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I also hoped for a constructive discussion on the various elements of the game.
Understand, that my reviews are subjective to my own personal opinion, and this is the scale I review under. Also, bear in mind, this is an early access review and the final review of the game may be different.
1 equals terrible. 2 is mediocre. 3 is average. 4 is good. 5 is great.
Combat, for me, is great. I honestly don't mind TB and find it enjoyable, and I'm having fun with it, and using my knowledge of D&D 5E and applying it here.
I also recognized in my review that combat can be hit or miss with people, depending on whether or not they enjoy turn based combat. I just happen to enjoy it.
So, my music score I put at a 3 simply because I just couldn't remember the music outside of the title screen music, but I do remember enjoying it, thus making it pretty average, at least for me.
As for the story, I focused on the hook, rather than the whole thing simply because we don't have the whole thing. That score may go down once we get more of the story, and I'll write a more comprehensive review with the whole thing in my mind, once we have the whole thing. All I've got is whether or not the story is sufficient to grab and hold my attention for the first act. In my case, it is a great hook.
Well, lorewise, the githyanke are not into committed relationships. They have a very low birth rate so they'll hook up with anyone they feel is worthy, or just because. I expect Wyll and Lae'zel would have a thing for each other, and I can see Lae'zel technically cheat on the player since the githyanke have no concept of committed relationships.
I personally like to use Lae'zel as a Battlemaster when she reaches level 3. She managed to get up to 30-50 damage done in a single turn against the minotaurs because of action surge and using menacing attack while my drow warlock was using dancing lights so she could see in the dark and remove the attack penalty for attacking in the dark. As a fighter, if you let her take defense when she reaches level 2, she can act as a solid tank. With the githyanke psychic abilities to triple her jump distance, while already having a considerable jump distance from having high strength, she's great for rushing into the fray and dealing damage and (hopefully) avoiding it.
Bless and Bane from a cleric can make her one of the best damage dealers or tanks in the entire game, so far.
Wyll is a fun one. As a pact of the fiend Warlock, he heals naturally every time he kills an enemy, so using hex and eldritch blast on weaker enemies, he's really, really good at clearing out enemies from a distance and keeping his health up, so he's a solid choice for a party member. He's also got great charisma so that affects shop prices to be cheaper to buy and more more gold if you sell, if he's the one doing the talking, if you're not playing a character with high charisma yourself.
My most recent playthrough had me playing a warlock so I've had him in my party the least since I didn't need two warlocks, but of all the companions Wyll likely has the strongest moral compass. So I highly recommend him as a high-damage dealer for the party who can also be the most persuasive when you need someone who can do the talking if your character doesn't have very high charisma.
He doesn't get criticals, I've noticed, because he has one eye.
lol. Hardly.
https://screenrant.com/baldurs-gate-3-size-early-access-divinity-comparison/
Story: I kind of don't really care...no really, overall I feel like the first act is kind of threadbare and mostly a mishmash of a bunch of unrelated plot threads that all don't really go anywhere.
I'll talk more about the cast plots in a later section, but despite me not really being invested in the outcome of what is technically the main plot, the side plots are decent enough and feel mostly reasonable...with one exception (God I hate Nettie). I'd say it is decent but not gripping for me.
Cast: My opinion on the cast range from "Eh I can take em or leave em" to "Good lord just shut the hell up" and if I could make a custom party I'd do so fast your head would spin.
They just range from boring to irritating in my eyes, they feel like the end result of somebody who wrote a backstory backwards, starting at the end and trying to go back to the start but utterly failing at it along the way.
Gameplay: Still very rough but has good potential, the A.I. is way to exploitable due to the one-trick-pony tactic of "RUSH THE SQUISHY" being literally all they can do, and AoE effects (fire in particular) are just kind of nuts.
This goes for both players and enemies, I personally hate how Goblins have an unhealthy amount of fire arrows and how easy it is to abuse fire damage as a player. There are some other gripes, mostly with how "Social engagements" are sometimes like the aforementioned "Nettie's House of Skillchecks" situation of "Succeed 3 times but don't fail once", but mostly I've enjoyed my time with the game by and large.
Graphics: Never cared about these one way or the other, they work for what they are and the only issue I can safely say is that the moss-hair issues on some lower graphics settings looks ugly as sin.
Summary: Fun game overall, but there's a ton of room for improvement. I look forward to the mercenary system and being able to make a custom party and having more classes to pick from.
It kind of blends in well with everything though, perhaps a bit too well as while it accompanies the game well I couldn't see myself pulling up the OST for background music while doing other things.
It's one of those music tracks that works well with what it comes with but isn't especially distinctive, so the OP's 3/5 is likely where I'd stand on the opinion, good, but not likely to get stuck in my head for long periods.
The music does adapt slightly to the situation though, playing heroically when you kill a strong enemy and as far as I remember it does the opposite if you just get dumpstered by a enemy crit.
My review of Wyll and Lae'zel's personal stories....thus far. I will try to keep it as spoiler free as I can.
Wyll
Wyll is met first at the druid grove and can be one of the first places you visit in the early access. My very first playthrough he was first in the initiative order and jumped down and all the goblins and the worg targeted him so he died in that battle and I never had the opportunity that playthrough to recruit him, which made me quite intrigued to recruit him into my party later.
When Wyll is recruited, he seems like a good man, but thanks to the tadpole in our brain and his constantly shifting the subject around when we ask him about what we see, it's clear he's hiding information. One look at his class, Warlock, gives us a pretty good idea about what.
On our way to the goblin camp, if he's in the party, we can have a unique conversation with the goblins by the windmill and get a bit of backstory out of him about how he has only one eye.
Overall, the Blade of Frontiers, Wyll, strikes me as a case-study in contradictions. He freely admits in companion dialogue while walking around that he's not as strong as he used to be and has to readjust to a new reality, while also bragging about his accomplishments as a hero and the things we should do. He's one of the biggest advocates for wiping out the goblins leadership, seemingly to save the lives of the kids in the tiefling refugees.
However, if we get to know him personally, he's not up for being heroic because it's the right thing to do. He's up for doing heroic things because they sound heroic. He likes the praise of being a hero more than he actually cares about what happens to people.
He isn't heartless though. Side with Minthara and the goblins and he'll flat out leave the party.
Alignment wise, I'd say he's probably lawful neutral. He wants to do the right thing but for the wrong reasons and he honestly seems to care more about how people see him than actually helping them because it's right.
I also tend to get the feeling he's similar to Gilderoy Lockhart from Harry Potter and the Chamber of Secrets. He tells grandiose stories of his accomplishments but his capabilities don't really match up to the legend. It's entirely possible he's making them up, or taking credit for things other people have done and there weren't witnesses for, but I can't confirm that.
Lae'zel.
Lae'zel is a very good githyanke, lore-wise. In other words, she's a stuck-up, arrogant, prideful being who feels anyone and everyone who isn't a githyanke has absolutely no value at all. She is desperate to prove herself to the Githyanke's Liche Queen, Vlakkith, and earn the right to wield a silver sword and ride atop a dragon and be a dragon-rider of her people.
She does, however, strike me as a child. Githyanke live in the Astral Plane, and no one ages there, and they only leave that plane to raid, pillage, hunt mind flayers or to lay their eggs and breed. Githyanke also have the life-span of elves so they can live a very, very long time and also have a very low birth rate.
Lae'zel truly believes in her people and following the edicts of Vlakkith, and is desperate to get to a creche for purification. She makes claims about her people and what they are and are not capable of, and that we as a party need to follow her lead so we don't die. I get the idea that she is basically a teenager saying all is well and you can't tell her otherwise.
When we meet up with the Githyanke patrol and she starts experiencing what the Githyanke do to others first-hand, and see what purification truly entails, I feel she is genuinely shocked and has no idea how to deal with the reality over the ideal.
****
Overall, I think they're both really well-written characters and are great foils to each other in the party. One would be willing to kill people just because they're in the party's way and the other honestly doesn't care if they live or die, only if they can tell everyone how heroic we are, or if we can use them to build our own reputation.