if you already had a high score. Now it would be a bit of a struggle if your DM only wanted you to have standard array or a low point buy game then you would consider an ASI. Few DMs might even say no feats which just made your choice easy. Either way the game is balanced around you making this choice as feats in 5e are a lot more powerful and give more bonuses.
If you really want more ASI then there is already a mod called extra ASI which lets you pick one every two level or at every level. Either way it is not needed to have fun.
If you want a game like pathfinder then I would say someone would have to develop a game dedicated to the pathfinder PnP game and optimized for it which Kingmake TB mode is close but not optimized or dedicated. This game is dedicated to by WotC for 5e and you won't really see the feats and ASI separated here. Either way this will probably the only D&D dedicated to the PnP for a while so old vets will still get a tabletop experience out of it just not the one they wanted. This would be a call Pazio would have to make. That or if some one can make a mod that heavily changed the coding of the game which you will have to find someone who is willing to do it.
Maybe someone will make one someday that takes the best things of both pathfinder and 5e. It might be something you may see in 6e when they make it or if Pazio makes Pathfinder 3e.