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Сообщить о проблеме с переводом
Perhaps, but I've come to appreciate elegant simplicity as I've perused different systems. I vastly prefer actually playing 5e at the table over any other edition, and I started with 3/3.5 where the minigame of character building is the fun part, not actually playing the game where the overly specific rules for everything distract from the shared storytelling experience more than they help.
If further complexity is desired, 5e also isn't as liable to burst apart at the seams when you start homebrewing since there's plenty of space left up to individual DM/table interpretation.
5e's super easy to learn and smooth to run, and boy, does it have the best published modules by a country mile, but the combat can get pretty boring if you've got players who want to play it more strictly as a mechanical game because most of the time there's just not that much for either side to do beyond make basic attacks.
Man these games suxx so hard ... PF is so cumbersome it is a torture to play .... 5E is where it is at and all can concentrate on the story and the roleplay .....
Veterans like it because of the sheer amount of character building options.
Its not just the feats.
You didn't have to choose between feats/or stat increases, they happened at separate levels.
You were able to choose what skills your character had, they were not tied to race/class.
The prestige classes that you unlocked also added quite a few interesting choices.
And lets not forget it also had several base classes that simply no longer exist (Dragon shaman, duskblade, beguiler etc...) that due to how the action economy now works cannot really be added back into the game.
Ya it had numbers bloat but any half decent DM would limit that.
5e is the game people in my town play when they are hammered or babysitting (it requires zero thought.)
Pathfinder is the game we play for role play and when we want to make something unique.
you just need a decent DM who will limit number bloat.
Turn based mode got added to the base game by the makers.
No need for the mod.
I'm looking forward to Wrath of the Righteous; I think Owlcat has the talent to make a really great CRPG, even if they are using Pathfinder.
Guess it depends if your drinking, any good at math or like character building.
5e has decent combat (so simple I can do it while hammered) but when it comes to character building it sucks.
IMO thinking concentrating on statistics is the last thing I want to be doing when I am playing an RPG. There is some of that with strategizing a character build and between sessions, but that detracts from the game during the session IMO.
To be clear this is not an aversion to math, I have a masters degree in Englineering and I am better with numbers than the vast majority of people. It is just not my idea of fun at the gaming table.
I feel sorry for you, you must have had some horrible groups and DM's because that is the exact opposite of my experience with years of 3.5 and pathfinder.
No it most certainly was you or your groups.
I have been playing 3.5 for over 15 years and never had the issues you did.
Same with pathfinder though it hasn't been around as long.
My biggest gripes with 5E:
1) The entire concept of "banded accuracy". "Banded", i.e. rubber-banded, quite literally means putting players on a leash, imposing numerous soft and hard caps on character development. Not only ability cap, but also AB cap, skill cap, magic item cap ("only 3 magic items allowed per character"), removal or nerfing of a huge number of classes, spells and abilities, etc. Just so your character can never stray from a certain very narrow band at every level. It turns D&D from a savage battlefield of build optimisations into a "safe area", like a children's sandbox. Or an adult padded cell.
I despise this kind of condescension to player base. WoTC is basically saying, well, since most of you are too stupid to build efficient characters, and can't be trusted with finding balance in your own games, we're going to hand-hold you while discouraging any creativity and punishing those who like to use their brains, math, and deep knowledge of the game system to achieve new heights of efficiency.
Seriously, it's like it was devised by the Handicapper General from Kurt Vonnegut's "Harrison Bergeron" (highly recommended reading, btw). Sure, you can still have some optimisation, but instead of mental OIympics it's now "special Olympics" at best.
2) The gutted lore. Reshuffling the entire multiverse, removing numerous planes and gods, simplifying, dumbing down... All part of the same pattern as the "banded accuracy", only this time applied to lore. "Keep it simple, stupid".
3) The almost complete removal of the alignment system. The classic alignment chart was quintessential D&D, deeply rooted in psychology, morality and cosmology of its settings. Anyone saying it was too primitive need only read Gary Gygax's own entries on alignments to get a glimpse of the actual complexity, and the way it was built into the game world was incredible. First WoTC slivered it down to three alignments instead of 9 ("Lawful Good", "Neutral" and "Chaotic Evil" - take that, diversity!), and now is phasing alignments out altogether. Sure, no problem - it's only a core part of what makes D&D, D&D. So let's toss it away with the rest.
One can only hope that the days of 5E will pass, like 4E's did, and it will be replaced with something more progressive, that hearkens back to D&D's "golden age". Alas, most likely the damage has been done and WoTC will just keep doubling down on their strategy. They've started branching D&D into card gaming now, so instead of the next edition becoming a renaissance we just might be getting "D&D: The Gathering".