Baldur's Gate 3
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Love the game, but damn does 5E suck
3 or 3,5 is so much better it isn't even funny. So much flavour has gone out the window. I know 5e is basically WoC trying to cater to everyone, but it really feels like it is far too simplistic for its own good.
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Anyone who has played a PnP RPG other then 5e realizes how overly simplistic 5e was. It's the Irony of the game system, as it's great to get new people into D&D, but after they get in and want to explore they realize how terrible 5e is.
Автор сообщения: The Heretek
Anyone who has played a PnP RPG other then 5e realizes how overly simplistic 5e was. It's the Irony of the game system, as it's great to get new people into D&D, but after they get in and want to explore they realize how terrible 5e is.

Perhaps, but I've come to appreciate elegant simplicity as I've perused different systems. I vastly prefer actually playing 5e at the table over any other edition, and I started with 3/3.5 where the minigame of character building is the fun part, not actually playing the game where the overly specific rules for everything distract from the shared storytelling experience more than they help.

If further complexity is desired, 5e also isn't as liable to burst apart at the seams when you start homebrewing since there's plenty of space left up to individual DM/table interpretation.
Автор сообщения: The Heretek
Anyone who has played a PnP RPG other then 5e realizes how overly simplistic 5e was. It's the Irony of the game system, as it's great to get new people into D&D, but after they get in and want to explore they realize how terrible 5e is.
As a game, 5e is certainly lacking some meat. I like the class and monster features that are there, and I like the way the structural rules work in 5e, but there's just not enough. I think WotC got scared by 3e being so broken and lost in the weeds, and then 4e being so bloated and cumbersome to run that they boiled D&D down to the absolute basics and then didn't build it back far enough.

5e's super easy to learn and smooth to run, and boy, does it have the best published modules by a country mile, but the combat can get pretty boring if you've got players who want to play it more strictly as a mechanical game because most of the time there's just not that much for either side to do beyond make basic attacks.
Just wait for the Pathfinder video game (Wrath of Righteous) it is based on 3.5 (PF1) it has multiclass, mythic path and more. You can also try 1st game too (Kingmaker) with TurnBased mod.
Автор сообщения: Silmaril
Just wait for the Pathfinder video game (Wrath of Righteous) it is based on 3.5 (PF1) it has multiclass, mythic path and more. You can also try 1st game too (Kingmaker) with TurnBased mod.

Man these games suxx so hard ... PF is so cumbersome it is a torture to play .... 5E is where it is at and all can concentrate on the story and the roleplay .....
Автор сообщения: Alealexi
Автор сообщения: EnStorEn
So basically you played 1th and 2nd that most agree are bad, then skipped the best edition of DnD that most veterans STILL play and you think you have an informed opinion? ♥♥♥♥♥♥♥ lol :steamfacepalm:

Why do you think 5e brought in more people into role playing games than 3.5 did? It seems like only veterans like to play 3.5/pathfinder as it has too much bloat.


Veterans like it because of the sheer amount of character building options.
Its not just the feats.
You didn't have to choose between feats/or stat increases, they happened at separate levels.
You were able to choose what skills your character had, they were not tied to race/class.

The prestige classes that you unlocked also added quite a few interesting choices.

And lets not forget it also had several base classes that simply no longer exist (Dragon shaman, duskblade, beguiler etc...) that due to how the action economy now works cannot really be added back into the game.

Ya it had numbers bloat but any half decent DM would limit that.
Автор сообщения: maedden
Автор сообщения: Silmaril
Just wait for the Pathfinder video game (Wrath of Righteous) it is based on 3.5 (PF1) it has multiclass, mythic path and more. You can also try 1st game too (Kingmaker) with TurnBased mod.

Man these games suxx so hard ... PF is so cumbersome it is a torture to play .... 5E is where it is at and all can concentrate on the story and the roleplay .....


5e is the game people in my town play when they are hammered or babysitting (it requires zero thought.)
Pathfinder is the game we play for role play and when we want to make something unique.

you just need a decent DM who will limit number bloat.
Отредактировано [TG] zac; 9 фев. 2021 г. в 9:32
Автор сообщения: TG zac
Автор сообщения: maedden

Man these games suxx so hard ... PF is so cumbersome it is a torture to play .... 5E is where it is at and all can concentrate on the story and the roleplay .....


5e is the game people in my town play when they are hammered or babysitting.
Pathfinder is the game we play for role play and when we want to make something unique.

you just need a decent DM who will limit number bloat.


Автор сообщения: Silmaril
Just wait for the Pathfinder video game (Wrath of Righteous) it is based on 3.5 (PF1) it has multiclass, mythic path and more. You can also try 1st game too (Kingmaker) with TurnBased mod.


Turn based mode got added to the base game by the makers.
No need for the mod.
Автор сообщения: maedden
Автор сообщения: Silmaril
Just wait for the Pathfinder video game (Wrath of Righteous) it is based on 3.5 (PF1) it has multiclass, mythic path and more. You can also try 1st game too (Kingmaker) with TurnBased mod.

Man these games suxx so hard ... PF is so cumbersome it is a torture to play .... 5E is where it is at and all can concentrate on the story and the roleplay .....
Even being shackled to an archaic regurgitation of an even older tabletop ruleset, I thought Kingmaker was a pretty solid CRPG. Yeah, the Pathfinder rules aren't great, but the story in Kingmaker was solid, the UI was great despite the rules mess it had to convey to the player, the controls were smooth, and the game had neat (if slightly flawed) ideas on how to make resting and strongholds interesting.
I'm looking forward to Wrath of the Righteous; I think Owlcat has the talent to make a really great CRPG, even if they are using Pathfinder.
Автор сообщения: The Heretek
Anyone who has played a PnP RPG other then 5e realizes how overly simplistic 5e was. It's the Irony of the game system, as it's great to get new people into D&D, but after they get in and want to explore they realize how terrible 5e is.
I've played every version of D&D except 4E. Played Top Secret, Star Frontiers and Gamma World. 5E is the best RPG I have played hands down.
Автор сообщения: Auburn2
Автор сообщения: The Heretek
Anyone who has played a PnP RPG other then 5e realizes how overly simplistic 5e was. It's the Irony of the game system, as it's great to get new people into D&D, but after they get in and want to explore they realize how terrible 5e is.
I've played every version of D&D except 4E. Played Top Secret, Star Frontiers and Gamma World. 5E is the best RPG I have played hands down.


Guess it depends if your drinking, any good at math or like character building.

5e has decent combat (so simple I can do it while hammered) but when it comes to character building it sucks.
Автор сообщения: TG zac
Автор сообщения: maedden

Man these games suxx so hard ... PF is so cumbersome it is a torture to play .... 5E is where it is at and all can concentrate on the story and the roleplay .....


5e is the game people in my town play when they are hammered or babysitting (it requires zero thought.)
Pathfinder is the game we play for role play and when we want to make something unique.

you just need a decent DM who will limit number bloat.

IMO thinking concentrating on statistics is the last thing I want to be doing when I am playing an RPG. There is some of that with strategizing a character build and between sessions, but that detracts from the game during the session IMO.

To be clear this is not an aversion to math, I have a masters degree in Englineering and I am better with numbers than the vast majority of people. It is just not my idea of fun at the gaming table.
Автор сообщения: Pumis
Автор сообщения: TG zac


5e is the game people in my town play when they are hammered or babysitting (it requires zero thought.)
Pathfinder is the game we play for role play and when we want to make something unique.

you just need a decent DM who will limit number bloat.
Pathfinder is the game where everyone uses only one build and only one type of feats since there is only one real option and rest of them are just distraction. Where everyone makes godlike character that DM can't kill without actually breaking the immersion.


I feel sorry for you, you must have had some horrible groups and DM's because that is the exact opposite of my experience with years of 3.5 and pathfinder.
Автор сообщения: Pumis
Автор сообщения: TG zac


I feel sorry for you, you must have had some horrible groups and DM's because that is the exact opposite of my experience with years of 3.5 and pathfinder.
Nah nothing wrong with groups and DM. Everything wrong with 3.5 and pathfinder's rules.

No it most certainly was you or your groups.
I have been playing 3.5 for over 15 years and never had the issues you did.
Same with pathfinder though it hasn't been around as long.
5E is a feeble attempt to roll back the huge disaster that was 4E (basically an MMO in D&D clothing), but it only reversed some of the damage and subtly retained the degenerate ideology of 4E. In a way it is more insidious because it retains the outward appearance of a d20 system, while eroding its essence from the inside.

My biggest gripes with 5E:

1) The entire concept of "banded accuracy". "Banded", i.e. rubber-banded, quite literally means putting players on a leash, imposing numerous soft and hard caps on character development. Not only ability cap, but also AB cap, skill cap, magic item cap ("only 3 magic items allowed per character"), removal or nerfing of a huge number of classes, spells and abilities, etc. Just so your character can never stray from a certain very narrow band at every level. It turns D&D from a savage battlefield of build optimisations into a "safe area", like a children's sandbox. Or an adult padded cell.

I despise this kind of condescension to player base. WoTC is basically saying, well, since most of you are too stupid to build efficient characters, and can't be trusted with finding balance in your own games, we're going to hand-hold you while discouraging any creativity and punishing those who like to use their brains, math, and deep knowledge of the game system to achieve new heights of efficiency.

Seriously, it's like it was devised by the Handicapper General from Kurt Vonnegut's "Harrison Bergeron" (highly recommended reading, btw). Sure, you can still have some optimisation, but instead of mental OIympics it's now "special Olympics" at best.

2) The gutted lore. Reshuffling the entire multiverse, removing numerous planes and gods, simplifying, dumbing down... All part of the same pattern as the "banded accuracy", only this time applied to lore. "Keep it simple, stupid".

3) The almost complete removal of the alignment system. The classic alignment chart was quintessential D&D, deeply rooted in psychology, morality and cosmology of its settings. Anyone saying it was too primitive need only read Gary Gygax's own entries on alignments to get a glimpse of the actual complexity, and the way it was built into the game world was incredible. First WoTC slivered it down to three alignments instead of 9 ("Lawful Good", "Neutral" and "Chaotic Evil" - take that, diversity!), and now is phasing alignments out altogether. Sure, no problem - it's only a core part of what makes D&D, D&D. So let's toss it away with the rest.

One can only hope that the days of 5E will pass, like 4E's did, and it will be replaced with something more progressive, that hearkens back to D&D's "golden age". Alas, most likely the damage has been done and WoTC will just keep doubling down on their strategy. They've started branching D&D into card gaming now, so instead of the next edition becoming a renaissance we just might be getting "D&D: The Gathering".
Отредактировано Blackdragon; 9 фев. 2021 г. в 15:01
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