Baldur's Gate 3

Baldur's Gate 3

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aramintai Nov 3, 2020 @ 3:24am
Any npcs with notable loot to pickpocket?
Aside from the druid with the tablet for the secret room below the grove are there any other npcs with good loot?
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Showing 1-15 of 17 comments
kasey.hills Nov 3, 2020 @ 3:29am 
Zevlor had excellent gloves for a healer. Volo had a Bless ring. Obviously the vendors have a lot of money and loot. Yes, Sleight of Hand is the best skill in the game.
aramintai Nov 3, 2020 @ 3:33am 
Originally posted by kasey.hills:
Zevlor had excellent gloves for a healer. Volo had a Bless ring. Obviously the vendors have a lot of money and loot. Yes, Sleight of Hand is the best skill in the game.
Yea, sneaking around, robbing them blind and becoming stinking rich has made its way here from DOS. Sadly I don't like how they mashed their system with D&D, it's a frankenmonster atm. Feels lazy, incoherent and out of place somehow. But anyway, thanks for the info.
Last edited by aramintai; Nov 3, 2020 @ 3:34am
[SG] Wepwawet Nov 3, 2020 @ 4:23am 
Originally posted by aramintai:
Originally posted by kasey.hills:
Zevlor had excellent gloves for a healer. Volo had a Bless ring. Obviously the vendors have a lot of money and loot. Yes, Sleight of Hand is the best skill in the game.
Yea, sneaking around, robbing them blind and becoming stinking rich has made its way here from DOS. Sadly I don't like how they mashed their system with D&D, it's a frankenmonster atm. Feels lazy, incoherent and out of place somehow. But anyway, thanks for the info.

so what is the 5e rule to pickpocket then?
aramintai Nov 3, 2020 @ 4:38am 
Originally posted by SG Wepwawet:
so what is the 5e rule to pickpocket then?
Afaik it's much less exploitative. System in the game is almost the same as in DOS mechanically. You can exploit the sht out of sneaking in and out of combat to cheese through the game, easy pickpocketing is just an extra cherry on top of that cheese.
MyLittleJohny Nov 3, 2020 @ 4:39am 
Originally posted by SG Wepwawet:
Originally posted by aramintai:
Yea, sneaking around, robbing them blind and becoming stinking rich has made its way here from DOS. Sadly I don't like how they mashed their system with D&D, it's a frankenmonster atm. Feels lazy, incoherent and out of place somehow. But anyway, thanks for the info.

so what is the 5e rule to pickpocket then?

This is a problem of any similar RPG and it's widely connected to "kill the merchants" issue. Most of the player don't rape the game by exploiting these mechanics. But there is a certain minority that just don't care whoever is killed because it's extra XP anyway. I assume you can do it easily here, but once you get into Baldurs Gate, the guards won't be that merciful :D

In DnD it's pretty similar, it's just the fact noone will do it in the group because it's stupid, annoying and DM will slap your fingers pretty soon if you gonna do it over and over again.
Last edited by MyLittleJohny; Nov 3, 2020 @ 4:40am
aramintai Nov 3, 2020 @ 4:47am 
Originally posted by .Cute-Dei. Quake:
Originally posted by SG Wepwawet:

so what is the 5e rule to pickpocket then?

This is a problem of any similar RPG and it's widely connected to "kill the merchants" issue. Most of the player don't rape the game by exploiting these mechanics. But there is a certain minority that just don't care whoever is killed because it's extra XP anyway. I assume you can do it easily here, but once you get into Baldurs Gate, the guards won't be that merciful :D

In DnD it's pretty similar, it's just the fact noone will do it in the group because it's stupid, annoying and DM will slap your fingers pretty soon if you gonna do it over and over again.
You don't even need to kill anybody because pickpocketing is that easy and in combat enemies are so dumb you can infinitely shoot them from afar and go back into stealth and they won't go to investigate if sneaking was successful, it's too far away or on an inaccessible for them high ground. Can solo cheese the whole game atm with such tactics.
Last edited by aramintai; Nov 3, 2020 @ 4:47am
TheBlueFox Nov 3, 2020 @ 5:05am 
Originally posted by SG Wepwawet:
Originally posted by aramintai:
Yea, sneaking around, robbing them blind and becoming stinking rich has made its way here from DOS. Sadly I don't like how they mashed their system with D&D, it's a frankenmonster atm. Feels lazy, incoherent and out of place somehow. But anyway, thanks for the info.

so what is the 5e rule to pickpocket then?

Player: "Can I tell what this guy has on him?"

DM: "Roll a Wisdom(Perception) check to try and notice what he has"

*Roll*

DM: "You see a coin pouch and a really fancy timepiece hanging from his hip"

Player: "I'd like to try and snag that watch"

DM: Okay, Roll a Dexterity(Sleight of hand) check. I'll roll his Wisdom(Perception) if he's alert or just his Passive Perception if he's not paying attention and if you beat him, you can take it. But I'm going to say that if you lose by more than 3 points, he notices.

*Rolls*

DM: "You take the watch, and his pants apparently"
Last edited by TheBlueFox; Nov 3, 2020 @ 5:06am
Shadow♥ Nov 3, 2020 @ 5:25am 
Nettie has a tiara that gives plus one to nature. i always steal from her since she tries what she does to my character.
MyLittleJohny Nov 3, 2020 @ 5:36am 
Originally posted by aramintai:
You don't even need to kill anybody because pickpocketing is that easy and in combat enemies are so dumb you can infinitely shoot them from afar and go back into stealth and they won't go to investigate if sneaking was successful, it's too far away or on an inaccessible for them high ground. Can solo cheese the whole game atm with such tactics.

but this is basically what I am talking about :D You either play the game as it suppose to be or you don't care much of the roleplaying and you just bull-rush through it like a wrecking ball, because you care more about the profit :D



Originally posted by TheBlueFox:
*Rolls*
Do this on your DM :D Most fun :D https://www.youtube.com/watch?v=dGF3B3t3TME
Last edited by MyLittleJohny; Nov 3, 2020 @ 5:36am
CyberInfantry Nov 3, 2020 @ 5:47am 
Originally posted by aramintai:
... System in the game is almost the same as in DOS mechanically. You can exploit the sht out of sneaking in and out of combat to cheese through the game...

Holy cow, I just realized I've only ever cheesed through my tabletop sessions and every freaking other game with any sort of stealth or line-of-sight option. Here I thought I was being tactical.

What is a non-cheesy way to use stealth?
TheBlueFox Nov 3, 2020 @ 5:51am 
Originally posted by CyberInfantry:
Originally posted by aramintai:
... System in the game is almost the same as in DOS mechanically. You can exploit the sht out of sneaking in and out of combat to cheese through the game...

Holy cow, I just realized I've only ever cheesed through my tabletop sessions and every freaking other game with any sort of stealth or line-of-sight option. Here I thought I was being tactical.

What is a non-cheesy way to use stealth?

Non-Cheese:
Using stealth to move into position to get a drop on your opponent. Slipping past him to reach a higher position and prepare to open up with a strike while they're unprepared

Cheese:
Using stealth to make a strike, running away until combat breaks, wait until they return to their position, repeat until win
aramintai Nov 3, 2020 @ 6:38am 
Originally posted by CyberInfantry:
What is a non-cheesy way to use stealth?
Definitely not by hiding behind a column on a cliff and moving down a whole pack of ancient woads and mud mephits with a bow while they stand picking their noses with occasional "Who dat?". Enemy AI is so dumb in this game it's hilarious.
Also, if you unsuccessfully fiddled with pickpocketing the victim just wags a finger at you the first time.
Last edited by aramintai; Nov 3, 2020 @ 7:26am
Arlen Nov 3, 2020 @ 7:14am 
The stealth issue was brought up in another thread - I kinda have a solution, and I have sent it to Larian under feedback.

Creatures have a passive perception, and there is an active perception. Passive is just that, the ability to notice things, and awareness of surroundings, no roll is required. Active perception is when the creature is deliberately trying to locate you, it takes a roll, and is an action. No one is going to stand around as someone shoots arrows at them from concealment, they are going to actively search for that person. SO, my solution is this.

In combat, a creature, as an action, can search for any player controlled stealthed character, upon a succesful check, the player controlled character is revealed on the board to all for that round. Beggining on the revealed characters next turn, they can try and stealth again. This makes character proficient in stealth more likely to stay hidden against the active perception check, less so for those non proficient, and still gives a chance to reveal the proficient stealther. (Nat 20's happen).

Of course, out of combat this active check does not apply, because there is no reason for the creatures to be looking for stealthed characters. Passive only to reveal.

This might alleviate some of the cheese that stealth provides in the game. No hope for the barrelmancy though, as long as there are barrels, people will hoarde them to trivialize more aggressive combat.
Adventurer Nov 3, 2020 @ 7:59am 
Originally posted by TheBlueFox:
Originally posted by CyberInfantry:

Holy cow, I just realized I've only ever cheesed through my tabletop sessions and every freaking other game with any sort of stealth or line-of-sight option. Here I thought I was being tactical.

What is a non-cheesy way to use stealth?

Non-Cheese:
Using stealth to move into position to get a drop on your opponent. Slipping past him to reach a higher position and prepare to open up with a strike while they're unprepared

Cheese:
Using stealth to make a strike, running away until combat breaks, wait until they return to their position, repeat until win

It depends. Strike, run and hide, strike again is a very well explored tactic irl as well. Many enemies cannot afford to chase you far, they have to stay in postiion. I agree, they should be more alert with every encounter but basically, I think it's fine that the combat breaks.

With guerilla tactics or terrorism, it is similiar. An overwhelming force (countries / governments) struggles to fight significantly smaller groups with worse funding because they have a lot of rules to obey.

In BG III my group has defeated a significantly larger and stronger group by baiting them to a broken bridge with one character. The bridge was prepared with fat and oil to cut the enemies off once they reached their destination. There were only 2 archer s.t. all other enemies were slaughtered without a fight.

This was possible because the fight did NOT break. A tactician would have easily avoided the trap and returned / repositioned its pawns.
Last edited by Adventurer; Nov 3, 2020 @ 8:03am
IRMcG Nov 3, 2020 @ 8:03am 
Some creatures are a bit smarter already. Tried stealth sniping the queen spider and it hatched all it's eggs and scattered them all over the map to spot me :)
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Date Posted: Nov 3, 2020 @ 3:24am
Posts: 17