Baldur's Gate 3

Baldur's Gate 3

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Carry Weight???
I know about the variance encumbrance but is the carry weight shown bugged or what?
Think it allows up to double your max encumbrance before getting speed and stat penalties

I have a character with 8 STR and it shows ../40
Another that has 16 STR has ../80
Gale has ../45

But when watching streamers Ive noticed they have double what I have...
Is there an option that changes the carry capacity rules? Or what number is shown? Bugged?
Originally posted by Hobocop:
There's a UI option to use either metric or imperial measurements, but it defaults to metric.
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Showing 1-15 of 15 comments
Indure Oct 31, 2020 @ 11:50am 
Not sure if it's intentional but you can carry double your carry weight before recieving a penalty and three times the weight before being immobilized. The weight should be tied to your strenght which can be as high as 18 in the EA.
The author of this thread has indicated that this post answers the original topic.
Hobocop Oct 31, 2020 @ 11:51am 
There's a UI option to use either metric or imperial measurements, but it defaults to metric.
LevelSix_SYSTEM Oct 31, 2020 @ 11:58am 
Originally posted by Hobocop:
There's a UI option to use either metric or imperial measurements, but it defaults to metric.

AHHHHH lol yep, this was the cause :steamhappy:
I totally spaced that 'metric' measurement is more than just 'distance' :steamfacepalm:
UnholyDentist Oct 31, 2020 @ 12:00pm 
Originally posted by Hobocop:
There's a UI option to use either metric or imperial measurements, but it defaults to metric.

It's still misleading it shouldn't show a higher number than the limit. Whats the point?
Hobocop Oct 31, 2020 @ 12:03pm 
Originally posted by UnholyDentist:
Originally posted by Hobocop:
There's a UI option to use either metric or imperial measurements, but it defaults to metric.

It's still misleading it shouldn't show a higher number than the limit. Whats the point?

What's misleading about it? Your carrying capacity simply denotes what you can carry on your person without issues. You start having issues when you exceed it.
Lλmbdλ Oct 31, 2020 @ 12:13pm 
You gonna carry that weight
Indure Oct 31, 2020 @ 12:15pm 
Originally posted by Hobocop:
Originally posted by UnholyDentist:

It's still misleading it shouldn't show a higher number than the limit. Whats the point?

What's misleading about it? Your carrying capacity simply denotes what you can carry on your person without issues. You start having issues when you exceed it.

It's misleading because you can double your carry weight before you encounter issues. So why not just make the indicated number x2 to represent when your character actually is over capacity.
Last edited by Indure; Oct 31, 2020 @ 12:16pm
teksuo Oct 31, 2020 @ 12:18pm 
Originally posted by Indure:
Not sure if it's intentional but you can carry double your carry weight before recieving a penalty and three times the weight before being immobilized. The weight should be tied to your strenght which can be as high as 18 in the EA.

this.

i wonder why i can carry twice as much as advertised - and why failing a lockpick eats up TWO thieve's tools.

game:"i do whatever i want for reasons, and youre gonna like it."
Last edited by teksuo; Oct 31, 2020 @ 12:20pm
UnholyDentist Oct 31, 2020 @ 2:43pm 
Originally posted by Dargsy Wargon:
Originally posted by UnholyDentist:

It's still misleading it shouldn't show a higher number than the limit. Whats the point?
What do you mean?

Just change the actual limit value to the number that represents the maximum the character can carry. What's the point to show /100 if the character can carry another 200 before it becomes encumbered. Just put down /300 instead and in the last 100 the character will start to show sign of getting overburdened and by reaching the 300, then it becomes encumbered.
LevelSix_SYSTEM Oct 31, 2020 @ 5:41pm 
Originally posted by Indure:
Originally posted by Hobocop:

What's misleading about it? Your carrying capacity simply denotes what you can carry on your person without issues. You start having issues when you exceed it.

It's misleading because you can double your carry weight before you encounter issues. So why not just make the indicated number x2 to represent when your character actually is over capacity.



Originally posted by UnholyDentist:
Originally posted by Dargsy Wargon:
What do you mean?

Just change the actual limit value to the number that represents the maximum the character can carry. What's the point to show /100 if the character can carry another 200 before it becomes encumbered. Just put down /300 instead and in the last 100 the character will start to show sign of getting overburdened and by reaching the 300, then it becomes encumbered.

Because there are incremental penalties the further you go over your carry capacity...
Thats how 5e carry capacity works.... the number that is listed isnt "misleading" at all now that it is understood the metric toggle was showing different carry capacity

I shouldn't have used 'max' to describe it because the carry capacity has no real 'max', it just has a penalty that kicks in that prevents you from moving at all
Link describes carry cap mechanics if you need better explaination
https://www.nerdsandscoundrels.com/how-much-can-you-carry-5e/
UnholyDentist Oct 31, 2020 @ 6:30pm 
Originally posted by LevelSix_SYSTEM:
Originally posted by Indure:

It's misleading because you can double your carry weight before you encounter issues. So why not just make the indicated number x2 to represent when your character actually is over capacity.



Originally posted by UnholyDentist:

Just change the actual limit value to the number that represents the maximum the character can carry. What's the point to show /100 if the character can carry another 200 before it becomes encumbered. Just put down /300 instead and in the last 100 the character will start to show sign of getting overburdened and by reaching the 300, then it becomes encumbered.

Because there are incremental penalties the further you go over your carry capacity...
Thats how 5e carry capacity works.... the number that is listed isnt "misleading" at all now that it is understood the metric toggle was showing different carry capacity

I shouldn't have used 'max' to describe it because the carry capacity has no real 'max', it just has a penalty that kicks in that prevents you from moving at all
Link describes carry cap mechanics if you need better explaination
https://www.nerdsandscoundrels.com/how-much-can-you-carry-5e/

It would make more sense to just show a number that represent the maximum weight that can be carried so we know in advance how much the characters can carry before they become encumbered.

Just because 5e is the way is doesn't mean it's the ultimate design. There are more logical approaches, and I don't just mean carry weight but there are other things that could be improved.
LevelSix_SYSTEM Oct 31, 2020 @ 8:52pm 
Originally posted by UnholyDentist:
Originally posted by LevelSix_SYSTEM:





Because there are incremental penalties the further you go over your carry capacity...
Thats how 5e carry capacity works.... the number that is listed isnt "misleading" at all now that it is understood the metric toggle was showing different carry capacity

I shouldn't have used 'max' to describe it because the carry capacity has no real 'max', it just has a penalty that kicks in that prevents you from moving at all
Link describes carry cap mechanics if you need better explaination
https://www.nerdsandscoundrels.com/how-much-can-you-carry-5e/

It would make more sense to just show a number that represent the maximum weight that can be carried so we know in advance how much the characters can carry before they become encumbered.

Just because 5e is the way is doesn't mean it's the ultimate design. There are more logical approaches, and I don't just mean carry weight but there are other things that could be improved.

... and like I said... there 'is' no maximum weight... you can likely move every heavy barrel/container in the game thrice over into a characters inventory who dumped STR and they could still hold more, they just wont be moving from that spot...
... it would NOT "make more sense" to show a "maximum weight" when there is no max
weight...
there are multiple stages of encumbrance each with its own cumulative penalty, all of which are multiples of that characters carry capacity
its beyond amusing that you mention "the ultimate design" like thats even a bloody thing and its 'obviously' the way 'you' want it... :steamfacepalm:
UnholyDentist Oct 31, 2020 @ 9:40pm 
Originally posted by LevelSix_SYSTEM:
Originally posted by UnholyDentist:

It would make more sense to just show a number that represent the maximum weight that can be carried so we know in advance how much the characters can carry before they become encumbered.

Just because 5e is the way is doesn't mean it's the ultimate design. There are more logical approaches, and I don't just mean carry weight but there are other things that could be improved.

... and like I said... there 'is' no maximum weight... you can likely move every heavy barrel/container in the game thrice over into a characters inventory who dumped STR and they could still hold more, they just wont be moving from that spot...
... it would NOT "make more sense" to show a "maximum weight" when there is no max
weight...
there are multiple stages of encumbrance each with its own cumulative penalty, all of which are multiples of that characters carry capacity
its beyond amusing that you mention "the ultimate design" like thats even a bloody thing and its 'obviously' the way 'you' want it... :steamfacepalm:

Why it wouldn't make more sense? Maximum weight to carry before any encumbrance occurs, seems more logical than having an arbitrary number presented that means nothing, then why even bother to show that number? It should be obvious that it's a bad design since many people find it rather confusing than straightforward. WotC came up with this, but to me it just appears they were just stubbornly trying to make carry weight system different from other RPGs, were it was proven to by simple and working already.

Did you even read and understood what I wrote? Ultimate design as in as if 5e was actually something that doesn't require any more improvements or rework, because you are just protecting this system as if it was the best that could exist, is what I meant. I wasn't referring to developing an "ultimate design" because I think what I think is best, but that's the first think you have summed up from my words. The fact that you stripped down my words into something I never meant even by context, is more amusing in my opinion.
LevelSix_SYSTEM Nov 1, 2020 @ 11:30am 
Originally posted by UnholyDentist:
Originally posted by LevelSix_SYSTEM:

... and like I said... there 'is' no maximum weight... you can likely move every heavy barrel/container in the game thrice over into a characters inventory who dumped STR and they could still hold more, they just wont be moving from that spot...
... it would NOT "make more sense" to show a "maximum weight" when there is no max
weight...
there are multiple stages of encumbrance each with its own cumulative penalty, all of which are multiples of that characters carry capacity
its beyond amusing that you mention "the ultimate design" like thats even a bloody thing and its 'obviously' the way 'you' want it... :steamfacepalm:

Why it wouldn't make more sense? Maximum weight to carry before any encumbrance occurs, seems more logical than having an arbitrary number presented that means nothing, then why even bother to show that number? It should be obvious that it's a bad design since many people find it rather confusing than straightforward. WotC came up with this, but to me it just appears they were just stubbornly trying to make carry weight system different from other RPGs, were it was proven to by simple and working already.

Did you even read and understood what I wrote? Ultimate design as in as if 5e was actually something that doesn't require any more improvements or rework, because you are just protecting this system as if it was the best that could exist, is what I meant. I wasn't referring to developing an "ultimate design" because I think what I think is best, but that's the first think you have summed up from my words. The fact that you stripped down my words into something I never meant even by context, is more amusing in my opinion.

Yea... not gonna even give further acknowledgment to someone who even refers to an "ultimate design" as if it could conceptually be a 'thing' because no matter "what" you "meant", what it MEANS is you give zero value to other points of view, failing to comprehend that designs in and of themselves are inherently subjective, meaning an 'end all, be all' "ultimate" design is a chimeric abstraction... 🙄

Nevermind the fact that BG3 'is' improving on the 5e rules to account for bringing tabletop to life as a video game namely WITH the encumbrance preventing 'running' instead of reducing distance moved as per 5e... 😑
UnholyDentist Nov 1, 2020 @ 5:31pm 
Originally posted by LevelSix_SYSTEM:
Originally posted by UnholyDentist:

Why it wouldn't make more sense? Maximum weight to carry before any encumbrance occurs, seems more logical than having an arbitrary number presented that means nothing, then why even bother to show that number? It should be obvious that it's a bad design since many people find it rather confusing than straightforward. WotC came up with this, but to me it just appears they were just stubbornly trying to make carry weight system different from other RPGs, were it was proven to by simple and working already.

Did you even read and understood what I wrote? Ultimate design as in as if 5e was actually something that doesn't require any more improvements or rework, because you are just protecting this system as if it was the best that could exist, is what I meant. I wasn't referring to developing an "ultimate design" because I think what I think is best, but that's the first think you have summed up from my words. The fact that you stripped down my words into something I never meant even by context, is more amusing in my opinion.

Yea... not gonna even give further acknowledgment to someone who even refers to an "ultimate design" as if it could conceptually be a 'thing' because no matter "what" you "meant", what it MEANS is you give zero value to other points of view, failing to comprehend that designs in and of themselves are inherently subjective, meaning an 'end all, be all' "ultimate" design is a chimeric abstraction... 🙄

Nevermind the fact that BG3 'is' improving on the 5e rules to account for bringing tabletop to life as a video game namely WITH the encumbrance preventing 'running' instead of reducing distance moved as per 5e... 😑

The problem here is that you bring up all that smart and intellectual way of speech to attack me, because instead of discussing my suggestion, you say "it's 5e, and it's fine as is" coupled with your ad hominem attack. How about you stop those insults and instead just discuss the subject?

You still don't understand my point, and you still refer to my perspective as "whatever it is you meant" with the typical attitude of "I literally don't give a flying ♥♥♥♥, because I attacked you and you didn't like that, and now we are enemies".

I won't reply to you anymore because you are about to land on my ♥♥♥♥♥♥♥♥, but before that I will give you a simple explanation of my idea, that would be less confusing to players (in my opinion).

The carry weight number would represent the maximum value of the limitation, say /300 for a fighter, at 200/300 encumbrance effect would start to occur and periodically reduce the mobility of the character until 300/300 is reached, that is when the character cannot move at all. I believe this would be more straightforward and less confusing, and more logical, but yes that is a subjective opinion.

Have a nice day
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Date Posted: Oct 31, 2020 @ 11:47am
Posts: 15