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Too bad Multiclassing isn't in, no idea if it will be later.
The lvl 4 current cap really accentuate the issue because basic things like base attack bonus dont exist anymore. A 16 str character of any class having the same chance to hit for 4 lvl straight is depressing.
On the other hand I would not mind a **REAL** Pathfinder game that is turn base like the real game. Just not 2e or another crappy RTS like Kingmaker.
You mean the half assed turn base moded they added that is not optimized for an RTS designed game? Where it doesn't bring you into initiative until after you are attacked in an ambush?
It does the job its suppose to be doing, call it half assed if it make you feel special I dont have anything else to say on the matter.
Kingmaker did this with their feat choices and 9/10 times you would choose the same feat on a particular level for pretty much every character. Tell me how many times someone would seriously choose Lightning Reflexes or anything else that just gives a flat +1 or +2 to a circumstantial bonus that you would see maybe once or twice a campaign.
Yeah you have a ton of options and skills, but a lot of them are glazed over or ignored in video game formats or outright declared "Trap Options": IE Lightning Reflexes.
While yes, we got these rules in NWN 1/2 and Pathfinder: Kingmaker, but those games highlight the flaws of 3.x where only certain things are viable or even useful. Everyone and their brother wants Dodge, or Blind Fighting. Ranged characters need Point Blank Shot and Precise shot to even function. Feat taxes upon Feat taxes.
In my opinion, these things are not fun, nor are they meaningful choices. 5e at least in my opinion gives you those meaningful choices and allows characters to be more adaptable, more broad than just being pigeon holed into something.
All I want is a pathfinder game that is designed around TBS from the ground up and is optimized for it. An actual emulation of the PnP version and not a half assed turn base mode. It was a quality of life change for kingmaker as a large community wanted it, but the game just isn't designed for as it was designed by the RTS community. Either way I still prefer 5e over pathfinder/3.5.
There's a point where "complexity" becomes needlessly bloated, I'd rather a single feat that does one big thing than 3-4 feats that have to work together to do one thing well. Having to read a build flowchart to figure things out isn't the high point of games or PnP for me.
I still enjoy Kingmaker, but I turned the difficulty down because boy howdy do I not have the time nor &%^#s to give to memorize the laundry list of functions and math just to be practical.
Not to mention that there are a numbe... library of feats with only a handful that are only ever used. Then there are a large number of spell books that are just copy and pasted with the only difference is a damage type or a spell that a DM would never let you use.
Adding to that, there's also way too many "Discard and Draw" type spells, things that don't scale well (if at all) and only exist to be learned to replace their stronger version, I'm not even talking about the Communal versions I mean Sleep>Greater Sleep or other such things that only exist to be a higher level spell for later game enemies.
Cantrips are also pretty much useless, Ray of Frost/Jolt for example are flat out useless even at level 1 because a crossbow does 1d8 while those two do 1d3 with zero scaling.
3.5/Pathfinder to me seems to have the issue of "Why does this even exist?" cropping up far more often than it should, too many things are just bad even when compared to middle of the road things.
Multiclassing will be in the game, but Larain hasn't said when it'll be implemented for early access, nut it will be in the game at launch.