Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's almost like they're trying to test how far the systems can be pushed at low level before scaling up to higher levels with even more toys. But that's just a theory... a game theory. :D
BG 1 was pretty tame regarding the amount of magic items in the game, unless you knew where to go to grab them. BG 2 is where it started to go full on Monty Haul.
D&D has quite the magical/wonderous items...
a little over 800 magic items across all D&D modules/books (from common to Legendary/Artifacts)
And if you count EVERY type of items, magical or not, in DnD there is over 2600 of them...
Here i am with 700 kilos of cups, mugs, and plates.
By no means, your nostalgia glasses are blinding you. Sure, if you knew where to look, there were a lot of magic items like the Ring of Wizardry in the tree stump and the suit of Ankheg Platemail in the field...
If you didn't know, by the time you hit level 4, you had cleared the Gnoll Fortress and Nashkel mines and are headed towards the Bandit Camp. You probably picked up Ashideena from Bassilus and Varscona from Greywolf, both +2 weapons with additional effects. By that time everyone in the party is using magical weapons, because the regular weapons are breaking, and almost every map has a magical weapon of some kind. Let's not forget about the Nashkel mines and Mulahey and the Honorary Ring of Sune. How about the quest rewards for doing all those little fetch quests in Beregost, there's a couple Rings of Protection, and a few other items can be found by pickpocketing and searching the containers in the inns. There are also all those named bandits and bounty hunters that drop among other items: Bracers of Archery, Boots of Avoidance +5, Gauntlets that set your dexterity to 18, the Girdle of Piercing, the Girdle of Slashing, a few bracers of AC 8, Various +1 leathers that you probably sell because studded leather is better, all those wands, potions and scrolls (BG3 is missing wands). Hell, how many arrows of fire +2 (BGs own version of elemental overload) did you loot off of kobold commandos. To top it all, you had probably already found the tomes that give you a permanent +1 to constitution and charisma.
If you think that BG was stingy with the magic items, your memory is failing you.
Yes there are too many magical items, but it is early access with only 4 levels. Hopefully it's adjusted so you don't get an 18 intelligence item at level 2 by the time the game releases.
Flame arrow was useful because it did a crap load of damage for a single target spell. It launched 5 4D6 bolts at cap. That's 70 points of damage on average. I don't think there's a spell in 5th edition that does that much single target damage.
Did people really forget how ubiquitous these[baldursgate.fandom.com] were in BG?
Aside from the obvious outlier of the Int circlet and maybe a few of the items that give spells most of the items I've seen in guides have been just things like +1 to some skills or a few situational passives.
This isn't like finding a Staff of Meteor Swarm randomly in a pot or something, these items are there to accent the game and make actually looking for things fun. I actually like jumping around and finding unusual loot.